/*

    Fan Made Fallout Dialogue Tool
         dialogue script file

 -- hand editing this file is not recommended

 Created with version 0.26.0-beta

*/

NPCName "Jeremiah"
Location "In the Rat Temple, COTC"
Description ""
Unknown_Desc "The man looks at you directly, without challenge. His manner says that he is a just man, and there is no doubt that he is a wise and learned man as much as he is benign. Having appraised you, he makes no judgment, and waits for you to approach. "
Known_Desc "Jeremiah, the High Priest. Having spoken to you, he still does not judge you."
Detailed_Desc "Many troubles weigh down his brow, but his back is straight with strength and courage, drawn from principle and deep-rooted faith."
/* Regular nodes */

Node "startingpoint"
notes ""
is_wtg = false
{
NPCText ""
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "if PC has never talked to Jeremiah before, go to node Welcome" linkto "Iamjeremiah"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "If pc has talked to Jeremiah before, go to node Helloagain" linkto "Helloagain"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "If PC is doing the Rid the Druggies quest, go to node Druggies." linkto "Druggies"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "If PC has solved druggies problem but not taken the Rat Herding portion of the Rat Problem quest, go to node Ratherding " linkto "Ratherding"  notes ""
              }
}
Node "Welcome"
notes ""
is_wtg = false
{
NPCText "Well met, friend, if friend you are. Otherwise, welcome. Is there something you would wish of me?"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Who are you?" linkto "Iamjeremiah"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "What is this place?" linkto "whatthisplaceis"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Who'r you?" linkto "Iamjeremiah"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "What'r here?" linkto "whatthisplaceis"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "I am here to exterminate the rats." linkto "Askingtokillrats"  notes "This node is to be included only if rat-purge quest has been taken up. "
          int=-3 Reaction=REACTION_NEUTRAL playertext "Ungh. Kill all rats." linkto "Askingtokillrats"  notes ""
              }
}
Node "Helloagain"
notes ""
is_wtg = true
{
NPCText "Hello again. Is there something that you wish of me?"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Tell me about your religion." linkto "Aboutthereligion"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Tell me about yourself." linkto "Iamjeremiah"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Do you have any work?" linkto "Whatwork"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "I want to be one of you. I wish to embrace Kunsia." linkto "MakingPCpriest"  notes "Here, view fades out, and fades in with PC standing with Jeremiah over an oracle of some kind. It can be an altar, a pit of fire, or Kunsia's symbol."
              }
}
Node "Iamjeremiah"
notes ""
is_wtg = false
{
NPCText "I am Jeremiah, the annointed high priest of Kunsia over this generation. My authority is set over the rule of this Temple and to guide the flock entrusted to me."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Tell me more of your religion, priest; I am curious." linkto "Aboutthereligion"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "And what is this place?" linkto "thisisthetemple"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "You priest? Umh, teacher, umh. What you teach, den? What Ree-lee-jon?" linkto "Aboutthereligion"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "This is Teh-m-pol? What is this Teh-m-pol?" linkto "thisisthetemple"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Buh gnah! Talk trash! I KILL raats!" linkto "Askingtokillrats"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "So you're the man in charge. Well, just so you'd be the first to know: I'm here to kill your precious rats." linkto "Askingtokillrats"  notes ""
              }
}
Node "Askingtokillrats"
notes ""
is_wtg = false
{
NPCText "*He stands shocked for some seconds.* My child, if there is any dissuation I can offer you, any choice counsel, boon or bribe, please, ask it of me, but do not do this thing! Even if you have no love for the rats, surely there is no call to slay them between the inner and outer of the temple, where their Lord presides?   "
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Sorry, priest. This is the only way for it to end." linkto "submissiontodeath"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Hmm, there is something that I want..." linkto "nameit"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Maybe I've made a mistake. I'm sorry. Good bye." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Ur, no good, kill rats?" linkto "nogoodkillrats"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Will kill. Kill now." linkto "submissiontodeath"  notes ""
              }
}
Node "submissiontodeath"
notes ""
is_wtg = true
{
NPCText "So, you are intent on murder and sacriledge. That as it may, we cannot withold you, much good it will do to rob the poor of their only light. Run from them, my children, or submit to be killed! May the peace we greet you with, blasphemer, be as heaped coals atop your head."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "[done]" linkto "done"  notes ""
              }
}
Node "nameit"
notes ""
is_wtg = true
{
NPCText "Name it; if it is within my power, you shall have it!"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Make me a priest, Jeremiah." linkto "makemeapriest"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "If you can offer some cold, hard persuation, priest, maybe we can work something out." linkto "askformoney"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "I've heard that you've got drugs. Get me enough to stuff my pockets, and we'll call it quits." linkto "askfordrugs"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Hmm, maybe I'll kill you after all. I'll get all there is to get in the temple after that." linkto "stillwanttokill"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Maybe I am mistaken. Pardon me, priest. I'll go now." linkto "done"  notes ""
              }
}
Node "makemeapriest"
notes ""
is_wtg = true
{
NPCText "I am afraid that there is a process for this. There is a procession of Sacraments that must be fulfilled, and it is Lore, that no unworthy one shall ascend unto Kunsia's glory."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Then that kind of leaves no more room for negotiation, doesn't it? I mean, must I go through all that?" linkto "Noroomfornegotiation"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Is that right? How about something else..." linkto "nameit"  notes ""
              }
}
Node "askformoney"
notes ""
is_wtg = true
{
NPCText "I understand. Is this what you finally wish? Be wary; no worshipper of Mammon has longer right to make appeal to Kunsia."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Yes. But you'll have to do better than my current offer." linkto "nameyourprice"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Let me spell it straight: give me all your money, or you will die along with your rats." linkto "killjeremiahovermoney"  notes ""
              }
}
Node "askfordrugs"
notes ""
is_wtg = true
{
NPCText "This I cannot do. I am bound by oath and terror, that I should not abase the Sacrament of Communion. Is there nothing else we can give you to dissuade you from your course?"
      options {
              }
}
Node "stillwanttokill"
notes ""
is_wtg = true
{
NPCText "You are mistaken if you think so. Eyes blind to mercy are eyes that are blind to most things else, even something as common as gain and wealth."
      options {
              }
}
Node "nameyourprice"
notes ""
is_wtg = false
{
NPCText "What is the cost of blood to you?"
      options {
              }
}
Node "killjeremiahovermoney"
notes ""
is_wtg = false
{
NPCText "You will kill me, brigand? I had supposed that you were more than a robber, but it seems that I have misjudged you. Take what we have, and be satisfied with the piflings of the poor. If you will not be satisfied, and still kill us, so be it. Death in such wise is gainsaid by glory. Gain gotten in such wise is judgment to be drunk to the dregs in fullness of time."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "You don't know your own death, do you, priest? Now you'll die." linkto "combat"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Whatever. Just hand it all over, and no one gets hurt." linkto "takethismoney"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Maybe I've made a mistake. Good bye." linkto "done"  notes ""
              }
}
Node "takethismoney"
notes ""
is_wtg = false
{
NPCText "Take this money, then, and depart. Kunsia mercy you."
      options {
              }
}
Node "whatthisplaceis"
notes ""
is_wtg = true
{
NPCText "This is the temple of the Lord Kunsia, the Prime of the Zodiac. It is where the wounded are safely harboured, and the place where Kunsia has left His testaments."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Tell me more about your religion." linkto "tellmoreabtreligion"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Tell me more about yourself." linkto "Iamjeremiah"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Is that so? Then I am in the right place to prove all that wrong, padre. Your rats will die; let \"Kunsia\" shield whom He will." linkto "Askingtokillrats"  notes ""
              }
}
Node "nogoodkillrats"
notes ""
is_wtg = false
{
NPCText "I'm sorry; yes, it is not good to kill rats. It is very bad."
      options {
              }
}
Node "Noroomfornegotiation"
notes ""
is_wtg = true
{
NPCText "It is so; Kunsia is a god, not a demon that He should strike the palm in pacts and dealings; His way is Sacred Covenant, of Laws and Promises. How will you negotiate with He who owns all the hollows of the earth?"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Is that so? If I should threaten you, for example, what can He do to me?" linkto "what Kunsia can do"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Tell me more about this god of yours." linkto "AboutKunsia"  notes "Jeremiah gives the first holodisc"
          int=4 Reaction=REACTION_NEUTRAL playertext "I'll do what you ask, as your Laws demand." linkto "whatisneededforpriesthood"  notes ""
              }
}
Node "what Kunsia can do"
notes ""
is_wtg = true
{
NPCText "Only He knows His means. As for His faithful and beloved, He will recall them, and they shall be reborn as close-kin servants, in His image."
      options {
              }
}
Node "AboutKunsia"
notes ""
is_wtg = true
{
NPCText "He is the Foresign, Foremost Prime of the Zodiac. It is He who began the cycles of earth, and He who is the obtuse guardian of all who pass through the gates of flesh. He is the only one who has power enough to have mercy upon us, eaters of dust, armed and legged worms, dwellers of desolation. Take this, friend, the first scripture of our religion, and read of it. If you should be touched in the chambers of your heart, feel free to ask of Kunsia to take as dowry the lordship over your will, and come again unto me to be taught. [He gives you a holodisc] "
      options {
              }
}
Node "Aboutthereligion"
notes ""
is_wtg = true
{
NPCText "Where would you have me start? Would you seek history, or philosophy, time and thought, or dreams and miracles, immeasurable by either? Forgive me; much learning has made me a tedious riddler, but apply to me as you will for knowledge, child."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Start from history, then." linkto "preachingfromhistory"  notes ""
              }
}
Node "thisisthetemple"
notes ""
is_wtg = false
{
NPCText "This is the Temple, the Dwelling Place, of Kunsia, our Lord and God. It is where we keep the Host of His likeness, His Scriptures and His Sacraments. This temple joins us together, Kunsia, the Dream Time, and Kunsia's Vassals; in the Dwelling, He, and it, and we, are one."
      options {
              }
}
Node "preachingfromhistory"
notes ""
is_wtg = true
{
NPCText "In the Zodiac Cycle, there are twelve Primes. This is our doctrine, chiefly, but it is true in history. In history, there was the age of the Ape, when Man prospered and learned much, curiously and callously and cunningly he probed at beauty and science. The ancients called this the Rennaisance, when Man learnt from his past as from his future. Then came a very bitter time, which some of the Scholars cannot decide to call one age or two. This was the time of the two wars that first struck the whole earth."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "[Continue]" linkto "continuehistorypreach"  notes ""
              }
}
Node "continuehistorypreach"
notes ""
is_wtg = false
{
NPCText "Some say it is the age of the Tiger then the Serpent, two ages, because the Tiger strove by force, and the Serpent, by cunning. Others, saying that it is only the Serpent, coiling twice, with twin fangs, can ravage the earth thus. Some even say that the Serpent's fangs are Man's first taste of the Colorless Death, that smote a certain land, from whence the Sun rose, such that it was plunged entirely into darkness. In our current age, we have lost much of the knowledge of the Zodiac, such that we do not even know all the Signs thereof, much less their significance. But this much we know: the age that destroyed the Ancients was the Dragon age, foretold by the Sage Karl, told to him by Kunsia. "
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "[Continue]" linkto "preachhistorycontinue2"  notes ""
              }
}
Node "preachhistorycontinue2"
notes ""
is_wtg = true
{
NPCText "So you see by those histories that all people remember, of the war and the years preceeding, that man forgot that he was an ape, and the things in his hands, be they weapons or wonders, tools, as much true power as sticks in real apes. When the Cleaning Light came, the proud were taken up, and the mighty were leveled, and here is the testimony of history: it was the Rat-like among Man who could survive even in folly, and thrived even in the wastes. When Man forgets to stoop and be humble, forgets that his hand holds a mere stick and stone, he falls, but when he understands that he is close to the dust and is humble, he lives. History testifies, thus, that Kunsia's way is the way of Life."
      options {
              }
}
Node "Whatwork"
notes ""
is_wtg = false
{
NPCText "It depends on what you seek of us. If you seek wealth, it is better found elsewhere. If you seek to salve your soul from the harsh salt of this earth, Kunsia pays well with a balm for the broken in spirit."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "No money? I guess I'll not bother, then." linkto "saysnototest"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "What kind of help do you need?" linkto "tellmeabtquest"  notes ""
              }
}
Node "MakingPCpriest"
notes ""
is_wtg = false
/* Skill checks for node MakingPCpriest */

      define_skill_check Skill_Check_000_Speech {
      skill_num = 15;
      difficulty_modifier = 0;
      onsuccess => doyoureallyconvert;
      onfailure => startingpoint;
      }

{
NPCText "Kunsia squeaks! Indeed, indeed, all of Kunsia's house welcomes you! Yet I must ask, why would you wish this? Ours is a noble but austere calling, promising as much the favor of Kunsia as humility, for often we have to kiss the dust, deny our humanity, and if we have before this time killed the bearers of His image, we should taste also the flage. What compells you to join our fellowship?"
      options {
          int=4 linkflags skill_check Reaction=REACTION_NEUTRAL playertext "I recognize the sovereignty of Kunsia, for I see the truth of your religion. Seeing the disciples I see the god, and Kunsia is worthy of worship.  " linkto "Skill_Check_000_Speech"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Maybe this thing is not for me..." linkto "priesthoodnotforme"  notes ""
              }
}
Node "doyoureallyconvert"
notes ""
is_wtg = true
{
NPCText "I see. Very well. We shall seek our god's approval of you before we ordain you, but weigh your heart: if you are guilty of killing any bearers of Kunsia's image, it will be found out, and you will be laid appropriately to the flage, even unto death. Is this your wish?"
 NPCFemaleText "I see. Very well. We shall seek our god's approval of you before we ordain you, but weigh your heart: if you are guilty of killing any bearers of Kunsia's image, it will be found out, and you will be laid appropriately to the flage, even unto death. Is this your wish?"
      options {
              }
}
Node "failureofconvert"
notes ""
is_wtg = false
{
NPCText "Do you say so? But you know nothing of us, nor our scriptures. Forgive me, but Kunsia's wisdom in me sifts you to be of an ignoble mind, wishing some mischief in the house of our Lord. "
 NPCFemaleText "Do you say so? But you know nothing of us, nor our scriptures. Forgive me, but Kunsia's wisdom in me sifts you to be of an ignoble mind, wishing some mischief in the house of our Lord. "
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "No, no, that's not true at all! Please, give me a chance. Test me." linkto "testme"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "You're right. Maybe I don't really want to join. Goodbye." linkto "done"  notes ""
              }
}
Node "testme"
notes ""
is_wtg = true
{
NPCText "You shall be tested, for I can deny none audience with Kunsia, but Kunsia Himself will judge you. If you are found wanting, you will meet the flage, even to the edge of death. Is this your wish?"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Yes." linkto "testingpointsuccess"  notes "at this point, a procedure is done, seeing if the PC has killed any rats before. PC's hp will minus (no of rats killed) times X, where X is to be decided. If he survives, the next node will be \"testingpointsuccess\""
          int=4 Reaction=REACTION_NEUTRAL playertext "No." linkto "saysnototest"  notes ""
              }
}
Node "testingpointsuccess"
notes ""
is_wtg = true
{
NPCText "You have withstood judgment. Kunsia has judged you worthy. Now your journey in His service can begin."
      options {
              }
}
Node "saysnototest"
notes ""
is_wtg = true
{
NPCText "He is wise who knows himself, an old sage said. I am glad of your prudence, for such things are not to be taken lightly. Can I do anything else for you?"
      options {
              }
}
Node "tellmoreabtreligion"
notes ""
is_wtg = true
{
NPCText "Here, take this disc. It contains the opening chapters of our full Testament. If you will keep open your mind, Kunsia will speak, and you shall hear the truth."
      options {
              }
}
Node "whatisneededforpriesthood"
notes ""
is_wtg = true
{
NPCText "I am glad that you would humble yourself to teaching, but I am afraid that there is no time for that now. The Temple is in tumult, and we seem under seige from within our ranks; I cannot spare the watchmen to guide you, nor the time to properly ordinate you should you satisfy Kunsia. If you are willing, I have a quest for you. Fulfill it, and I will know that your heart is righteous, and Kunsia's favor is upon you."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Tell me more." linkto "tellmeabtquest"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Maybe next time. I'll see you." linkto "done"  notes ""
              }
}
Node "tellmeabtquest"
notes ""
is_wtg = false
{
NPCText "Recently, the rats are agitated and have fled the Temple. I have no firm grasp of the cause and Kunsia will not tell me of it. You shall have to find it out, though I would hazard that you'll not need to search far. And you have to search quickly: our old enemies, the chief of them Butch, the son of Jabeth, rallying the rest against us, certain that we have set the rats loose on purpose and blaming us that they are eating their crops. Given time, he will have the town's support and Kunsia forbid his actions against us then, for it will be bloody, for he is a bloody man. You need to find the cause of the rats' scattering and bring them back to Kunsia's Bosom. I suspect strongly that it is the mususe of the dream juice by certain of our own numbers that have scattered the rats. Help me find the causer of this misuse, in all likelihood a priest himself, and end the scattering. Will you do this?"
 NPCFemaleText "Recently, the rats are agitated and have fled the Temple. I have no firm grasp of the cause and Kunsia will not tell me of it. You shall have to find it out, though I would hazard that you'll not need to search far. And you have to search quickly: our old enemies, the chief of them Butch, the son of Jabeth, rallying the rest against us, certain that we have set the rats loose on purpose and blaming us that they are eating their crops. Given time, he will have the town's support and Kunsia forbid his actions against us then, for it will be bloody, for he is a bloody man. You need to find the cause of the rats' scattering and bring them back to Kunsia's Bosom. I suspect strongly that it is the mususe of the dream juice by certain of our own numbers that have scattered the rats. Help me find the causer of this misuse, in all likelihood a priest himself, and end the scattering. Will you do this?"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "I will." linkto "done"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "I think it's a little much. Give me some time to consider." linkto "done"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "No." linkto "done"  notes ""
              }
}
Node "pcwilldoit"
notes ""
is_wtg = true
{
NPCText "Kunsia be praised! A Judge and Savior has come! Kunsia bless you, and keep you! Now, hasten, and be swift for success! We will be praying for you."
      options {
              }
}
Node "timetoconsider"
notes ""
is_wtg = true
{
NPCText "It is within reason, and I suppose you must have it. But I encourage you to take it, for from such deeds are gods and heroes made. Return when your spirit is burdened enough for this yoke."
      options {
              }
}
Node "Notosavingrats"
notes ""
is_wtg = true
{
NPCText "Very well. Salvation will have to come from elsewhere, Kunsia willing. If you change your mind, seek me out. Kunsia bless you."
      options {
              }
}
Node "priesthoodnotforme"
notes ""
is_wtg = true
{
NPCText "Oh? Very well. How else may I provide assistance?"
      options {
              }
}
Node ""
notes ""
is_wtg = false
{
NPCText ""
      options {
              }
}
Node "Druggies"
notes ""
is_wtg = false
{
NPCText "You have returned. What news do you have?"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "I have found out the traitor priest, but according to the farmers, the rats are still outside the Temple, eating their crops." linkto "foundthecausefordruggies"  notes "This option is only available for when the Rid the Druggies quest is solved and the Rat Problem quest is not. Give EXP to player here."
              }
}
Node "foundthecausefordruggies"
notes ""
is_wtg = true
{
NPCText "Is that so? (He stokes his beard) Perhaps the damage done was greater than I had hoped before. The rats have been scattered too far, and restoring the Temple is not enough. "
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "What else must be done?" linkto "gettingtheratsback"  notes ""
              }
}
Node "gettingtheratsback"
notes ""
is_wtg = true
{
NPCText "If you can find something to shepherd the rats back to us without killing them, something can be done. But it will take a miracle, for we have a saying: he who first can herd cats can then learn to herd rats. I am sorry, but it seems that the only reward for a great task is another great task. My only comfort is to offer Kunsia's wisdom: the reward for good is the chance to do greater good. Will you do this? Will you try?"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "I will see what I can do." linkto "anothertaskdoing"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "This is too big for me. I'm sorry." linkto "notogettingratsback"  notes ""
              }
}
Node "anothertaskdoing"
notes ""
is_wtg = true
{
NPCText "You have my grateful thanks, my very child. It warms me to find a zealot crusader still reserved like a shining lamp among the peoples. Go, be godsped."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "[End]" linkto "done"  notes ""
              }
}
Node "notogettingratsback"
notes ""
is_wtg = false
{
NPCText "As am I, my child. But do not trouble yourself; I understand. But until the rats are returned, we cannot offer any solace or Sacrement. If Kunsia is willing, He will bless you will skill and valour. Return then, and take up this gauntlet, I pray you. Kunsia bless your hands. Kunsia keep you."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "[End]" linkto "done"  notes ""
              }
}
Node "Ratherding"
notes ""
is_wtg = false
{
NPCText "Greetings. I hope you have reconsidered the greater reward? Will you help us herd the rats back?"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "I will." linkto "anothertaskdoing"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "No. Sorry." linkto "notogettingratsback"  notes ""
              }
}
