/*

    Fan Made Fallout Dialogue Tool
         dialogue script file

 -- hand editing this file is not recommended

 Created with version 0.27.1-stable

*/

NPCName "123"
Location ""
Description ""
Unknown_Desc ""
Known_Desc ""
Detailed_Desc ""
/* Float message nodes */

Floatnode "join_or_die"
notes "no particular conditions for these floats, just random"
{
"Ready to join FMF?",
"Hey recruit ...",
"Fresh meat, come here",
"I have a bozar, just you try it",
"I'd like to have a word with you",
"Psst ..."
}

/* Regular nodes */

Node "STARTER_NODE"
notes "finds out whether PC and NPC have spoken before"
is_wtg = false
{
NPCText "STARTER NODE"
      options {
          int=-3 Reaction=REACTION_NEUTRAL playertext "spoken before" linkto "welcome_back"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "never spoken before" linkto "main_menu"  notes ""
              }
}
Node "welcome_back"
notes ""
is_wtg = true
{
NPCText "I hope you're enjoying the demo. If you have comments or suggestions, leave us a note at the forums: www.FanMadeFallout.com/forums"
      options {
          int=-3 Reaction=REACTION_NEUTRAL playertext "Who’s developing this?" linkto "developers"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "What's this city I'm in?" linkto "City_on_the_Coast"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "What's your name?" linkto "unimportant"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "After five years all you've come up with is this stupid demo?" linkto "hard"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "I need to get out of here. [leave]" linkto "done"  notes ""
              }
}
Node "main_menu"
notes ""
is_wtg = true
{
NPCText "Welcome to Fan Made Fallout demo. I am your guide and an occasional propaganda agent (mostly latter). Fan Made Fallout (or FMF for short) is a Fallout 2 mod being developed into a full-length game. To this date it's been over five years and we've spent thousands of hours developing it. Find out more (and join!) at www.FanMadeFallout.com."
      options {
          int=-3 Reaction=REACTION_NEUTRAL playertext "Who's We? Who’s developing this?" linkto "developers"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "What's this city I'm in?" linkto "City_on_the_Coast"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "What's your name?" linkto "unimportant"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "After five years all you've come up with is this stupid demo?" linkto "hard"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "I need to get out of here. [leave]" linkto "done"  notes ""
              }
}
Node "developers"
notes ""
is_wtg = false
{
NPCText "People like you and me, well, not like me, I'm just an anorexic, animated stick figure ... but you know what I mean: fans of the first two games, who crave the experience of the originals, support internet modding community and want to participate in it."
      options {
          int=-3 Reaction=REACTION_NEUTRAL playertext "Tell me more" linkto "history_1"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "I got to ask you something else." linkto "main_repeat"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "I need to go." linkto "done"  notes ""
              }
}
Node "City_on_the_Coast"
notes ""
is_wtg = false
{
NPCText "City on the Coast? According to our FMF Wiki passage ::she opens a large volume with Geisha Deathclaw on the cover:: City on the Coast was founded by deep-sea fishermen who returned ashore couple o' years after the bombs fell. \"They used scrap material from some boats and the living quarters of the fully intact whaler to build a settlement, wary of too much exposure to Fallout at first, but spreading faster as the years passed. Fisherman's Rest grew over the years into a moderately sized city as far as post-nuclear cities go, with numerous satellite farms. The Fishing Fleet was dedicated to spartan survival at first, working a combined effort at keeping their community alive.\""
      options {
          int=-3 Reaction=REACTION_NEUTRAL playertext "Continue." linkto "City_on_the_Coast_2"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Who are you again?" linkto "main_repeat"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Exit." linkto "done"  notes ""
              }
}
Node "unimportant"
notes ""
is_wtg = false
{
NPCText "My name ... is unimportant. Fan Made Fallout is. Would you like to hear about it?"
      options {
          int=-3 Reaction=REACTION_NEUTRAL playertext "I've heard enough. Tell me about this city." linkto "City_on_the_Coast"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Sure, cute-thing." linkto "history_1"  notes "only appears to male PCs"
          int=-3 Reaction=REACTION_NEUTRAL playertext "No, I got to ask you another question." linkto "main_repeat"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Yes." linkto "history_1"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "You annoy me. I'm leaving." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Umm ... ok" linkto "history_1"  notes ""
              }
}
Node "hard"
notes ""
is_wtg = false
{
NPCText "Yes indeed. As a fan made mod project, FMF is not funded by anyone in any way what-so-ever. We're all working for free in our spare time to bring this beast to completion. While progress is steady, it is far slower than if development was full time. Only two people from the original team have endured over time and many of our members are MIA. In fact, the author of this dialogue has returned from a long hiatus to give a quick, if insignificant, hand before this demo's release. Ambitious mods take time and developing takes willingness to learn, commitment and patience more than any particular skill. If you think you have that, stop bitching about the wait and come help us finish it up -- www.FanMadeFallout.com"
      options {
          int=-3 Reaction=REACTION_NEUTRAL playertext "I need some answers first." linkto "main_repeat"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "[exit to map]" linkto "done"  notes ""
              }
}
Node "history_1"
notes ""
is_wtg = false
{
NPCText "FMF was conceived as an idea by DarkUnderlord in the forums of No Mutants Allowed. FMF began as an idea back when Fallout still lacked any decent working Map Editor. Since then, the project and the tools available to us, have advanced considerably. The Official Mapper was released with much thanks to Chris Avellone and it enabled this project to proceed far beyond mere ideas."
      options {
          int=-3 Reaction=REACTION_NEUTRAL playertext "And what are those ideas?" linkto "history_2"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "More." linkto "history_2"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "I have a question about something else." linkto "main_repeat"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "History bores, I'm gone." linkto "done"  notes ""
              }
}
Node "main_repeat"
notes ""
is_wtg = false
{
NPCText "What can I help you with?"
      options {
          int=-3 Reaction=REACTION_NEUTRAL playertext "Who’s developing this?" linkto "developers"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "What's this city I'm in?" linkto "City_on_the_Coast"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "What's your name?" linkto "unimportant"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "After five years all you've come up with is this stupid demo?" linkto "hard"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "I need to get out of here. [leave]" linkto "done"  notes ""
              }
}
Node "history_2"
notes ""
is_wtg = false
{
NPCText "Those ideas include: A role-playing game with extra emphasis on the role-playing. Choice and consequence. Good ol' turn-based combat, Fallout style. A focus on story as opposed to pop-culture references. 11 unique locations for the player to explore. A non-linear plot (albeit cliched in some aspects) that allows you to help or destroy people as you see fit."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Can I help out?" linkto "help_out"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "I'm curios about something else." linkto "main_repeat"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Thanks for the info. I'll be on my way then." linkto "done"  notes ""
              }
}
Node "help_out"
notes ""
is_wtg = false
{
NPCText "[she hands you a flier] We're currently looking for scripters, mappers, dialogue writers, graphic artists, musicians -- visit our forums at www.FanMadeFallout.com/ for more details, and thanks for stopping by."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Let me ask you something else." linkto "main_repeat"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "I'm gonna go explore the map." linkto "done"  notes "should only appear when speaking to her for the first time."
              }
}
Node "City_on_the_Coast_2"
notes ""
is_wtg = false
{
NPCText "\"Medical personnel became town doctors, the engineering crew set out to build and maintain houses and keep the pre-war tech in shape. The community developed a hereditary system, where the children take over their parent's assets. Masters taught their apprentices and knowledge was passed. After a few generations the hereditary system caused the fishing effort to have split between many different families, usually providing food only for themselves. The coherent effort was lost. Scientific knowledge was also lost, the basics were passed on to each generation, but without an abundance of educational material and absence of an academic society, the high level of science could not be maintained.\""
      options {
          int=-3 Reaction=REACTION_NEUTRAL playertext "Tell me more." linkto "cant_tell_ya"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "I'd like to help create places like this." linkto "help_out"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Good stuff. But I need to know something else." linkto "main_repeat"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "[leave]" linkto "done"  notes ""
              }
}
Node "cant_tell_ya"
notes ""
is_wtg = false
{
NPCText "You'll need to find captain's log for that, I can only tell you so much ... Or you can join the team and read all about it in the development forums, and Quinn should know this too …"
      options {
          int=-3 Reaction=REACTION_NEUTRAL playertext "Quinn? Where’s he?" linkto "Quinn"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "I'll find my way around. See ya." linkto "done"  notes ""
              }
}
Node "Quinn"
notes ""
is_wtg = false
{
NPCText "Most of the time he's inside the whaler, but some nights he just wonders about. He's ... an interesting guy."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Ok. I need to ask you something else though." linkto "main_repeat"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Thanks a bunch, I'll go poke him for info." linkto "done"  notes ""
              }
}
