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sawyerism

  1. luj1

    Accessibility - Under which circumstances is it good? When? How much?

    IMO it's good (only) when it essentially has no downside, such as when it impacts UI design (in terms of visibility of information) it saves you clicks it's a customisable option (can suit different playstyles e.g. turn map on/off, combat speed etc.) It's bad when it becomes a core design...
  2. Bubbles

    Codex Interview: Josh Sawyer

    Legendary game designer and Codex favourite Josh Sawyer (40/M/Santa Ana) will be giving a highly Codex-relevant lecture at GDC Europe later this month. Naturally, our staff have spared no expense and sent their best man to cover the event. Afterwards, we'll be conducting a face-to-face...

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