/*

    Fan Made Fallout Dialogue Tool
         dialogue script file

 -- hand editing this file is not recommended

 Created with version 0.27.0-stable

*/

NPCName "Mikhail"
Location "Carnival - Lone Star"
Description ""
Unknown_Desc "You see a shifty, quiet man in his early thirties."
Known_Desc "You see Blakey"
Detailed_Desc "Upon further inspection, you notice that he's slowly shifting his weight from side to side."
/* Float message nodes */

Floatnode "DuringShow"
notes "These are Floaternodes for during Blakey's show."
{
"Welcome, one and all, to my one and only world-famous knife-throwing act!",
"I'd like you all to give a warm welcome to my new assitant, [name]!",
"Be prepared to be mystified by my daring and devious acts of courage and bravery!",
"And now, without further ado . . .",
"Let the show begin!"
}
Floatnode "AfterThrowingKnife"
notes "This is after the animation of Blakey throwing the knife a few times."
{
"*gasps* Oh no, what has happened!",
"It seems my assistant's ear has been cut off!",
"Here, let me help you with that!"
}
Floatnode "After_Fight"
notes "This is after the fight if the player decides to chop off one or more of his ears. If the player decides to kill him, he kills him. If he lets him free, then he will never be seen again. The player will not be able to talk to Blakey again."
{
"Well, at least people don't make fun of my big ears anymore.",
"Give me my ears back!",
"They'll make a good addition to my collection!",
"Chopping my ears off was a little unnecessary, don't you think?",
"Not you again! Get away from me!",
"I hate you.",
"I can't hear jack squat now.",
"It was an accident, really!",
"Leave me alone."
}

/* Regular nodes */

Node "Start_01"
notes "Starting node."
is_wtg = false
{
NPCText "Sorry, my act has been temporarily postponed due to some . . . technical difficulties. Maybe it'll be up again by next week."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Who are you?" linkto "Blakey_01"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "What's your act?" linkto "Act_01"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "What technical difficulties are you talking about?" linkto "Accident"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Oh, okay. Maybe i'll come back later then. Bye." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "What act?" linkto "Act_01"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Bye-bye." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Who you?" linkto "Blakey_01"  notes ""
              }
}
Node "Blakey_01"
notes ""
is_wtg = true
{
NPCText "Me? Oh, i'm Blakey. I run the knife-throwing act here at the carnival, but that's been cancelled for a little while."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Knife-throwing act?" linkto "Act_01"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Isn't that a little dangerous?" linkto "Act_02"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Do you think you could train me a little in the way of knives?" linkto "Train"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "What happened?" linkto "Accident"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "And you wonder why no one is showing up. Goodbye." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Knives? You train me, yes?" linkto "Dumb_show01"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Me tired. Me leave now. Bye." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Why cancelled? What happen?" linkto "Accident"  notes ""
              }
}
Node "Act_01"
notes ""
is_wtg = true
{
NPCText "I run the knife-throwing act every day at 3:00. See this wheel here? [He points to a large wheel] I just have my assistant stand next to this wheel while I  throw my specially made knives. It's not scary at all, really. The person's standing perfectly still and i've been trained with knives since I was a child."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Who's your assistant?" linkto "Join"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Isn't that a little dangerous?" linkto "Act_02"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Do you think you could train me a little in the ways of knives?" linkto "Train"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Okay. Maybe i'll see it once you get it up and running again. Goodbye." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "You train me knives?" linkto "Dumb_show01"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Oh. Me no like knives. Me leave now." linkto "done"  notes ""
              }
}
Node "Accident"
notes ""
is_wtg = true
{
NPCText "Oh, nothing much. My assistant just got indisposed for a little while. They didn't even have to take him to the hospital. It's bound to happen every once in a while, you know what I mean?"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "What kind of show are you running here, anyways?" linkto "Act_01"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Excuse me while I throw up in the corner over there. Goodbye." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "No understand. Me leave now." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Me new assistant?" linkto "Dumbshow_02"  notes ""
              }
}
Node "Act_02"
notes ""
is_wtg = true
{
NPCText "Of course it is! But that's the risk you have to take, isn't it? That's what makes the whole act so great! The thrill of surprise!"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "So what kind of people do you get to assist you?" linkto "Join"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Now you're starting to freak me out a little. Later." linkto "done"  notes ""
              }
}
Node "Train"
notes ""
is_wtg = true
{
NPCText "Probably, but you'd most likely learn a lot more from it if you experienced it first-hand wouldn't you? Hey, I have an idea. You could become my assistant! The pays really good; i'll give you half of all the earnings! I'm sure you'd learn a whole lot in the art of throwing-knives, too. What do you say?"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Sure! Let's have at it! Lead the way, Blakey." linkto "Show_01"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Somehow I think i'd have better luck trusting a rabid deathclaw. Bye." linkto "done"  notes ""
              }
}
Node "Dumb_show01"
notes ""
is_wtg = true
{
NPCText "Umm, sure. Sure i'll train you in knives. Just follow me over here . . . [He smiles to himself]"
      options {
          int=-3 Reaction=REACTION_NEUTRAL playertext "[More]" linkto "Show_02"  notes ""
              }
}
Node "Join"
notes ""
is_wtg = true
{
NPCText "Hmm, well may act has been sort of failing due to the fact that no one has the guts to be my assistant. [He looks you up and down] Say, what about you? The pay's really good; i'll give you half of all the earnings in the show! I'm sure you'd learn a lot in the art of throwing-knives by becoming my assistant, too. What do you say?"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Sure! Lead the way, Blakey." linkto "Show_01"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Somehow I think i'd have better luck trusting a rabid deathclaw. Bye." linkto "done"  notes ""
              }
}
Node "Show_01"
notes ""
is_wtg = true
{
NPCText "Come with me then. *snicker snicker*"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "[More]" linkto "Show_02"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "[More]" linkto "Show_02"  notes ""
              }
}
Node "Show_02"
notes ""
is_wtg = true
{
NPCText "[Blakey signals to his friends that the show is on again. He leads you in front of a large wheel and directs you to spread your legs and arms. Carefully, he ties your arms and legs onto the wheel.]"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "[More]" linkto "Show_03"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "[More]" linkto "Show_03"  notes ""
              }
}
Node "Show_03"
notes "After this text, the game will go into a sequence of the float nodes labeled Show. After the float node here, i'll help you with that. Then dialogue initiates starting at Aftershow_01"
is_wtg = true
{
NPCText "[In less than 30 minutes, a small crowd gathers around as Blakey gives his introduction. Somehow, you don't have a good feeling about this.]"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "[Done]" linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "[Done]" linkto "done"  notes ""
              }
}
Node "Aftershow_01"
notes ""
is_wtg = true
{
NPCText "[Blakey rushes forward to pick the ear off the ground.]"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "What the fuck?! What have you done! My ear, my mother-fucking ear!" linkto "Aftershow_02"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Owwwww! Give me ear back!" linkto "Afterdumb"  notes ""
              }
}
Node "Aftershow_02"
notes ""
is_wtg = true
{
NPCText "Quick, no, don't let it get dust on it! [He picks up your ear] Yes, yes, this will be a fine specimen to put in my collection."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Collection? What the FUCK are you talking about? My fucking ear!" linkto "Aftershow_03"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Let me free! Fuck this shit, i'm out of here. You're a nut-job, you know that?" linkto "Aftershow_done"  notes ""
              }
}
Node "Aftershow_03"
notes ""
is_wtg = true
{
NPCText "[He starts petting your ear] That makes 18 lefties and 15 righties. I can't wait to go home and watch it bounce around in the jar!"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "What the hell?! Give me my ear back you crazy bastard!" linkto "Aftershow_04"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Let me go! I'm out of here. See you never crazy man." linkto "Aftershow_done"  notes ""
              }
}
Node "Aftershow_04"
notes ""
is_wtg = true
{
NPCText "No way! I got this ear fair and square, there's no way you're getting it back now!"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "You suck at throwing knives, you know that? You probably chopped my ear off on accident." linkto "Aftershow_05"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "If I could only get my gun, you'd be one sorry son of a bitch." linkto "Aftershow_done2"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "I said let me go!" linkto "Aftershow_done"  notes ""
              }
}
Node "Aftershow_done"
notes "An hour or so goes bye, and Blakey is gone, with your ear."
is_wtg = true
{
NPCText "Fine, if all you want is to be free, then i'll let you go. I'll tell one of my friends to let you go AFTER i'm far, far away from here."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "[Done]" linkto "done"  notes ""
              }
}
Node "Aftershow_05"
notes ""
is_wtg = true
{
NPCText "What! No way, I meant to chop off your ear for my collection!"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Bullshit. You probably couldn't even beat me in a fair fight." linkto "Aftershow_fight"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Whatever. Just let me go, i'm starting to get a cramp." linkto "Aftershow_done"  notes ""
              }
}
Node "Aftershow_done2"
notes "See aftershow_done"
is_wtg = true
{
NPCText "But you can't, can you? I guess i'll let you go. After i've gone far, FAR away from here."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "[Done]" linkto "done"  notes ""
              }
}
Node "Aftershow_fight"
notes "After this, a combat starts (unarmed or knives only). If the player gets Blakey to a low health before he dies, he will initiate node Fight_01"
is_wtg = true
{
NPCText "I'm better at throwing-knives than you'll ever be! Bring it on!"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "[Done]" linkto "combat"  notes ""
              }
}
Node "Afterfight_01"
notes ""
is_wtg = true
{
NPCText "Please, i'm sorry for chopping off your ear. Please have mercy on me! Here, here's your ear back, just let me leave, please!"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "For what you did you deserve a knife through your skull. You're dead." linkto "combat"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Fine, give me my ear back and we'll be even." linkto "Thanks"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "I think I have something else in mind for you . . ." linkto "Options"  notes ""
              }
}
Node "Thanks"
notes ""
is_wtg = true
{
NPCText "Oh thank you, thank you! You are so kind and generous! [He kisses your feet] I will leave and go far away now. Here is your ear. Goodbye, friend!"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "[Done]" linkto "done"  notes ""
              }
}
Node "Options"
notes ""
is_wtg = true
{
NPCText "Wha-what?"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "[Chop off one of his ears.]" linkto "Chopped1"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "[Chop off both of his ears.]" linkto "Chopped2"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Nothing, nevermind. Just give me my ear back and we'll be even." linkto "Thanks"  notes ""
              }
}
Node "Chopped1"
notes ""
is_wtg = true
{
NPCText "Wait, what are you . . .? No, please! [A bloodcurtling scream is heard as you take his knife and chop off his ear]"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Later, gator." linkto "done"  notes ""
              }
}
Node "Chopped2"
notes ""
is_wtg = true
{
NPCText "Wait, what are you . . .? No, please! [A bloodcurtling scream is heard as you take his knife and chop off his ears]"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Later, gator." linkto "done"  notes ""
              }
}
Node "Dumbshow_02"
notes ""
is_wtg = true
{
NPCText "Suuure, you can become my new assistant. Just follow me over here. *snicker snicker*"
      options {
          int=-3 Reaction=REACTION_NEUTRAL playertext "[More]" linkto "Show_02"  notes ""
              }
}
Node "Afterdumb"
notes ""
is_wtg = true
{
NPCText "No way, dum-dum. It's mine now. Maybe i'll let you free after a few hours, once i'm long gone that is."
      options {
          int=-3 Reaction=REACTION_NEUTRAL playertext "[Done]" linkto "done"  notes ""
              }
}
