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Torment Kickstarter Update #14: Tony Evans On Combat, Vision Doc and HOLY CRAP Another Screenshot?!

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Torment Kickstarter Update #14: Tony Evans On Combat, Vision Doc and HOLY CRAP Another Screenshot?!

Game News - posted by Infinitron on Wed 3 April 2013, 23:30:02

Tags: Chris Avellone; Colin McComb; inXile Entertainment; Kevin Saunders; Tony Evans; Torment: Tides of Numenera

I think I can safely say that we're all floored by today's Torment: Tides of Numenera Kickstarter update. A second, prettier screenshot, really? Well played, inXile, well played. And that's not all. Torment's full vision document has been published, and there's also a new video featuring Tony Evans, who explains a bit about the contentious issue of the game's combat system.

Let's start with that screenshot, which depicts the city known as The Sagus Cliffs:


The city of Sagus Cliffs borders a large inland sea, winding its way down to the water through switchbacks and cutout caverns. The city is vast, both vertically and horizontally, exhibiting a wide variety of architectural styles as its layers were stacked upon each other across the ages. Some buildings are built out far over the water below, precariously holding through elaborate winches, pulleys, and wires. Some have no such support, practically hovering under their own power. But the old ways still hold – literally – sometimes clinging to the last scavenged beams on which they were originally erected, with bridges of coherent light helping to hold together the city’s economy. At the base of the cliff, the ocean crashes and swirls around the rubble of fallen houses, the city extending downward even here – with some structures diving beneath the waves.

Here's Tony Evans, talking about the team's vision for Torment's combat as he drives around town. Not sure how legal that is. In any case, he is suitably apologetic about Dragon Age 2:



And here's Torment's 26 page vision document. If you've been following all of the updates, then you're probably familiar with most of its contents (although there is some new information about the game's companions). If you haven't been following them, then now's the time to catch up! inXile's staff have also set up an accompanying vision page on the game's website, with links to all of the screenshots, concept art, videos and more.

In other news, with the campaign having reached 63,000 backers, the eighth Fathom of Castoff's Labyrinth has been unlocked. The Chris Avellone stretch goal has been achieved, to which Colin McComb has reacted with his characteristic subtlety:



There are also three new add-ons available. As before, two of them are "add-on exclusive" and are not part of any tier. There's a digital comic by Chris Avellone about one of Torment's characters, for 8 dollars, and a digital compilation of all three Torment comics (by Chris, Pat Rothfuss and Colin McComb/Adam Heine), for 14 dollars. The third add-on is for access to the game's alpha test. It costs 10 dollars, and requires beta testing access as a prerequisite, meaning that you must have also bought the beta testing add-on or pledged to a tier that includes beta testing. The alpha test is expected to take place sometime in 2014.

That's it for this update. Let's hope it kicks off an impressive final surge. Please feel free to express your excitement via our fundraiser!

There are 128 comments on Torment Kickstarter Update #14: Tony Evans On Combat, Vision Doc and HOLY CRAP Another Screenshot?!

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