Chi squared is 28.202000, P = 36.420000 at 0.05
Sequence is random, 95ponfidence.
>partyMember_init	soundInit: Setting primary buffer to: 16 bit, 2 channels, 22050 rate
soundInit: Primary buffer settings set to: 16 bit, 2 channels, 22050 rate
Reading SNDLIST.LST Sound FX Count: 1361
>gsound_init	>initMovie		>gmovie_init	>moviefx_init	>art_init		>tile_init		
  None: {Joining Party}...is Changing TEAM to 0
>obj_init		>cycle_init		!!!!!!!!!!!!!!!!!!!!!>intface_init	>iso_init		!!!!!!>gmouse_init	>proto_init		>anim_init		
Scripts: [Init]>scr_init		>game_load_info	
Scripts: [Game Init]>scr_game_init	
Terrain [0]: desert (1)
Terrain [1]: mountain (2)
Terrain [2]: city (1)
Terrain [3]: ocean (1)>wmWorldMap_init	>CharEditInit	>pip_init		>InitLoadSave	>gdialog_init	>combat_init	>automap_init	>message_init	>message_load	>scr_disable	>init_options_menu
>endgameDeathEndingInit
!!!!!!!!!!!!!!!
Scripts: [Game Exit]!!
WorldMap Error: Couldn't start map Music!
Game Exit

Scripts: [Game Exit]
Scripts: [Exit]$$Current memory allocated:  13090 blocks,    209440 bytes total
Max memory allocated:      50943 blocks, 278331303 bytes total
