GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Fallout: New Vegas Interview

Click here and disable ads!

Fallout: New Vegas Interview

Interview - posted by VentilatorOfDoom on Thu 14 October 2010, 11:19:01

Tags: Fallout: New Vegas; Obsidian Entertainment

The release date of the best Elder Scrolls mod ever is drawing near and Planet Fallout interviews Josh Sawyer.


Both of the Original Fallout games had a hardcore SPECIAL system that promoted specializing. Fallout 3 made it very easy to make a god-like character that could master almost everything. Which way is New Vegas going and how do you achieve that?
New Vegas forces players to specialize their characters more. Our formula for calculating skill points makes it much harder to max out skills and we have fewer permanent skill-boosting items in the world. Additionally, we have changed our perk rate so players gain a perk every other level instead of one per level. PC users who wish to modify the perk rate through the GECK have the ability to do so, as I know some players like the Fallout 3 rate and some players prefer the rate of one perk per three levels found in the original games.
Spotted at: GB

There are 41 comments on Fallout: New Vegas Interview

Gallery
Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.04411506652832 seconds