GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Interviews with Brian Heins and Josh Sawyer at USGamer

Click here and disable ads!

Interviews with Brian Heins and Josh Sawyer at USGamer

Interview - posted by Infinitron on Sat 26 March 2016, 17:46:46

Tags: Brian Heins; Josh Sawyer; Obsidian Entertainment; Pillars of Eternity; Pillars of Eternity: The White March; Tyranny

Obsidian's Brian Heins, project director on Tyranny, was interviewed in the latest episode of "Axe of the Blood God", USGamer's weekly RPG-centric podcast. At just over half an hour, the interview fleshes out some of the known details about Tyranny's story and premise, choice and consequence, companions, combat and character system. But it's most noteworthy for Brian's frank admission that the game aims to have more streamlined combat than Pillars of Eternity to attract a wider audience. Honesty is good, right? He does promise to make up for it with a more complex magic system, but still no details on that. A suitably Codexian summary of the interview is available here.


(starts at around 42:30)

Coincidentally, Josh Sawyer was also a guest on this same podcast earlier this month for an hour-long Pillars of Eternity retrospective interview. He talks about the things he'd like to improve in a potential sequel (which increasingly seems like it's already in development), issues another mea culpa about the stronghold, and offers some general thoughts about the reception of oldschool RPGs such as Pillars among casual and hardcore audiences.



A summary of the interview with Josh is available here. I think it's interesting that there a few things there that, in retrospect, seem like they're intended to preempt accusations of any future streamlining similar to Tyranny's.

There are 20 comments on Interviews with Brian Heins and Josh Sawyer at USGamer

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.041868925094604 seconds