/*

    Fan Made Fallout Dialogue Tool
         dialogue script file

 -- hand editing this file is not recommended

 Created with version 0.27.0-stable

*/

NPCName ""
Location ""
Description ""
Unknown_Desc ""
Known_Desc ""
Detailed_Desc ""
/* Regular nodes */

Node "Start_Node"
notes ""
is_wtg = false
{
NPCText ""
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "PC not talked to Toby before, not solved rat problem." linkto "Greeting_0"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "PC has talked to NPC before and not solved the rat problem" linkto "Greeting_10"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "PC has not takled to Toby before, but solved the rat problem" linkto "Solved_0"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "PC has talked to Toby before and solved the rat problem." linkto "Solved_10"  notes ""
              }
}
Node "Greeting_0"
notes ""
is_wtg = true
{
NPCText "Hi there. What do you want?"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "I'm <PC>, who are you?" linkto "Greeting_1"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "That's some limp you've got there." linkto "Limp_0" conditions { CHECK_STAT perception > 5 link_next NONE } notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Just wondering if you could tell me about this town?" linkto "CotC_0"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Nothing for now, thanks. Bye." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Me <PC>. Who are you?" linkto "Greeting_1"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "You walk funny like. " linkto "Limp_0"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Me need informa-tion about town." linkto "CotC_0"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Me want nothing. Me go." linkto "done"  notes ""
              }
}
Node "Greeting_10"
notes ""
is_wtg = true
{
NPCText "Hello again. What can I do for you?"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "I'd like to ask you something." linkto "Info_0"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Nothing just now. Bye." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Me ask question?" linkto "Info_0"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Me go." linkto "done"  notes ""
              }
}
Node "Solved_0"
notes ""
is_wtg = true
{
NPCText "Hi there, I'm Toby. Heard you solved our rat problem. You got my thanks just for keeping them out of my sight."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "You're welcome. Can I ask you something?" linkto "Info_0"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Me ask you question?" linkto "Info_0"  notes ""
              }
}
Node "Solved_10"
notes ""
is_wtg = true
{
NPCText "Hi there <PC>. Ain't seen a rat in a while. Heard I got you to thank for that."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "No problem. Let me ask you something." linkto "Info_0"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Me ask you something?" linkto "Info_0"  notes ""
              }
}
Node "Greeting_1"
notes ""
is_wtg = false
{
NPCText "Humph. Fine. I'm Toby, you new around I take it. "
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Yes. Can I ask you something else?" linkto "Info_0"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Me new. You have information?" linkto "Info_0"  notes ""
              }
}
Node "Limp_0"
notes ""
is_wtg = false
{
NPCText "Sharp eyes there stranger. But yah, it still hurts, even to this day."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "You mind if I ask what happened?" linkto "Limp_2"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Mind if we talk about something else?" linkto "Info_0"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "What make your leg bad?" linkto "Limp_2"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Me ask something else?" linkto "Info_0"  notes ""
              }
}
Node "CotC_0"
notes ""
is_wtg = false
{
NPCText "It's a fishing and farmin' town. Not much more to it than that, sorry."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "I see. Can I ask you something else?" linkto "Info_0"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Oh. Me ask something else?" linkto "Info_0"  notes ""
              }
}
Node "Info_0"
notes ""
is_wtg = false
{
NPCText "If I can help, sure. What do you want to know?"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "What can you tell me about City on the Coast?" linkto "CotC_0"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Can you tell me something about all the rats?" linkto "Rats_0"  notes "Only display if rat quest not solved."
          int=4 Reaction=REACTION_NEUTRAL playertext "Is there anything you can tell me about Harrold?" linkto "Harrold_0"  notes "Only show if PC has met Harrold."
          int=4 Reaction=REACTION_NEUTRAL playertext "Actually, nothing now. Maybe later. [Leave.]" linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Me ask about this town?" linkto "CotC_0"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "You know about rats?" linkto "Rats_0"  notes "Only display if rat quest not solved."
          int=4 Reaction=REACTION_NEUTRAL playertext "Me need to know about Harrold." linkto "Harrold_0"  notes "Only show if PC has met Harrold."
          int=-3 Reaction=REACTION_NEUTRAL playertext "Me go. [Done.]" linkto "done"  notes ""
              }
}
Node "Limp_2"
notes ""
is_wtg = false
{
NPCText "I got chewed up by a big mole rat. Wasn't for Harrold I'd have been a gonner."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "What happened to the mole rat?" linkto "Rats_1"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Oh, you must hate rats then." linkto "Rats_0"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Where big rat now?" linkto "Rats_1"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "You no like rats?" linkto "Rats_0"  notes ""
              }
}
Node "Harrold_0"
notes ""
is_wtg = false
{
NPCText "No. You want to know about Harrold, ask Harrold."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Thanks for the help. Let me ask you something else." linkto "Info_0"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Me ask another?" linkto "Info_0"  notes ""
              }
}
Node "Rats_0"
notes ""
is_wtg = false
{
NPCText "Rats? RATS? Yah I know about rats. Little bastards. I don't see rats, I see future carpets and coat liners. Is there any other use for them?"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "I guess you'd like them gone for good?" linkto "Rats_3"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Let me ask you something else." linkto "Info_0"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "I should go now, bye." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "You like all rat dead?" linkto "Rats_3"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Me ask somehting else." linkto "Info_0"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Me go. Bye." linkto "done"  notes ""
              }
}
Node "Rats_1"
notes ""
is_wtg = false
{
NPCText "We ate it! Ha! Didn't fix my leg, though. "
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Let me ask you something else." linkto "Info_0"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Me ask more?" linkto "Info_0"  notes ""
              }
}
Node "Rats_3"
notes ""
is_wtg = false
{
NPCText "You bet. I'd be mighty happy if that would happen. Go talk to Butch if you'd like to lend a hand."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Maybe I will do that. Let me ask you something else." linkto "Info_0"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Thanks for the information. I'll be going now." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Me ask again?" linkto "Info_0"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Butch. Me talk to Butch. [Leave.]" linkto "done"  notes ""
              }
}
