GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Chris Avellone - Inside the Vault

Click here and disable ads!

Chris Avellone - Inside the Vault

Interview - posted by VentilatorOfDoom on Thu 8 April 2010, 00:13:05

Tags: Chris Avellone; Obsidian Entertainment

Since Obsidian Entertainment seems to have become an extension of Bethsoft it doesn't surprise that MCA enters the stage over yonder at the Bethblog.

<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">What’s your job at Obsidian?

I’m Creative Director. I direct creativity, sometimes in a positive direction. I also ask “why should the player give a crap?” a lot.

What games have you worked on?

I worked as a level designer/senior designer on Fallout 2, the Icewind Dale series (all of them), Dark Alliance, Champions of Norrath, Neverwinter Nights 2 and Mask of the Betrayer, and as a Lead Designer on Planescape Torment, Star Wars: Knights of the Old Republic II: The Sith Lords (man, that’s a long title), and Alpha Protocol. Currently working as a senior designer on Fallout: New Vegas.

I also did a lot of writing for Hero Games’ Champions back in the day, which was good times.

A very informative interview, thanks.
Spotted at: RPGWatch

There are 10 comments on Chris Avellone - Inside the Vault

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.037320137023926 seconds