Sykar
Arcane
and now to skullfuck people who claim that the hunger mechanic was a bother
The spirit meter was the best thing possible to prevent restscumming in a d&d game. It perfectly fitted into the story, made the game feel more fast paced (as it should be, you're truying to save your own soul, after all) and supported different playstyles. The IE games ability to rest anytime with little to no consequences is killing me, playing IWD2, I just can't resist the urge to press the damned button after every encounter.
Also resting in every dialogue. "Would you mind if we rested here"
Eh, a simple summon spell to call for a spirit wolf (?) then suppress it is all it take. I dont remember much but spirit meter is simple to deal with. Anyone saying otherwise is just a plain noob.
Or they are not morons who undercut mechanics by exploits.