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Completed [Play-by-Post] Magic World/BRP: "In Search of the Sorcerer"

nikolokolus

Arcane
Joined
May 8, 2013
Messages
4,090
Solon shivers uncontrollably, as sweat pours off his face. "Go where you will, but if this 'Dreg' has a even a modicum of civilization about it, I strenuously suggest we press on and find a chemist, witch or herbalist . . . if such things even exist in this woebegone land."
 

nikolokolus

Arcane
Joined
May 8, 2013
Messages
4,090
The troupe wordlessly nods and stumbles "east" along the path toward Dreg. You trudge along with the sick amongst you making the way slow and laborious and several more hours pass; you each surmise that you must have passed several leagues at least. You would each guess that it's late in the day, despite the fact that there is no sun in this weird and accursed land, Solon points out that there does seem to be a pattern resolving itself with the passage of time (such as it is), you start to notice that as reverie approaches the opalescent sky that coruscates between green, purple and silver seems to shade more strongly to deep hues of violet, and that is exactly what you observe overhead.

The dense, forested hills begin to thin out and the land flattens out. You walk for a bit longer and you come to an abrupt drop-off. You are staring out across a very deep and narrow gorge that is probably at least a mile deep and half-again as wide. The road appears to be carved into a steep cliff face and it falls away to the south. You can make out several switchbacks and at the bottom of the gorge you see smoke curling from the chimney's of a cluster of buildings built into this side of the river that rushes through the bottom of the canyon. In the center of the river appears to be an rocky island that adjacent to the settlement below. You can make out tiny pinpricks of light covering the top of this tor, that appears to have some sort of tower built atop it.

With no other obvious paths to take, you carefully navigate the steep path cut from the cliff and descend to the village below. About a mile away from the village you round a bend in the trail and you are confronted with something you couldn't see before you began your descent. Built into the cliff side and astride the path is a stone building, with a portcullis barring your way. A ridiculous looking man with spindly arms, green warty skin, a huge belly, and a nose like a diseased carrot is standing atop a small barbican, with a crossbow held casually at his side. He calls out from about fifty feet away, in a weird form of speech that sounds like a bastardized, mangled dialect of Keltic, mixed with something you don't recognize, "Ooo goes dar? All must'n pay der toll, o' Midgemarrow, er ye ken get fook't."
 

nikolokolus

Arcane
Joined
May 8, 2013
Messages
4,090
"Who me, Midgemarrow?!" The grotesque creature doubles over laughing, "Uzdat sees manlings having sense of humors, Dizz, makes Uzdat laughing, but is not enough to let you pass in to Dreg. All must pay road-tax of Lord Midgemarrow or they go back to Hag's Addle, or t'other lice-ridden, flea-bagged, hole youze goatlings call for home. Price is one stone per head. If you are not having stones, then you can take Midgemarrow's mark on your cheek and work on docks to pay for toll. You will agree that this is a good prices for goat-shagged manlings like you, yes?"
 

nikolokolus

Arcane
Joined
May 8, 2013
Messages
4,090
The creature calling itself Uzdat sputters and stammers, "Half!? Someone is lying to goat-brained manlings I think. Price is always one stone per head, two if you are grimalkin."
 

L'ennui

Magister
Joined
Apr 6, 2009
Messages
3,256
Location
Québec, Amérique du Nord
Urash notices Borric and asks "Uhm, we come from far away, and we could use an explanation as to what a "stone" actually is. Would this do?" Urash takes out a single bronze penny.
 

nikolokolus

Arcane
Joined
May 8, 2013
Messages
4,090
With pennies in hand the spindly-limbed hobgoblin shouts below and you hear chains being run through a winch, and the portcullis blocking your path lifts. When you pass through the portcullis, you see a small courtyard, lined with cobbles, and a simple guard-house on the canyon side, where a couple of short, green-skinned, wart covered, fae creatures are hunched over a dead rat; they are tossing dice against a wall and gesticulating angrily at each other. On the other side of the courtyard is a rundown looking building, with a faded placard hanging over the door, that reads "House of Harridwn" in garish pink, badly written letters. There is a gargantuan ogrish-looking man propped up on ridiculously small stool next to the door who is leaned back against the wall and snoring loudly. Opposite from you, the narrow courtyard ends at another gate, which is also barred with a portcullis, Another spindly armed and legged creature with a prodigious belly stands atop its barbican and looks down in your general direction apathetically.

When you all pass beyond the gate, the portcullis slams down behind you.
 

nikolokolus

Arcane
Joined
May 8, 2013
Messages
4,090
Rhenmyr strides across the courtyard and the portcullis stubbornly barring your path doesn't appear to be moving. The bored-looking gate guard looks down his long nose and casually spits on the ground next to Rhenmyr, "Where ya fink yer goin'? No one leaves wiffout buyin' a drink at Harridwn's, them's da rules goat-shagger."
 

nikolokolus

Arcane
Joined
May 8, 2013
Messages
4,090
The dimly lit, ramshackle inn assaults your nostrils with a panoply of odious smells when you open the door. Beyond you see various shapes and sizes of "men" lounging at the periphery of the common room. Behind the counter you see a grotesquely fat, pinkish-green "man" with boar-like tusks jutting up from his lower jaw, wiping mugs with a towel of dubious hygienic quality -- presumably the eponymous "Harridwn". He squints at you through black, piggy eyes and inclines his head slightly, "Com'in. Me second, Pigrag will take your tribute." He motions nonchalantly to a hulking purple-skinned brute adorned in mis-matched bits of armor and squatting on its haunches in a back corner adjacent to the bar.
 
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