Black_Willow
Arcane
Oh he surely is.He's not pro-GG.
Oh he surely is.He's not pro-GG.
I hope you have an iPad.A retro-style isometric perspective game starring an 8-foot tall penis in a suit?
Yes, I would like to know more.
Oh he surely is.
Aslo, as Pyke said, art is subjective and for me Wanishing is slightly kitschy.
Aslo, as Pyke said, [B]art is subjective[/B] and for me Wanishing is slightly kitschy.
Yeah, because comparing uninspired crappy (okay, maybe not uninspired crappy. there's seems to be something in it) pixel art with some of peak moments of pixel art is the same as comparing multiple styles with another failed attempt at photorealism.
Which is better and why? We already know what the Indie circlejerk would vote for.
Also, since "Pixel art" was also discussed in the other thread, which is better and why? We already know what the Indie circlejerk would vote for.
I'd pick the upper one because the lower one is fucking garish. I wouldn't want any of them hanging in my room, though.
Which is better and why? We already know what the Indie circlejerk would vote for.
But seriously man you make me moist so bad I want to fuck you while you do your art, where the hell are your games on my steam library anyway is this why we can't have nice things?
He had his moments. Also, this one always reminds me of the original SimCity:People always find it hard to believe that Piet Mondrian is one of my favorite artists.
We already know what the Indie circlejerk would vote for.
Code:Aslo, as Pyke said, [B]art is subjective[/B] and for me Wanishing is slightly kitschy.
People always find it hard to believe that Piet Mondrian is one of my favorite artists.
Kincade
Almost everyone that can draw can create graphics like in "else Heart.Break()", but only small group of artists(the best of the best) can create visuals at Ethan Carter level - you not only need to be extremely talented as Pyke but you need to have extreme knowledge of using modern engine to have running this stuff at decent FPS.
If you think that any dispshit running with camera and taking 100 pictures of his village can create graphics like in Ethan you can be more stupid.
Next you're going to be praising Fallout 3 over Fallout.
He had his moments. Also, this one always reminds me of the original SimCity:
Someone should make a SimCity (1989): Piet Mondrian Edition.
The fact that 70 years later his art is STILL used as a primary example of 'modern' is incredible. The man was creating the definitive versions of modern art before the discovery of Pluto. Gandhi was actual CURRENT NEWS when he created Composition II. Nowadays if art is considered current in a few months its considered a success. Can you think of a SINGLE piece of art created today that will be referenced in 2085?.
Oh, you don't need to tell me. Although I was more of a Kandinsky fan, also of other "Der Blaue Reiter" works. I had a print of this one (from 1925) hanging over my bed as a teen:The fact that 70 years later his art is STILL used as a primary example of 'modern' is incredible. The man was creating the definitive versions of modern art before the discovery of Pluto. Gandhi was actual CURRENT NEWS when he created Composition II. Nowadays if art is considered current in a few months its considered a success. Can you think of a SINGLE piece of art created today that will be referenced in 2085?
It may be because of my work as a architectural artist that I love most of the De Stijl artists - and his work is very much the embodiment of that entire movement.
Jesus, there's something about doing at least a few composition exercises that breaks one's brain, because I like it now.Oh, you don't need to tell me. Although I was more of a Kandinsky fan, also of other "Der Blaue Reiter" works. I had a print of this one (from 1925) hanging over my bed as a teen:
Well, he lived in a time, were the logical endpoints of abstract / modern art were defined, but he is more pleasant and interesting to look at, than these.
"Welcome to an existential nightmare." - Patrick Klepek, Giant Bomb
"The time I spend with Mountain feels slightly more real to me than anything else inside my computer." - Leigh Alexander, Gamasutra
"“Mountain” upends expectations, refusing to fit into preexisting categories." - Justin Cone, Motionographer
"I don’t like to talk emotions but this game genuinely is so uplifting." - Alice O'Connor, Rock Paper Shotgun
"The only experience that has ever made me feel sad about a geological phenomenon." - Andrew Webster, The Verge
I think that computers are still pretty far away from the point where styles aren't needed to cover for technical deficiencies.I think that The Vanishing Of Ethan Carter suffers from being 'too' good looking for an indie game. Honestly you could compare it visually to The Last Of Us.
I feel that there is a 'backlash' that's going to happen (is happening?) to the 'pro-indie' games. With tools being more accessible and budgets increasing - indies CAN now compete with AAA games in visuals. The 'problem' is that people start seeing those games as not indie, because they don't need to use specific styles of art direction to cover up a lack of AAA access to art.
Abstract art is all about showing off composition skills.I'll be honest, I'm not much of a fan of "modern and abstract art", I think that was about the point when "art" started to turn to shit that doesn't require any skill and is always about the "expression":
None, since it doesn't contain transdragon women of color.Which is better and why? We already know what the Indie circlejerk would vote for.
*sensible fart*