/*

    Fan Made Fallout Dialogue Tool
         dialogue script file

 -- hand editing this file is not recommended

 Created with version 0.27.0-stable

*/

NPCName "Clay the Strongman"
Location "Lone Star Carnival"
Description ""
Unknown_Desc "You see a greased up, mountain of a man with enormous muscles, a jovial expression, and a handlebar mustache.  Classic."
Known_Desc "You see Clay the Strongman.  He appears to be keeping up on his squat-thrusts at the moment."
Detailed_Desc ""
/* Dialogue starting conditions */

start_conditions
default_condition 0
{
cond target_node "Clay_1a"
{
    SSL "get_critter_stat(dude_obj, STAT_st) >= 7" var_param "Strength" eval 5 value_to_check "7" ini_index 1 link -1
},
cond target_node "Clay_1"
{
    SSL "get_critter_stat(dude_obj, STAT_st) < 7" var_param "Strength" eval 4 value_to_check "7" ini_index 1 link -1
}
};

/* Float message nodes */

Floatnode "Floaty1"
notes "Random floats?"
{
"Step up to the challenge, ladies and gents!  Prove your strength!",
"Hup-hoooo!",
"Ha ha!",
"Bully!",
"The clowns shape balloons - get yourself a REAL souvenir!  Shaped iron!",
"*Flex*",
"Nothing like doing squat-thrusts with triangluar weights!  Hup-hooo!"
}

/* Regular nodes */

Node "Clay_1"
notes "This is the default (less than 8 STR) greeting."
is_wtg = true
{
NPCText "Ha ha!  Step right up, chum!  Think you've got what it takes?  Test your mettle against metal!"
 NPCFemaleText "Well now, would the lady like to show some of these noodle-armed choirboys how it's done?  Ha ha!  "
      options {
          int=4 Reaction=REACTION_NEUTRAL Gender=MALE playertext "Mettle against metal?  What the Hell are you talking about?" linkto "Clay_1b"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Sounds like fun.  I'll give it a shot!" linkto "Clay_2"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Maybe in a bit, big guy.  So what's your role here?" linkto "Clay_3"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Uh, no thanks. Maybe later." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL Gender=MALE playertext "Metal 'gainst metal?  What that?  Sound fun." linkto "Clay_1b"  notes "This is the dumb version for the player option 0 in node Clay_1\nOriginal line: \nMettle against metal?  What the Hell are you talking about?"
          int=-3 Reaction=REACTION_NEUTRAL playertext "I step up!" linkto "Clay_2"  notes "This is the dumb version for the player option 1 in node Clay_1\nOriginal line: \nSounds like fun.  I'll give it a shot!"
          int=-3 Reaction=REACTION_NEUTRAL playertext "What you, big man?" linkto "Clay_3"  notes "This is the dumb version for the player option 2 in node Clay_1\nOriginal line: \nMaybe in a bit, big guy.  So what's your role here?"
          int=-3 Reaction=REACTION_NEUTRAL playertext "No.  Me go away." linkto "done"  notes "This is the dumb version for the player option 3 in node Clay_1\nOriginal line: \nUh, no thanks. Maybe later."
              }
}
Node "Clay_1a"
notes "I wanted to make it so this only appears when the PC has 8 STR or more as a greeting."
is_wtg = false
{
NPCText "Well now, you're a hefty lad, aren't you?  Care to give my machine a spin, old boy?  It'll be easy caps if those guns of yours work as well as they look!"
 NPCFemaleText "Stars and thunder!  Not often I see a lady who takes such pride in her physique!  It'd be a genuine pleasure to see you give this machine of mine a try!  A true privelege!"
      options {
          int=4 Reaction=REACTION_NEUTRAL Gender=MALE playertext "You'd better believe they do.  I'll give it a try - you'd best hope I don't break the thing, though." linkto "Clay_2"  notes ""
          int=4 Reaction=REACTION_NEUTRAL Gender=FEMALE playertext "Well, thank you kindly.  I'd be happy to show the boys here a thing or two." linkto "Clay_2"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Sure, I'll give it a whirl.  " linkto "Clay_2"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Maybe in a bit, big guy.  So what's your role here?" linkto "Clay_3"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "No thanks.  I don't think I need to prove myself to anyone.  Bye!" linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL Gender=MALE playertext "Me strong!  I prove, you watch!" linkto "Clay_2"  notes "This is the dumb version for the player option 0 in node Clay_1a\nOriginal line: \nYou'd better believe they do.  I'll give it a try - you'd best hope I don't break the thing, though."
          int=-3 Reaction=REACTION_NEUTRAL playertext "Who you?" linkto "Clay_3"  notes "This is the dumb version for the player option 3 in node Clay_1a\nOriginal line: \nMaybe in a bit, big guy.  So what's your role here?"
          int=-3 Reaction=REACTION_NEUTRAL playertext "You big!  I go away!" linkto "done"  notes "This is the dumb version for the player option 4 in node Clay_1a\nOriginal line: \nNo thanks.  I don't think I need to prove myself to anyone.  Bye!"
              }
}
Node "Clay_1b"
notes ""
is_wtg = true
{
NPCText "Ha ha!  The strength machine, chap!  This isn't some hamby-pamby squat-thrust contest, no!  The machine never lies!  Come now, be a sport and give it a go!  Just ten caps!"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Sounds like fun.  I'll give it a try!" linkto "Clay_1"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Maybe in a bit, big guy.  So what's your role here?" linkto "Clay_3"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "In that case, no thanks.  I'm out." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Okay." linkto "Clay_1"  notes "This is the dumb version for the player option 0 in node Clay_1b\nOriginal line: \nSounds like fun.  I'll give it a try!"
          int=-3 Reaction=REACTION_NEUTRAL playertext "Hnng?  Who you?" linkto "Clay_3"  notes "This is the dumb version for the player option 1 in node Clay_1b\nOriginal line: \nMaybe in a bit, big guy.  So what's your role here?"
          int=-3 Reaction=REACTION_NEUTRAL playertext "Machines scary!  I go away from machine now!" linkto "done"  notes "This is the dumb version for the player option 2 in node Clay_1b\nOriginal line: \nIn that case, no thanks.  I'm out."
              }
}
Node "Clay_2"
notes ""
is_wtg = true
{
NPCText "Bully!  Deposit the caps and just step right up!  Place your hands here...  just like that, yes!  Now give that machine no quarter!"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Hnng!  [You give it your best shot, and after a few seconds of straining, a bell on the machine chimes!]" linkto "Clay_4" conditions { CHECK_STAT strength == 8 link_next AND, CHECK_STAT strength == 9 link_next AND } notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Here I go... [You strain and strain, giving it your best, but you just can't quite make it.  It seemed very close, though.]" linkto "Clay_4a" conditions { CHECK_STAT strength == 7 link_next AND, CHECK_STAT strength == 6 link_next AND, CHECK_STAT strength == 5 link_next AND } notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Okay...  here I go.  [Your arms are just too frail to handle this to an even minor degree.  The machine barely budges, and you think you might have torn something in the effort.]" linkto "Clay_4b" conditions { CHECK_STAT strength < 5 link_next NONE } notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Watch me.  [Your muscles bulge and strain as you pour all of your strength into the machine.  In seconds, there is a loud chime, which is soon drowned out by the sound of wrenching metal.  Congratulations, you broke it - a lot.]" linkto "Clay_4c"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "You know, on second thought, this is kind of silly.  I'm out of here." linkto "done"  notes "If the player chooses this option, they do not pay the 10 cap fee."
          int=-3 Reaction=REACTION_NEUTRAL playertext "Urk!  [You give it your best shot, and after a few seconds of straining, a bell on the machine chimes!]" linkto "Clay_4"  notes "This is the dumb version for the player option 2 in node Clay_2\nOriginal line: \nOkay...  here I go.  [Your arms are just too frail to handle this to an even minor degree.  The machine barely budges, and you think you might have torn something in the effort.]"
          int=-3 Reaction=REACTION_NEUTRAL playertext "Hnnnfff... [You strain and strain, giving it your best, but you just can't quite make it.  It seemed very close, though.]" linkto "Clay_4a"  notes "This is the dumb version for the player option 3 in node Clay_2\nOriginal line: \nWatch this.  [Your muscles bulge and strain as you pour all of your strength into the machine.  In seconds, there is a loud chime, which is soon drowned out by the sound of wrenching metal.  Congratulations, you broke it - a lot.]"
          int=-3 Reaction=REACTION_NEUTRAL playertext "Pfffft.  [Your arms are just too frail to handle this to an even minor degree.  The machine barely budges, and you think you might have torn something in the effort.]" linkto "Clay_4b"  notes "If the player chooses this option, they do not pay the 10 cap fee.\nThis is the dumb version for the player option 4 in node Clay_2\nOriginal line: \nYou know, on second thought, this is kind of silly.  I'm out of here."
          int=4 Reaction=REACTION_NEUTRAL playertext "GRAAAAAAAH!  [Your muscles bulge and strain as you pour all of your strength into the machine.  In seconds, there is a loud chime, which is soon drowned out by the sound of wrenching metal.  Congratulations, you broke it - a lot.]" linkto "Clay_1"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Me change mind!  No machine!  I go away!" linkto "done"  notes ""
              }
}
Node "Clay_2a"
notes ""
is_wtg = true
{
NPCText "Fifty caps, minus the ten to use the machine!  Clean money - won by the strength of your arm and the sweat of your brow!  I say friend, there's no sweeter thing!  "
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Sounds like easy money to me.  I'll give it a go." linkto "Clay_2"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "What do you do here again, Clay?" linkto "Clay_3a"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "More like 'clean pocket change'.  Is there any way I could get more?" linkto "Clay_2a_1"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Still not interested.  Later, Clay." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_2"  notes "This is the dumb version for the player option 0 in node Clay_2a\nOriginal line: \nSounds like easy money to me.  I'll give it a go."
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_3a"  notes "This is the dumb version for the player option 1 in node Clay_2a\nOriginal line: \nWhat do you do here again, Clay?"
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_2a_1"  notes "This is the dumb version for the player option 2 in node Clay_2a\nOriginal line: \nMore like 'clean pocket change'.  Is there any way I could get more?"
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "done"  notes "This is the dumb version for the player option 3 in node Clay_2a\nOriginal line: \nStill not interested.  Later, Clay."
              }
}
Node "Clay_2a_1"
notes ""
is_wtg = true
{
NPCText "You want more?  Ha ha!  I admire your ambition, friend.  There is a greater reward for those up to the challenge, of course!  Break my machine, and I'll triple the prize!"
      options {
          int=6 Reaction=REACTION_NEUTRAL playertext "I take it no one's broken it before?" linkto "Clay_2a_1a"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Damn!  That's more like it.  Let me at that thing!" linkto "Clay_2"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Actually, could I ask you something else?" linkto "Clay_3"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Naah, no thanks.  I'm outta here." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_2a_1a"  notes "This is the dumb version for the player option 0 in node Clay_2a_1\nOriginal line: \nI take it no one's broken it before?"
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_2"  notes "This is the dumb version for the player option 1 in node Clay_2a_1\nOriginal line: \nDamn!  That's more like it.  Let me at that thing!"
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_3"  notes "This is the dumb version for the player option 2 in node Clay_2a_1\nOriginal line: \nActually, could I ask you something else?"
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "done"  notes "This is the dumb version for the player option 3 in node Clay_2a_1\nOriginal line: \nNaah, no thanks.  I'm outta here."
              }
}
Node "Clay_3"
notes ""
is_wtg = false
{
NPCText "Clay the strongman, at your service!  [He flexes proudly in several different poses.]   Hooo!  "
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "I see.  So, what does a strongman do aside from be...  strong?" linkto "Clay_3a"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "I think I'd like to test my strength, Clay." linkto "Clay_2"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "That's good to know.  I've got to get going, though.  Stay strong!" linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "'Kay.  I want hurt machine now." linkto "Clay_2"  notes "This is the dumb version for the player option 1 in node Clay_3\nOriginal line: \nI think I'd like to test my strength, Clay."
          int=-3 Reaction=REACTION_NEUTRAL playertext "Clay Strongman!  Funny name!  Bye bye!" linkto "done"  notes "This is the dumb version for the player option 2 in node Clay_3\nOriginal line: \nThat's good to know.  I've got to get going, though.  Stay strong!"
              }
}
Node "Clay_3a"
notes ""
is_wtg = true
{
NPCText "Ha ha!  What do I aside from bend iron bars with my bare hands, lift brahmin over my head, and pull apart chains?"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Right.  I'd call those 'strong' things.  What do you do aside from that?" linkto "Clay_3a_1"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "You can bend iron bars?!  I've got to see that." linkto "Clay_3a_2"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "I was wondering why that brahmin was standing over there.  Care to demonstrate?" linkto "Clay_3a_3"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Pull apart a chain?  That seems unreal." linkto "Clay_3a_4"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Aside from those things, you brag a lot, obviously.  I've got to get going.  Bye." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_3a_1"  notes "This is the dumb version for the player option 0 in node Clay_3a\nOriginal line: \nRight.  I'd call those 'strong' things.  What do you do aside from that?"
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_3a_2"  notes "This is the dumb version for the player option 1 in node Clay_3a\nOriginal line: \nYou can bend iron bars?!  I've got to see that."
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_3a_3"  notes "This is the dumb version for the player option 2 in node Clay_3a\nOriginal line: \nI was wondering why that brahmin was standing over there.  Care to demonstrate?"
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_3a_4"  notes "This is the dumb version for the player option 3 in node Clay_3a\nOriginal line: \nPull apart a chain?  That seems unreal."
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "done"  notes "This is the dumb version for the player option 4 in node Clay_3a\nOriginal line: \nAside from those things, you brag a lot, obviously.  I've got to get going.  Bye."
              }
}
Node "Clay_3a_1"
notes ""
is_wtg = true
{
NPCText "Take a look for yourself!  I manage this fine attraction!  No luck involved at Clay's event - none at all!  Prove your strength and be rewarded!"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Really?  How much do I get if I 'prove my strength'?" linkto "Clay_2a"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Well, heck.  I guess I'll give it a shot when you put it that way." linkto "Clay_2"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "No thanks, I'm still not interested.  Later." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_2a"  notes "This is the dumb version for the player option 0 in node Clay_3a_1\nOriginal line: \nReally?  How much do I get if I 'prove my strength'?"
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_2"  notes "This is the dumb version for the player option 1 in node Clay_3a_1\nOriginal line: \nWell, heck.  I guess I'll give it a shot when you put it that way."
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "done"  notes "This is the dumb version for the player option 2 in node Clay_3a_1\nOriginal line: \nNo thanks, I'm still not interested.  Later."
              }
}
Node "Clay_2a_1a"
notes ""
is_wtg = true
{
NPCText "Astute!  No one but myself has ever come close to rendering the strength machine inoperable!  It is a feat I would PAY to see, though!  [Clay bellows with laughter.]"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "I figured as much.  I suppose I'll give it a whirl anyhow." linkto "Clay_2"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "I'd rather not bother, then.  Can I ask you something else?" linkto "Clay_3"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "I bet you would.  I'm going to go pay to see something else, though.  Bye." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_2"  notes "This is the dumb version for the player option 0 in node Clay_2a_1a\nOriginal line: \nI figured as much.  I suppose I'll give it a whirl anyhow."
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_3"  notes "This is the dumb version for the player option 1 in node Clay_2a_1a\nOriginal line: \nI'd rather not bother, then.  Can I ask you something else?"
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "done"  notes "This is the dumb version for the player option 2 in node Clay_2a_1a\nOriginal line: \nI bet you would.  I'm going to go pay to see something else, though.  Bye."
              }
}
Node "Clay_3a_2"
notes ""
is_wtg = true
{
NPCText "Say no more!  [Clay reaches over to a nearby pile of thick, arm-length iron rods and takes one in both hands.  With a grunt, he bends it like taffy, sculpting the metal bar into a crude loop.]"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Holy crap!  That was amazing!" linkto "Clay_3a_2a"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Pfft.  That was alright, I guess." linkto "Clay_3a_2a"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Pretty neat.  I think I'll go check something else out." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_3a_2a"  notes "This is the dumb version for the player option 0 in node Clay_3a_2\nOriginal line: \nHoly crap!  That was amazing!"
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_3a_2a"  notes "This is the dumb version for the player option 1 in node Clay_3a_2\nOriginal line: \nPfft.  That was alright, I guess."
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "done"  notes "This is the dumb version for the player option 2 in node Clay_3a_2\nOriginal line: \nPretty neat.  I think I'll go check something else out."
              }
}
Node "Clay_3a_2a"
notes ""
is_wtg = true
{
NPCText "Ha ha!  One of my more minor feats, to be sure!  Care for a souvenir?  [He extends an arm and offers you the twisted bar.]"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Sure.  [He hands you the bar.  It's definitely heavy!]" linkto "Clay_3"  notes "You could put an iron bar in the player's inventory at this point, just for fun."
          int=4 Reaction=REACTION_NEUTRAL playertext "Actually, that's got me in the mood to test my strength.  Let me at that machine of yours!" linkto "Clay_2"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Uh, no thanks.  I've got enough junk as it is." linkto "Clay_3"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_3"  notes "You could put an iron bar in the player's inventory at this point, just for fun.\nThis is the dumb version for the player option 0 in node Clay_3a_2a\nOriginal line: \nSure.  [He hands you the bar.  It's definitely heavy!]"
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_2"  notes "This is the dumb version for the player option 1 in node Clay_3a_2a\nOriginal line: \nActually, that's got me in the mood to test my strength.  Let me at that machine of yours!"
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_3"  notes "This is the dumb version for the player option 2 in node Clay_3a_2a\nOriginal line: \nUh, no thanks.  I've got enough junk as it is."
              }
}
Node "Clay_3a_3"
notes ""
is_wtg = true
{
NPCText "With pleasure!  Ellie here hasn't had a good lifting in an hour or so!  [Clay squats down near the placid brahmin, fixing his hands beneath its gut and lifting the animal above his head before rising again.  The beast simply moos neutrally and chews cud, even in mid-lift.]"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Holy cow!  Er...  holy crap!  That's incredible!" linkto "Clay_3a_3a"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Eh.  That's not as amazing as I thought it'd be." linkto "Clay_3a_3a"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_3a_3a"  notes "This is the dumb version for the player option 0 in node Clay_3a_3\nOriginal line: \nHoly cow!  Er...  holy crap!  That's incredible!"
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_3a_3a"  notes "This is the dumb version for the player option 1 in node Clay_3a_3\nOriginal line: \nEh.  That's not as amazing as I thought it'd be."
              }
}
Node "Clay_3a_3a"
notes ""
is_wtg = true
{
NPCText "[Clay gives an enthusiastic 'hup, hooo!' as he gently sets the brahmin back down.]  A trifle!  Why, I could press Ellie all day!"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "That sounds disturbing.  Still impressive, though.  Can I try the machine now?  I'll pass on the brahmin lifting." linkto "Clay_2"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "I imagine that would get very smelly after a while.  Mind if I ask you about something less gross?" linkto "Clay_3"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "And here I thought cow-tipping was where the buck stopped for brahmin games.  I have been enlightened.  Later, strongman." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_2"  notes "This is the dumb version for the player option 0 in node Clay_3a_3a\nOriginal line: \nThat sounds disturbing.  Still impressive, though.  Can I try the machine now?  I'll pass on the brahmin lifting."
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_3"  notes "This is the dumb version for the player option 1 in node Clay_3a_3a\nOriginal line: \nI imagine that would get very smelly after a while.  Mind if I ask you about something less gross?"
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "done"  notes "This is the dumb version for the player option 2 in node Clay_3a_3a\nOriginal line: \nAnd here I thought cow-tipping was where the buck stopped for brahmin games.  I have been enlightened.  Later, strongman."
              }
}
Node "Clay_3a_4"
notes ""
is_wtg = true
{
NPCText "Do these arms look 'unreal' to you?  See and believe the strength of Clay the Strongman!  [Clay grabs a nearby logging chain and wraps it about either fist.  His face and muscles are visibly strained as he pulls, but in a short time, the links on the chain begin to stretch until a link snaps.]"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Wow.  I was convinced you were just going to end up hurting yourself, there.  That was amazing, Clay!" linkto "Clay_3a_4a"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "I'd be more impressed if you didn't look like you were going to bust a gut that whole time.  Yawn." linkto "Clay_3a_4a"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_3a_4a"  notes "This is the dumb version for the player option 0 in node Clay_3a_4\nOriginal line: \nWow.  I was convinced you were just going to end up hurting yourself, there.  That was amazing, Clay!"
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_3a_4a"  notes "This is the dumb version for the player option 1 in node Clay_3a_4\nOriginal line: \nI'd be more impressed if you didn't look like you were going to bust a gut that whole time.  Yawn."
              }
}
Node "Clay_3a_4a"
notes ""
is_wtg = true
{
NPCText "[The strongman tosses the two chains aside and laughs like a mountain.]  Ha ha ha!  Yes, I'll admit, that one is no small task!  But I am a strongman, and I'll take no guff from a lowly chain!"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Alright, I have to admit, that was just crazy.  Are you sure you're not on buffout or something?" linkto "Clay_5a"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "If that doesn't get the blood pumping, I don't know what does.  I've got to try my hand at that strength machine now." linkto "Clay_2"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "No small task is a bit of an understatement.  Can I ask you something else, though?" linkto "Clay_3"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Uh huh.  Still not impressed, Clay.  Maybe we can relate when you get a real job or something.  Later." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_5a"  notes "This is the dumb version for the player option 0 in node Clay_3a_4a\nOriginal line: \nAlright, I have to admit, that was just crazy.  Are you sure you're not on buffout or something?"
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_2"  notes "This is the dumb version for the player option 1 in node Clay_3a_4a\nOriginal line: \nIf that doesn't get the blood pumping, I don't know what does.  I've got to try my hand at that strength machine now."
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_3"  notes "This is the dumb version for the player option 2 in node Clay_3a_4a\nOriginal line: \nNo small task is a bit of an understatement.  Can I ask you something else, though?"
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "done"  notes "This is the dumb version for the player option 3 in node Clay_3a_4a\nOriginal line: \nUh huh.  Still not impressed, Clay.  Maybe we can relate when you get a real job or something.  Later."
              }
}
Node "Clay_4"
notes ""
is_wtg = true
{
NPCText "Ha ha!  Bravo!  A truly mighty feat! [Clay presents you with a small bag of caps.]  Well earned!"
 NPCFemaleText "Ha ha!  Bravo! A truly mighty feat! [Clay presents you with a small bag of caps.]  Well earned!"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "That wasn't so hard.  Can I try it again?" linkto "Clay_5"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Thanks!  I think I'll go spend this right now." linkto "done"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Piece of cake.  Later, big guy." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Haaa haaa.  Machine easy.  Me want again." linkto "Clay_5"  notes "This is the dumb version for the player option 0 in node Clay_4\nOriginal line: \nThat wasn't so hard.  Can I try it again?"
          int=-3 Reaction=REACTION_NEUTRAL playertext "Shiny!  You friend.  I like money for being strong.  I go show people!" linkto "done"  notes "This is the dumb version for the player option 1 in node Clay_4\nOriginal line: \nThanks!  I think I'll go spend this right now."
          int=-3 Reaction=REACTION_NEUTRAL playertext "MINE!  [Grab the caps and run!  Run away!]" linkto "done"  notes "This is the dumb version for the player option 2 in node Clay_4\nOriginal line: \nPiece of cake.  Later, big guy."
              }
}
Node "Clay_4a"
notes ""
is_wtg = true
{
NPCText "Almost!  A truly mighty effort, friend, but not quite!  I'd head off and do some squat-thrusts, get into shape, then give it another go!  Ha ha!  [Clay claps you on the back good-naturedly.]"
 NPCFemaleText "Almost!  A truly mighty effort, friend, but not quite!  I'd head off and do some squat-thrusts, get into shape, then give it another go!  Ha ha!"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Squat-whats?  That sounds suggestive and strange." linkto "Clay_6"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Almost had it.  Can I try again right now, though?  I was just warming up!" linkto "Clay_2"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Uh, sure thing.  Bye." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Squat...  hurg?  What that?" linkto "Clay_6"  notes "This is the dumb version for the player option 0 in node Clay_4a\nOriginal line: \nSquat-whats?  That sounds suggestive and strange."
          int=-3 Reaction=REACTION_NEUTRAL playertext "Machine CHEATED!  Me want rematch!" linkto "Clay_2"  notes "This is the dumb version for the player option 1 in node Clay_4a\nOriginal line: \nAlmost had it.  Can I try again right now, though?  I was just warming up!"
          int=-3 Reaction=REACTION_NEUTRAL playertext "Machine win this time.  Me be back." linkto "done"  notes "This is the dumb version for the player option 2 in node Clay_4a\nOriginal line: \nUh, sure thing.  Bye."
              }
}
Node "Clay_4b"
notes ""
is_wtg = true
{
NPCText "[Clay bursts into uproarious laughter.]  Ha ha ha!  What's the matter, slim?  Those towel-arms of yours can't seem to handle Clay's machine!  I'd clap you on the back for a good effort, but I'm afraid it might break you!  Ha ha!"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "I wasn't expecting to win, I just wanted to try it out. In fact, I think I'll try again.  That was just a warm up!" linkto "Clay_2"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "We can't all be strong like you, Clay.  Or can we?  What's your secret, anyways?" linkto "Clay_6"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Gee, thanks for the consideration.  Bye." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Ha ha ha.  Towel.  Bite towel.  Me want use towel arm again." linkto "Clay_2"  notes "This is the dumb version for the player option 0 in node Clay_4b\nOriginal line: \nI wasn't expecting to win, I just wanted to try it out. In fact, I think I'll try again.  That was just a warm up!"
          int=-3 Reaction=REACTION_NEUTRAL playertext "Me not smart.  Me not strong.  Make sad.  Me want be one..  how be strong?" linkto "Clay_6"  notes "This is the dumb version for the player option 1 in node Clay_4b\nOriginal line: \nWe can't all be strong like you, Clay.  Or can we?  What's your secret, anyways?"
          int=-3 Reaction=REACTION_NEUTRAL playertext "You mean.  [Leave.]" linkto "done"  notes "This is the dumb version for the player option 2 in node Clay_4b\nOriginal line: \nGee, thanks for the consideration.  Bye."
          int=4 Reaction=REACTION_NEUTRAL playertext "...  GRAAAAAAAAAHH!!  [Attack!]" linkto "combat"  notes ""
              }
}
Node "Clay_4c_1"
notes ""
is_wtg = true
{
NPCText "I'll not ask how it was done, friend.  I saw it with my own two eyes.  Here's your prize - triple the money.  150 caps!  If that's all, I'll be getting someone out here to fix this contraption."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Excellent.  Mind if I ask you something else before I go?" linkto "Clay_3"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Thanks.  I'm out, then." linkto "done"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Very nice.  Good luck getting that thing fixed." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Big shiny!  Big man!  ...  Who big man again?" linkto "Clay_3"  notes "This is the dumb version for the player option 0 in node Clay_4c_1\nOriginal line: \nExcellent.  Mind if I ask you something else before I go?"
          int=-3 Reaction=REACTION_NEUTRAL playertext "Mine, mine, mine.  Mine.  Ha ha.  Bye!" linkto "done"  notes "This is the dumb version for the player option 1 in node Clay_4c_1\nOriginal line: \nThanks.  I'm out, then."
          int=-3 Reaction=REACTION_NEUTRAL playertext "Caps good!  Bye good!" linkto "done"  notes "This is the dumb version for the player option 2 in node Clay_4c_1\nOriginal line: \nVery nice.  Good luck getting that thing fixed."
              }
}
Node "Clay_4c_2"
notes ""
is_wtg = true
{
NPCText "Very kind of you, my burly friend!  I will accept your offer.  You are as honorable as you are strong!  I am humbled to know that there is at least someone in Lone Star to match my strength!  Bravo!"
      options {
              }
}
Node "Clay_4c"
notes ""
is_wtg = true
{
NPCText "[Clay simply stands in silence for a moment, a dumbstruck expression on his face as his eyes dart between your arms and the twisted remains of his machine.]"
 NPCFemaleText "[Clay simply stands in silence for a moment, a dumbstruck expression on his faceas his eyes dart between your arms and the twisted remains of his machine.]"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Well then...  do I get anything extra for the effort?" linkto "Clay_4c_1"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Looks like you've got some competition, Clay!  *Flex*" linkto "Clay_4c_1"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "You can keep the caps.  You'll need them to fix this thing, I imagine.  I proved my point anyways:  I am strong!" linkto "Clay_4c_2"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Smash big!  Me win big?!" linkto "Clay_4c_1"  notes "This is the dumb version for the player option 0 in node Clay_4c\nOriginal line: \nWell then...  do I get anything extra for the effort?"
          int=-3 Reaction=REACTION_NEUTRAL playertext "Ha ha ha!  I big too!  Bigger than you!" linkto "Clay_4c_1"  notes "This is the dumb version for the player option 1 in node Clay_4c\nOriginal line: \nLooks like you've got some competition, Clay!  *Flex*"
          int=-3 Reaction=REACTION_NEUTRAL playertext "Noo!  NOOO!  Me sorry!  I not mean break like mouse!  No hurt, no yell! Keep shiny caps!  Me sorry!  You fix?" linkto "Clay_4c_2"  notes "This is the dumb version for the player option 2 in node Clay_4c\nOriginal line: \nYou can keep the caps.  You'll need them to fix this thing, I imagine.  I proved my point anyways:  I am strong!"
              }
}
Node "Clay_5"
notes ""
is_wtg = true
{
NPCText "I won't stop you, friend!  But I can only reward you once!  It's no game of chance, after all!  Those muscles of yours are sure and true winners!"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "I'll do it for fun anyways.  Let me at it." linkto "Clay_2"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Actually, could I ask you something else?" linkto "Clay_3"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Ah, never mind in that case.  Later." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Me not want shiny.  Me want HURT MACHINE." linkto "Clay_2"  notes "This is the dumb version for the player option 0 in node Clay_5\nOriginal line: \nI'll do it for fun anyways.  Let me at it."
          int=-3 Reaction=REACTION_NEUTRAL playertext "Uhhh.  Uh...  'kay.  Who you again?" linkto "Clay_3"  notes "This is the dumb version for the player option 1 in node Clay_5\nOriginal line: \nActually, could I ask you something else?"
          int=-3 Reaction=REACTION_NEUTRAL playertext "No more shiny!  No more me!" linkto "done"  notes "This is the dumb version for the player option 2 in node Clay_5\nOriginal line: \nAh, never mind in that case.  Later."
              }
}
Node "Clay_5a"
notes ""
is_wtg = true
{
NPCText "Buffout?!  Ha ha!  These muscles are home-grown!  Built by sweat and dedication!  You could be like this yourself with a bit of discipline, friend!"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Discipline?  Like what kind of discipline?  Is there an exercise I should do every day or something?" linkto "Clay_6"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Good to know.  Can I ask you something else?" linkto "Clay_3"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Big muscles just aren't my thing, Clay.  They seem to be working for you though.  See you around!" linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_6"  notes "This is the dumb version for the player option 0 in node Clay_5a\nOriginal line: \nDiscipline?  Like what kind of discipline?  Is there an exercise I should do every day or something?"
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "Clay_3"  notes "This is the dumb version for the player option 1 in node Clay_5a\nOriginal line: \nGood to know.  Can I ask you something else?"
          int=-3 Reaction=REACTION_NEUTRAL playertext "" linkto "done"  notes "This is the dumb version for the player option 2 in node Clay_5a\nOriginal line: \nBig muscles just aren't my thing, Clay.  They seem to be working for you though.  See you around!"
              }
}
Node "Clay_6"
notes ""
is_wtg = true
{
NPCText "Squat thrusts!  Any brute can build the strength in his arms, but a true strongman has strength in his backbone as well!  Here, let me show you how to do a proper squat thrust.  Just like this, now...  Hup, hooo!"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "[Continue]" linkto "Clay_6a"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Um...  no thanks.  I have shame.  Can we change the subject?" linkto "Clay_3"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Haaa...  you say ho.  [Continue.]" linkto "Clay_6a"  notes "This is the dumb version for the player option 0 in node Clay_6\nOriginal line: \n[Continue]"
          int=4 Reaction=REACTION_NEUTRAL playertext "Noo!  Me think dumb, no look dumb.  Me want other thing!" linkto "Clay_3"  notes ""
              }
}
Node "Clay_6a"
notes "Player receives +5% to his or her unarmed skill."
is_wtg = true
{
NPCText "[After a good five minutes of squat-thrusting, Clay stops and nods.  Your body aches a bit.]  Now you're on the trolly!  Just keep up on your squat-thrusts, and never be afraid to test your limits!  The rest will come in time!  Hooo!"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Hell of a workout, that is.  Thanks Clay.  Can I ask you something else before I go?" linkto "Clay_3"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "I feel stronger already!  Let me at that machine!" linkto "Clay_2"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Whew.  Those are pretty intense.  Thanks Clay, I'll try to keep up on these.  When no one is looking, that is.  Bye!" linkto "done"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "I feel sore and incredibly stupid.  Thanks.  I guess." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Good squat-thing!  Who you again?  You squat-thing?" linkto "Clay_3"  notes "This is the dumb version for the player option 0 in node Clay_6a\nOriginal line: \nHell of a workout, that is.  Thanks Clay.  Can I ask you something else before I go?"
          int=-3 Reaction=REACTION_NEUTRAL playertext "Me STRONG now!  Me want hurt strongman machine BIG!" linkto "Clay_2"  notes "This is the dumb version for the player option 1 in node Clay_6a\nOriginal line: \nI feel stronger already!  Let me at that machine!"
          int=-3 Reaction=REACTION_NEUTRAL playertext "Ugh...  me tired.  Good tired.  Good bye." linkto "done"  notes "This is the dumb version for the player option 2 in node Clay_6a\nOriginal line: \nWhew.  Those are pretty intense.  Thanks Clay, I'll try to keep up on these.  When no one is looking, that is.  Bye!"
          int=-3 Reaction=REACTION_NEUTRAL playertext "Squat-dumb!  Me hurt and dumber cause you squat-dumb!  I go!" linkto "done"  notes "This is the dumb version for the player option 3 in node Clay_6a\nOriginal line: \nI feel sore and incredibly stupid.  Thanks.  I guess."
              }
}
