Lumpy
Arcane
- Joined
- Sep 11, 2005
- Messages
- 8,525
Ah, so it's a sort of magic-punk, modern-science-through-magic setting?Vault Dweller said:http://www.triodeel.com/images/deforest.jpeg
Ah, so it's a sort of magic-punk, modern-science-through-magic setting?Vault Dweller said:http://www.triodeel.com/images/deforest.jpeg
Azaghâl said:AMDG said:At least give us a flamethrower , or an explosive ammo for that crossbow
You are a sick man
It *is* a "vacuum tube".Bradylama said:Aww. Here I was thinking that was some kinda magical vacuum tube. Lightbulb, though, makes sense.
Will you stop already? There no advanced weapons. They are gone. Destroyed in a freak accident when one of them fancy explosive crossbow bolts exploded. Such are the horrors of war, my child.AMDG said:We need more advanced weapons...
Roqua said:What kind of sick fucker wants to spread plague and disease?
Vault Dweller said:Will you stop already? There no advanced weapons. They are gone. Destroyed in a freak accident when one of them fancy explosive crossbow bolts exploded. Such are the horrors of war, my child.AMDG said:We need more advanced weapons...
hiciacit said:Roqua said:What kind of sick fucker wants to spread plague and disease?
The fucker that can sell the cure? :D
Vault Dweller said:Nope, no plagues.
No, it won't be. The game won't break, but it would be less interesting. Sorta like if you use a nuke in Fallout and wipe out a quarter of the game world. In a game like DF/MW with hundreds of towns, wiping out one wouldn't affect things much. In a game like AoD where factions dynamics play a large role, it would be counter-productive.StraitLacedDeviant said:Unless you have game breaking npc's, which I don't think you do , then disease would fuck that particular playthrough if you wiped out a town, but it wouldn't break the game. I would love a game where I was trying to kill a single guy, and instead wiped out the entire town thereby fudging my progress and story options.
Would it be that difficult to include some kind of statistically random deaths based on a disease being introduced to a town.
That's why I think questline-essential NPCs should be unkillable. In a realistic world, killing Farmer Joe who gives you a tip about where to find the Book of Goatse, which is needed to progress in your quest, shouldn't be a problem, since there are probably many other people who know what Farmer Joe knows. Or you could ask the questgiver for another quest instead, explaining that the Book of Goatse cannot be found.Vault Dweller said:No, it won't be. The game won't break, but it would be less interesting. Sorta like if you use a nuke in Fallout and wipe out a quarter of the game world. In a game like DF/MW with hundreds of towns, wiping out one wouldn't affect things much. In a game like AoD where factions dynamics play a large role, it would be counter-productive.StraitLacedDeviant said:Unless you have game breaking npc's, which I don't think you do , then disease would fuck that particular playthrough if you wiped out a town, but it wouldn't break the game. I would love a game where I was trying to kill a single guy, and instead wiped out the entire town thereby fudging my progress and story options.
Would it be that difficult to include some kind of statistically random deaths based on a disease being introduced to a town.
We all know how well it worked out in Oblivion.Lumpy said:That's why I think questline-essential NPCs should be unkillable.