GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Project Eternity Kickstarter Update #44: On Melee Engagement

Click here and disable ads!

Project Eternity Kickstarter Update #44: On Melee Engagement

Game News - posted by VentilatorOfDoom on Wed 27 February 2013, 10:04:59

Tags: Josh Sawyer; Obsidian Entertainment; Pillars of Eternity

The new Project Eternity Kickstarter update (#44) is up, topic is melee engagement. Snippet:
We want Engagement to be a mechanic that players and enemies can mess with using a variety of class Abilities and general Talents, so we will be experimenting with a variety of elements to that end:
  • Fighters' Defender mode allows them to engage two additional targets and increases the range at which they engage targets. This gives fighters much greater capability to control the area around them.
  • The limited-use Escape ability lets rogues break Engagement without provoking a Disengagement Attack. It is generally best used when the rogue's enemy is preoccupied with another target.
  • Barbarians can use Wild Rush to temporarily ignore the movement stop and hit reactions from Engagement and Disengagement Attacks, respectively -- though they can still suffer massive damage while powering through.
  • The wizards' Grimoire Slam allows them to attack an enemy in melee with their magically-charged grimoires, unleashing a concussive wave of energy on contact. If it hits, the attack knocks the target back, usually far enough to break Engagement in the process.

Video:

There are 199 comments on Project Eternity Kickstarter Update #44: On Melee Engagement

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.066646814346313 seconds