Elwro
Arcane
Now, I like the game. It's very good in some respects. But there are two decisions which were clearly the 'easy choices' made by the designers. And one of them is not fixable by any patch...
First: the Witcher's GPS. You're told "visit X's house", and magically a dot appears on your map. Even if you turn off the path-to-goal display on your minimap, there is (almost always) no way to get the required information: nobody tells you stuff like "it's the second house to the left after you pass through the bridge" etc. I'm suprised at how much this breaks the mood for me. [Remember how in Daggerfall you could ask around for where people lived? And that it was a normal feature of randomly generated quests?]
Second a): levels and items. Finish a difficult quest while level 10, receive an item with level 15 required. Way to reward the player! And there's not even a hint of justification for it, even a lame one like 'you need more strength' or something.
Second b): levels and quests. I don't need to be told how difficult a quest is supposed to be. There should be various hints about the difficulty level, found in dialogue, items and locations. But just a number, seemingly being the highest level of the opposition you're going to meet? Known from the start of the quest? Come on.
It's weird: the devs obviously put immense amount of work in the game. But these things are relatively simple, yet really important...
First: the Witcher's GPS. You're told "visit X's house", and magically a dot appears on your map. Even if you turn off the path-to-goal display on your minimap, there is (almost always) no way to get the required information: nobody tells you stuff like "it's the second house to the left after you pass through the bridge" etc. I'm suprised at how much this breaks the mood for me. [Remember how in Daggerfall you could ask around for where people lived? And that it was a normal feature of randomly generated quests?]
Second a): levels and items. Finish a difficult quest while level 10, receive an item with level 15 required. Way to reward the player! And there's not even a hint of justification for it, even a lame one like 'you need more strength' or something.
Second b): levels and quests. I don't need to be told how difficult a quest is supposed to be. There should be various hints about the difficulty level, found in dialogue, items and locations. But just a number, seemingly being the highest level of the opposition you're going to meet? Known from the start of the quest? Come on.
It's weird: the devs obviously put immense amount of work in the game. But these things are relatively simple, yet really important...