==============
== PROBLEMS ==
==============
1. Portraying insanity. Quinn is a wild crazy man. The player should be thinking "Woh, I need to be careful with this one, he's unstable".

2. Polly me "pet parrot". How do I do this without it sounding lame? The whole timing of the attack (mostly irrelevant but it needs to be resolved).

3. Context. I don't know what Hoskins or anyone else is saying about Quinn.
This is just one of those times where you have to go for it and do what you can do. It's likely that even at worst, only small changes will need to be made once we have Hoskins and other information.

Insane Quinn:
1. Doesn't remember things at all or correctly, except "that night" which is when he speaks clearly to the PC for the first time.
2. Talks about his wife (who's name is Polly and whom he refers to as me "Pet Parrot") as if she is there, standing next to him?
>> HE CALLS THE PC POLLY!!! Especially if the PC is female!! OMG OMG OMG breakthrough.

Alzheimers - Alzheimer's disease may also include behavioral changes, such as outbursts of violence or excessive passivity in people who have no previous history of such behavior.

Voices in his head? Will be talking and then say "Shutup! Shutup I said! Stop yer jabberin'! [You don't know who he's yelling at.]"

Normal Quinn:
1. Doesn't need to say much. Only a bit about the town, if that. I want a bit more than floats (he is a talking head after all) but nothing serious.
2. Coherent. Well aware of what he's saying but busy. Needs to get back to work. There's a lot about town he's been neglecting.

Quinn was always a bit crazy (being the sea dog type) but only in the adventurous sense (think: Jack Sparrow, Pirates of the Caribbean). 

Random Idea: The town is called "City on the Coast" since Hoskins took command but Quinn prefers the old (original) Fisherman's Rest. On Quinn's salvation, the location is renamed (can we do that on the World Map?)

=====================================
== CONDIITIONS QUINN NEEDS TO MEET ==
=====================================
1. Never met before.
2. Met before. (No difference, Quinn shoudn't remember. Only a new line appears for the PC "We've met before...")
3. PC has asked Quinn about Deathclaw
4. PC has killed Deathclaw and brought evidence.
5. PC has killed Deathclaw and hasn't got evidence.

The town didn't believe him but Hoskins prevented anyone from doing anything about it.

Self-doubt? Maybe I did kill her? Maybe I murdered her.

How long ago did this happen?
Argument for 20 years = He's senile, memory has only started to set in because of old age etc..
Argument for 3 months(?) / short-term = Deathclaw not killed by someone else. Town hasn't had reports of it (or have they they?). Needs to be suspicion on Quinn.

** It is not a "Deathclaw" it is a "monster". Quinn does not know what a "Deathclaw" is. He always refers to it as a monster / fearsome beast / terror to behold / some other string of words which make it into something mythical.

Insanity
How am I going to work the whole insanity / Polly / pet parrot angle in? How, how, how, how, how, how, how? *HOW*?

Quinn talks about:
1. Deathclaw
	- The whole madness -> Deathclaw ate my wife -> Kill the Deathclaw -> Cure -> Stuff.
To talk about the Deathclaw, the PC needs to have heard the rumour from Hoskins or townsfolk) that QUinn's wife is missing / he murdered her. Only then can he ask about it and receive Quinn's "clarity" speech on the monster.
2. Polly -> He will refer to her but unless the PC knows about the rumour, he will say no more. He will think Polly is still alive and is with him.
3. His days running the town? He still thinks he runs the town? Tells the PC to get Hoskins. (Should I be writing Hoskins as well to get some interaction?)


=============================
== PRIOR QUINN'S SALVATION ==
=============================

//
// PC has never talked to Quinn before.
//
m1. Ahhhh... Excellent. There ye be lad. How's it goin'? 'ave ye found 'er yet?
- Uhh... Have we met? > m10
- Found who? > m2 
- You must be Captain Quinn (PC has heard rumours or talked to Hoskins about Quinn). >
- Goodbye. > EXIT

m2. Polly, me darling parrot! Sweetest bird ye ever lay yer eyes on. Prettiest picture I ever seen fer sure. Always be'n there with me. Yes.. She went out.
- Polly went out? > m3.
- I don't think we're getting anywhere. Goodbye. > EXIT

m3. Yes. Now where'd she go? She went... Where *did* she go? She went out! I told ye that lad, Polly went out.
- Yes but out *where*? > m4
- Well that's not very helpful. > m7
- I haven't got time for this. > EXIT

m4. That's a... Where? Yes.. She went out lad! She went out! That's where'n she went. She's not... She's not 'ere is she? So she must be out! Makes sense when ye put yer brain to it. What're ye askin' all these questions for?
- I think I'm trying to find where your parrot went. Did it go out the window? > m5
- I don't know, you tell me. > m7

m5. Out the... I 'aven't got time fer yer questions boy! I've given ye a job to do and ye best get to it. I don' like bein' bothered by yer pestering. Now get!
- Look, I... > m6
- Okay. > EXIT

m6. GET!!
- Fine. > EXIT

m7. What?
- I said... > m8
- Are you all right? > m9
- You're a crazy loon! > 


m8. I know what ye said boy! I be'n 'ere when ye said it, don't I? Now, what're ye doin' in me office?
- I think we were talking about a bird. > m3
- I wanted to ask you a question > 5
- Actually, I was just leaving. > EXIT

m9. What kinda question be that? Is Quinn all right? Is Quinn all right? I be all right. I'll show you all right! I've lost me Polly. I've... Polly..
- ... and Polly is your parrot? > m11
- I think I'll leave you to it. Goodbye. > EXIT

m10. 'course we 'ave boy! Ye woudn't be 'ere if'n we adn't met. I'd not remember ye, would I now?
- No, I suppose not. So is there something I can help you with? > q1
- All right, if we've met, what's my name then? > n1
- Of course. So, can I ask you a question? > 5

m11. What? No. 'course not. Polly isn't a parrot. What kinda stupid nut would ye 'ave to be to think Polly's a parrot? Are ye daft boy? Sufferin' from some illness or the like?
- Oh great. I'm being called crazy by a crazy man. > m7
- Polly isn't a Parrot? > p1

n1. Tim. Er.. No.. No, it's Tom. That's right, Tom!
- No, my name's... > n2

n2. John! No?
- No. > n3

n3. Well, I've just forgotten is all. Heh, ye know what it can be like in ye old age... Paul!
- It's <PCNAME>. > n4

n4. O' course it's <PCNAME>! I was just foolin' wit ye. I been Cap'n 'ere fer... Fer twenty years an' sometimes ye get a bit bored an' ye... It's nice to talk to people. Have ye seen Polly by any chance Tim?
- <PCNAME>! > n5

n5. Hello <PCNAME>! Have ye seen Polly? She's been gone a while now. I' sure she's just 'ere this mornin'. Prob'ly gone to the shops.
- No, I haven't seen Polly but I'll be sure to keep an eye out for her. > q3
- Sure, I saw her there just a minute ago. > q4
- Whatever. Goodbye. > EXIT

q1. Yes, yes there is. 'ave ye seen Polly by any chance?
- Who's Polly? > m2
- No, I haven't seen Polly. > q2
- Why yes actually, I have seen Polly. > q4

q2. Oh, well... Well if you see 'er, tell 'er Quinn wants to see 'er. Would ye do that lad?
- Sure, I'll do that. > q3
- I'll see what I can do. I'm not making any promises though. > q3

q3. Thanks lad, yer a good lad ye are. Sometimes it's 'ard gettin' good 'elp but ye seem like a good sort.
- Thanks. Now, can I ask you something? > 5
- Sure but I better head off now. Goodbye. > EXIT

q4. Ye 'ave? Ye... But she's dead! Polly's dead. Be'n dead... How long she been dead fer? Seems like a life-time now. Oh how I miss me Polly!
- Polly's dead? > p2

p1. No, 'course not. She's me wife. Be a bit... Polly's dead.
- Polly's dead? > p2
- What happened? > p4

p2. She... She was killed. Killed by that... thing. That 'orrible thing.
- What thing? What killed Polly? > p3
- I'm sure she was. Now if you don't mind, I'm going to leave you to it. Goodbye. > EXIT

p3. [He stops for a moment and pauses. His wild eyes suddenly go clear as he stares, almost as though he's staring right through you. A chill goes down your spine as he begins to speak]. It be like nothing ye've ever seen b'fore lad. One look from its eyes will root ye to the spot and ye won't be able ta move. Ye'll be stuck, staring at the leathery skin of its hide, baked golden brown in the sun. A great big scar over three feet long running right down its belly. Its mighty claws poised to strike with the strength to tear through yer bone with nary a trouble! And oh, that look! It looks at ye with a fiersome stare that drives pure fear down a man's spine until his skin turns yeller and his legs become jelly. That's when you'll know it lad. That's when ye'll know that ye be staring death right in the face.
- When did this happen? > p4.
- I don't get it, a monster killed your parrot? > m11

p4. What? When did what 'appen? What are ye talkin' 'bout lad? Come on, speak up!
- When was Polly killed? > p5.

p5. WHAT!? Polly's dead? No... No, it can't be... What, what 'appened?
- She was killed by a monster. > p6
- THAT'S WHAT I'M ASKING YOU, YOU DUMB STUPID OAF! > a1

p6. Oh... How.. How did it 'appen? Was it painful? Was I there at all?
- I'm not sure. Were you? > p7
- Well wherever you where then, I don't think you're quite here now. >
- How the hell am I supposed to know whether you were there or not? > 
- Yes. > 

p7. Was I what?
- Where you there? > p8

p8. Was I where? What ye be talkin' 'bout lad? Ye not makin' any sense!
- Oh God no. Please someone, end my pain. > 
- Okay, you were telling me about Polly. You said she was dead, that she was killed by some kind of monster with a scar and now you're asking me if you were there and I really don't have a clue whether you where or not. > p9.
- AARGH! This isn't worth the effort! I'm leaving! Goodbye! > EXIT

p9. I was there. You don' forget a night like that. We were down the docks. Polly an' I used to go fer walks late some nights when the air was clear an' there's less people about. We were down the beach that night, jus' goin' past Pete's when we heard something making a bit o' noise round the back o' a buildin' nearby.
- Go on.. > p10
- At least, we're getting somewhere! Please, continue. > p10

p10. At firs' I thoug' t'was some kinda rat but it felt bigger. You ever felt anythin' lad? Felt somethin' wrong? Ya know. Ye just know. An' I knew. I knew that what was back there weren't no rat. It were big. Real big. An' next thing I know we were lookin' at it. Right in its eyes. Polly an' me were still standin' there and there it was, come out from behin' the building and it sat there, staring at 'er. Lookin' at Polly.
- It took Polly? > p11

p11. It jumped out and grabbed 'er. Took her in its mouth in one big bite. I... I... I. Just stood there. It 'ad Polly. An' it looked at me then. I swear lad, it looked right at me an' then it ran off. It bolted. It ran away. With me Polly. Me darling Polly.
- It must have been awful. > p12
- I'm so sorry for your loss. > p12
- Did you chase it? Did you find Polly? > p13

p12. It... She... I... [sigh]. Me Polly. It took me Polly.
- And you've never found her? > p13

p13. No. Never found 'er. Never... [He looks around his office] Where is she? Where's me Polly?
- She's gone Quinn. A monster took her. > 
- Okay, we are so not going through that again. > 
- Polly's just stepped out. She'll be right back any minute now I'm sure. > 

a1. Now you listen 'ere lad. I don' like ye takin' that attitude wit' me. I done worked hard to be Cap'n o' this town an' I don' like it when people start gettin' smart wit' me. You got that, boy?
- Yes Captain. I'm sorry if I've offended you. I didn't mean to.
- Sure, whatever. > 
- I'm not your boy. > 

5. Sure. Wha' can Cap'n Quinn do fer ye lad?
- You can tell me why everyone around town is saying you killed your wife. > 
- Tell me about the monster. > 
- Tell me about Fisherman's Rest. > 6
- Goodbye. > EXIT


// --------------------------------------------------------------------------


Hello there! What be yer name lad?

Cap'n Quinn never jokes lad. Quick, grab ye mop and swab the deck! Have ye seen it lad? The monster. Death himself stalks the docks at night and I'm gonna catch 'im. Mark me words boy, Cap'n Quinn 'ill 'ave 'is revenge. Ye mark me words dammit! Mark 'em or I'll have ye shot for mutiny!

I was... it was night. And Polly! Polly! I'll get ye ya bastard. Mark me words.

Hello lad. What can I do fer ye? Who are ye, lad? What ye be doin' 'ere?

'ave ye come fer me boy? Is that what this be? Ye've been sent by 'im to come and take me away! Take me away 'cause I couldn' save me Polly. Oh, Polly! I'll be wit' ye soon, parrot! 

Where'd Polly get to? She shoulda be'n back by now. Not normal fer 'er to take this long. I wonder where'n she got to? Tell ye what lad, do me a favour an go get Polly. Ask 'oksins where she got to. 'e'll know. Good 'oskins always knows.

Hello there! What can I do fer ye?
- You asked me to find Polly.

Polly? Yes! She's gone out to get some things. She won't be long now.
- Uhhh.. Sure, she'll be back any minute.

Who's gonna be back any minute? What'r ye talkin' 'bout lad?
- Polly.

Polly!? NOOOO!!! 

1. Well 'ello lad! What ya be doin' in 'ere seeing Cap'n Quinn for?
Well bless me love, what ye be doin' in 'ere seeing ol' Cap'n Quinn for?
- So you're the Captain I've heard so much about. (PC has heard at least two rumours about Quinn) > 2
- The word around town is you killed your wife. Is there any truth in that, Captain? (PC has heard "Quinn killed wife" rumour) > W1
- So you're the guy who killed his wife, huh? > 
- Why, you must be Crazy Old Captain Quinn! >
- Sorry, I didn't mean to disturb you. Goodbye. > EXIT

W1. WHAT!? Why I never! Those damn fools don' know what they're talkin' 'bout. Who's

Now look 'ere lad. How dare ye come in 'ere an' accuse me o' killing me wife?

2. Ya 'eard o' Cap'n Quinn 'ave ye? Stories o' me times as a sea dog no doubt? Aye, those were the days lad. Back when this 'ere town was nought but a few shacks and shanty's huddled toge'er by the sea. Fisherman's Rest' been a nice quiet place back then.
- Actually, the stories I've heard are the ones where they say you killed your wife... > W1
- Sea dog? Oh, sure, that's it. >
- What's Fisherman's Rest? > 3
- Actually, I have to be off, bye. > EXIT

3. Fisherman's Rest? What ye mean 'What' Fisherman's Rest'? T'is the name o' the town boy! How daft ye be to 'ave walked all through a town without knowing the name o' it? Ye got a few screws loose do ya lad?
- Me? Screws loose? I think the only one missing some screws here is you. > 
- Speaking of loose screws, why did you kill your wife? > 
- Well, everyone I talk to says this town is called City on the Coast. > 4

4. City on the what? Someone's bin tellin' ye porkies lad! Playin' a little joke with ya no doubt. No, no. T'is always bin Fisherman's Rest, always will be.
- Sure, no doubt. Say, I have another question. > 5
- No, it's definitely called City on the Coast. > 
- All right, tell me the story about Fisherman's Rest then. > 6
- Well, it's been nice talking to you Captain Quinn. Goodbye. > EXIT

5. Sure. Wha' can Cap'n Quinn do fer ye lad?
- You can tell me why everyone around town is saying you killed your wife. > 
- Tell me about the monster. > 
- Tell me about Fisherman's Rest. > 6
- Goodbye. > EXIT

6. Aye, now that be quite a story lad. Pull up a chair and I'll begin.
- [Pull up a chair and sit down]. > 7
- Actually, can I ask you about something else? > 5
- Oh, well I won't have the for it time then. Bye. > EXIT

7. This story be somethin' me Grandfather learn from 'is Grandad quite a few years back now, as ya can imagine. Now, me ancestors were great fisherman. Some o' the best 'round these parts back when these parts used to be some'in. They 'ad great big ships which they'd put out to sea on and they'd go on great long fishing journeys tha'd sometimes last for months. The story goes that on one o' these great journeys while they were far out at sea, the night skies lighted up like daytime from great white flashes over the horizon near where they reckon'd shore was. Soon after these flashes came migh'y booms that were 'eard over the roar of the ocean and a strong wind came with it that knocked the fleet about.
- [More]. > 8

8. Now the fleet weren't afraid of no waves, see they were big ships and only the biggest o' waves could scare 'em. But what scared folks at that time were the flashes. Apparently a great war 'ad broken out on the land and the white flashes meant trouble. Real trouble lad. Not like raiders are trouble today or how a farmer might worry about 'is crops and gettin' enough rain. This were the kinda trouble that'd shake grown men and make'em run fer the hills. 
- Is that what the fleet did, it ran for the hills? > 9

9. You bet. Them flashes meant there weren't much back on land left to go back to. No big cities with buildings that'd tower into the sky, no more people runnin 'bout doin their business. No farmland with crops worth 'arvestin'. All that meant there were no family for those on the ships ta' go home to neither. Not no more. Not since them flashes.
- What were the flashes? > 10
- So what did the fleet do? Where did they go? > 11

10. Weapons, lad. Terrible weapons. Weapons like you nor I e'er seen. The kind o' weapons that turn an entire city into a great Wasteland. See, this place didn' all used to be nothin' but dirt and radscorpions. There's people here once. Lots o' people. And they built great cities an' roads and they 'ad cars that worked! Cars lad! They actually used to drive them 'bout the place and cover great distances, distances that'd take days now, in just 'ours! And... [He leans in close to you and his voice drops to almost a whisper] some e'en say the Bra'min only had one head. One head! Can ye imagine that?
- So if these weapons had destroyed the land, what did the fleet do?

11. The fleet decided to do the one thing they could in such a circumstance. They stayed at sea. The ships were designed to. Meant to stay out fer months fishing the deepest waters for the biggest fish. The story goes that they stayed at sea fer years. Repairing what ships they could by sinking some o' the fleet an' using the parts to patch up the bigger ships. Wasn't long though and they had nothin' left but two o' the biggest ships in the fleet. 
- [More]. > 12

12. By then though, they ralised they couldn' stay out for much longer. The time'd come when they'd 'ave to 'ead for shore. In the end they'd tried to stay out too long though. The ships weren' meant to stay our for quite that long wi'h no maintenance or nothin' to keep 'em ship shape. Time comes in a ship's life when ya gotta dry dock 'er and take a peek beneath and fix 'er up. 'specially when yer out in times like those with waves battering ya aroun' an' such. So they 'eaded fer shore but like I said, they'd left it too late. One o' the ships didn't make it.
- What happened?

13. It sunk. Pure 'n simple. They'd hit some 'specially bad weather and the old girl couldn't take it no more 'an just gave up. Slipped beneath the waves in the middle o' the night. Was a terrible time for those left behin'. Lots o' souls lost that night. Lots o' souls swept out ta' sea and pulled down into the deep blue. They did manage to save some mind you and I be thankful for that. Me Great Grandfather been one o' them they managed to haul aboard the last remaining ship.
- Your family must be lucky. > 14

14. Too right lad, too right. Now, well, after that they didn't wan' to stay out no more then, did they? So they made fe' shore. They 'eaded right back 'ome after all them years, pointed the great ship at the beach and charged right in at full steam ahead. They ran 'er aground right 'ere. Ye standin' in 'er now in fact, The Gran' Old Mary Jane. 
- So that's why they call this place Fisherman's Rest then? > 15
- I have another question. > 5
- Well, that was great. I have to go now though, goodbye.

15. You got it lad. Right 'ere is where they rested after all them weary years at sea. Name seems to fit right some how. 'course since then some o' the folk bin tryin' to get away from the ol' name. Callin' it 'City on the Coast' now. Farmer's 'specially. Don' want nothin' to do with fish and think the name be bad fer business.
- What do you think though? > 16.

16. I think it be a right crock o' shit personally. Fishin's our 'eritage. S'wot made this place what it is. Still got a lotta fisherman innit too, still keepin' up the ol' tradition.
- So why not have town's old name reinstated? After all, you are the Captain. > Speech Check Pass 17; Fail 18


17. Ye know what lad? Ye be right. This town's been movin' away from its past fer too long. I been outta it fe' so long meself too. I think it be time to let e'ryone know that their Cap'n be back and what bette' way to do that then to go back to the name our father's gave this place when they settled 'ere?
- That sounds like a great idea, Captain. > 19
- Actually, City on the Coast's not so bad and as you say, there'll always be a Fisherman's Rest right here with the Mary Jane. > 20

18. No lad. Wouln' be proper. Not now. Now's time to be movin' on. Can't keep things the same forever. Sooner or later, time comes fer thin's to change. Just like when it was time for me ancestors to 'ead for shore. Nows the time for Fisherman's Rest to move on. They'll always call this bit 'ere where Mary Jane be Fisherman's Rest mind - and I think that be all good an' proper - but the city, she be movin' on now. She be growin' an' it not be right to mess wi'h that. No, the farmer's got a right to market their crops now too an' if a new name be what they need, so be it.
- Fair enough. I have another question. > 5

19. Tell ya what, 'ere take this [He writes something on a piece of paper and hands it to you. It states that by Captain's Proclamation, the official name of the town shall revert to 'Fisherman's Rest' and that the name 'City on the Coast' be used no longer. Furthermore, all those who disagree with this motion are encouraged to speak with the Captain for a lesson about the town's history]. Give it to 'oskins outside. 'e'll go mad but 'e'll do the right thing by me. 
- Sure. Before I go though, I have enough question. > 5
- I'll go give it to Hoskins right now. Bye. > When the PC gives this note to Hoskins, the town's name changes on the World Map and the PC gets a few XP.

20. Ahhh.. o' course lad, o' course. Not right to be changin' the name after all this time. Best things are left to move on. We can't dwell on the past forever.
- Can I ask you question? > 5
- No, we can't. Speaking of which, I had better be heading off now. Goodbye. > EXIT



3. Oh, so ya be one o' them, do ya?

[He stops for a moment and pauses. His wild eyes suddenly go clear as he stares, almost as though he's staring right through you. A chill goes down your spine as he begins to speak]. It be like nothing ye've ever seen b'fore lad. One look from its eyes will root ye to the spot and ye won't be able ta move. Ye'll be stuck, staring at the leathery skin of its hide, baked golden brown in the sun. A great big scar over three feet long running right down its belly. Its mighty claws poised to strike with the strength to tear through yer bone with nary a trouble! And oh, that look! It looks at ye with a fiersome stare that drives pure fear down a man's spine until his skin turns yeller and his legs become jelly. That's when you'll know it lad. That's when ye'll know that ye be staring death right in the face. 

// Attack the PC (verbally)? Quinn is "threatened"? You're after him? Paranoia?
Arrrrhh! Who be you and what ye be doin' in Cap'n Quinn's 'arbour? 
Speak up or ye'll be worse for it!
Ye be a liar t'is what ye are! Quick Polly, grab 'im!

- Some people even say you're mad.

Out! Out! Out! So much work to do, so many plans to make. 

Me wife? Why would I kill me wife? Me blessed sweetheart is the dearest thing to me in the whole world. Ain't that right Polly [He looks to his shoulder as if there's something there]?
- Uhh... What are you looking at?

'tis ungodly lad.

It's Polly! Me pet parrot.

MAD!? Cap'n Quinn MAD!? [His eyes open wide, revealing a certain wildness about them as he glares at you.] I been the Cap'n 'ere for nigh on fourty years and there ain't nothin' mad about me son. Who be tellin' ya these tall tales? WELL!? Speak up lad!
- It was just someone I met in town...
- No-one in particular...
- Uhh... Can I ask you a question?
- Well would you look at the time? I better get going.

You ain't leavin' 'ere 'til you've told Cap'n Quinn who's been spreading lies, boy.
- It was Sam.
- It was Mary.
- Dead men tell no tales.
- Look, I apologise. I've inadvertently said something which has upset you and for that, I'm sorry.
(This is going off on a tangent)

Well bless me Polly, a visitor! It's not oft'n Cap'n Quinn gets a visitor! Well then, what be ya name lad?
- <PCNAME>
- Who's Polly?
- Just leaving. Goodbye.
- Umm... It's <PCNAME>. We've met before...

Well, it be a pleasure to make your acquantaince <PCNAME>. Now, what ya be doin' here seein' Cap'n Quinn?
- About that Deathclaw...

Quiet, missy! Cursed monsters lurk about these parts. Mentioning their name be askin' for a right fair amount of trouble it is. You don't want to bring them down on us now, do ya?

T'was an unnatural fog hangin' in the air that night. Davey Jones 'imself woulda been in a right foul mood. Polly and me was about walkin' down the docks.

Deathclaw? WHERE!? I'll tear it's hide off and feed it to the dogs.

- What can you tell me about the monster?


============================
== POST QUINN'S SALVATION ==
============================

What be yer purpose? Best make it quick lad, there's work to be done.

Ya not from 'round these parts are ya? No, no... From the look o' ye, ya done seen a bit of travellin' I bet. Thought as much. I may be getin' on in years but this Sea Dog's still ship-shape.
- What can you tell me about Hoskins?

'oskins? What ye want to know 'bout 'oskins for? 
- Just curious. If it bothers you, we can change the subject.

It don' bother me. Just not used to all these questions. Now, 'oskins, 'oskins be a fine lad. A fine lad indeed. No finer a first mate an ol' Captn' like me could 'ave. I don' mind tellin' ya lad, Hoskins been there for me through thick and thin. Ever since I lost me Polly, things ain't been right with me an' I don' mind tellin' ya that now. The whole town's had it in fer me but 'oskins... Good 'oskins always stuck by me. Right to the last.
- He's certainly loyal.

Ye damn straight he is. 'oskins one o' the best men I've ever had the pleasure to command. 
- I bet you've got some good stories about City on the Coast you could tell me.

Aye lad. T'was many year ago now that we be settlin' 'ere. Me ancestors led the lost souls a'board the  to this 'ere spot and beached this whaler we be in right now. Never a finer ship sailed the waters of these parts a'fore her. One o' the best ships a man could Cap'n. Just be a pity she don' sail so well no more. Heh. Maybe that's somethin' good though? Mabbe all things have their time an' place an' this 'ere be right where she belongs? [He seems to get lost in this thought as his words trail off].

If'n ya don't mind lad, I got work that needs doin'.

What can ol' Capt'n Quinn be doin' for ye lad?

Capt'n? Capt'n? Am I the Capt'n? I don' rightly know laddey! Am I the Capt'n Polly? [He looks to his side as if he's talking to something or someone who is there but yet you can't see]. Course I be the Capt'n lad! Who else be the Capt'n? You saying there be another claimin' he be the Capt'n?
- No, I was just asking...
- Yes. Me.

Davy Jones: He is described as having saucer eyes, three rows of teeth, horns, a tail, and blue smoke coming from his nostrils.
So Davy Jones is actually the spirit of the sea, the sailor's devil!

It be the evil spirit of Davy Jones himself comin' after me. 

What act of grace hav' brought ye here?

He'll dance the hempen jig afore the week is out.

What is it ya want, lad?

I be from the Sea lad.

I'm just an old Sea dog.

Avast Ye Landlubber

I'll see ya to Davy Jones! (as Quinn attacks)

I be outta the doldrums now, with thanks to ye lad. 

It came at us from windward.

I appreciate yer honesty, lad.