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Wasteland 2 Project Update: Vision Document

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Wasteland 2 Project Update: Vision Document

Game News - posted by Zed on Mon 11 June 2012, 23:34:34

Tags: Brian Fargo; inXile Entertainment; Wasteland 2

I just got a Kickstarter update mail from InXile (and I assume a lot of you did as well). It would seem Mr. Fargo is done typing up the vision document.

Today we are publishing our vision document for Wasteland 2 which details the sensibilities of the game itself. The ideas in this document come from things that worked in Wasteland 1 and are expected, things I have communicated previously, and suggestions/opinions from the fan boards. The role of a producer is often misunderstood and sometimes done poorly, but my role is to help shape a vision for a game, hit the right touch points and then watch it become bigger than any one person could make it. No one person can take credit for games of this size and intricacy, and for me it all starts with the vision document. My role is not to hammer on spreadsheets and task oriented management but to instead create a team that is excited and understands the totality of the game. I have been using this method since the beginning and it continues to serve me well. In the past I have had to rely wholly on my instincts but this new paradigm helps me to limit the surprises.​

You can read the vision document here.

Fargo also mentions a new piece of artwork by Andrée Wallin, which will be used for the game box. I assume this is it:

XN3au.jpg

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