/*

    Fan Made Fallout Dialogue Tool
         dialogue script file

 -- hand editing this file is not recommended

 Created with version 0.27.0-stable

*/

NPCName ""
Location ""
Description ""
Unknown_Desc ""
Known_Desc ""
Detailed_Desc ""
/* Float message nodes */

Floatnode "Attract"
notes "Used to attract customers to the tent."
{
"Enter the Tent of Mystery!
",
"What lies inside, no one knows!",
"An inkling of truth inside here grows!
",
"Not for the light of heart!",
"For only 10 caps, the secrets of the world will be revealed!",
"Come inside, friends, let your path be enlightened!",
"Wonders and amazements your eyes have never beheld!",
"Discover the true meaning of life!"
}

/* Regular nodes */

Node ""
notes ""
is_wtg = false
{
NPCText ""
      options {
              }
}
Node "Start_1"
notes ""
is_wtg = false
{
NPCText "Welcome to the Tent of Mystery, featuring an astounding array of horrors, wonders, and secrets never beheld by human eyes! Today is your lucky day, friend. For only 10 caps you can witness, first-hand, the true mysteries of this tent."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Mysteries?" linkto "Choice_1"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Wait, I can explore the secrets of the world for only 10 caps? Hell yeah, count me in!" linkto "InTent"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "And what would be your name again?" linkto "Name"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "These carnival attractions get more hokey every year. Goodbye." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Enter? 10 caps see what?" linkto "Dumb_1"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Yes. Me pay." linkto "Choice_1"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "No thanks. Me leave now." linkto "done"  notes ""
              }
}
Node "Choice_1"
notes ""
is_wtg = false
{
NPCText "Yes, mysteries my friend. Deep, benevolent secrets kept within an ancient temple's walls for thousands and thousands of years, finally being unearthed and displayed within this very tent. What do you say, friend? Will you be brave enough to discover the true meaning of your being?"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "An ancient temple? Thousands of years? What exactly is in there?" linkto "Annoyed"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Sure, why not. Here's your 10 caps." linkto "Start_1" conditions { CHECK_MONEY dude_caps >= 10 link_next NONE } notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "I think i'll pass on that for now. Goodbye." linkto "done"  notes ""
              }
}
Node "InTent"
notes "A black fade screen will be after this node."
is_wtg = false
{
NPCText "[Upon taking your money, the man leads you inside the dark tent, which is surprisingly much larger than it looked from the outside] "
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "[More]" linkto "End"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "[More]" linkto "End"  notes ""
              }
}
Node "Name"
notes ""
is_wtg = false
{
NPCText "Mikhail, but I do not understand why that would matter. Did you come here to enter the tent or get to know me on a personal level?"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "No need to be rude. Sure, i'll enter the tent. 10 caps did you say?" linkto "InTent"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Actually, neither. I'll be on my way now. Goodbye." linkto "done"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Wait, what did you say was inside the tent again? Mysteries, or something like that?" linkto "Choice_1"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Get to know you on a personal level of course. Mind if we have a little heart-to-heart?" linkto "Blank"  notes ""
              }
}
Node "Blank"
notes ""
is_wtg = true
{
NPCText "[The man stares at you blankly]"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "[Done]" linkto "done"  notes ""
              }
}
Node "Annoyed"
notes ""
is_wtg = false
{
NPCText "Look, are you going to enter the tent or what? I don't have time to be hassling with pricks like you. Just pay the money or leave."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Fine, fine, here's your chips. Now let me enter the tent." linkto "InTent"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "On second thought, maybe now isn't the best time. Goodbye." linkto "done"  notes ""
          int=4 Reaction=REACTION_NEUTRAL playertext "Maybe a bullet through your head will lighten your mood." linkto "combat"  notes ""
              }
}
Node "Dumb_1"
notes ""
is_wtg = true
{
NPCText "Wait, did I say 10 caps? I meant 100 caps, of course. Oh, just 100 caps to see something very, very shiny."
      options {
          int=-3 Reaction=REACTION_NEUTRAL playertext "Shiny, yes! Me like shiny. Me enter tent." linkto "InTent"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "No thanks. Me leave now. Goodbye." linkto "Start_1"  notes ""
              }
}
Node "End"
notes ""
is_wtg = true
{
NPCText "[You leave the tent after witnessing something so freaky you'd rather not talk about it]"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "[Done]" linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "[Done]" linkto "Start_1"  notes ""
              }
}
Node ""
notes ""
is_wtg = false
{
NPCText ""
      options {
              }
}
Node "Start_02"
notes "This is for when the player is returning after seeing the mysteries."
is_wtg = false
{
NPCText "So, what did you think? Fascinating, was it not?"
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "Holy crap, that was scary. I never, ever want to see something like that again in my life. Goodbye." linkto "done"  notes ""
          int=-3 Reaction=REACTION_NEUTRAL playertext "Me scared. Me leave now. Bye." linkto "done"  notes ""
              }
}
Node "Start_03"
notes "This is the third starting time after seeing the mysteries and talking to him afterwards. This is all he will say for now on."
is_wtg = false
{
NPCText "Thanks again for coming."
      options {
          int=4 Reaction=REACTION_NEUTRAL playertext "[Done]" linkto "done"  notes ""
              }
}
