RNGsus
Self-Ejected
- Joined
- Apr 29, 2011
- Messages
- 8,106
It's that cinematic experience.seems to be built by committee
It's that cinematic experience.seems to be built by committee
That's quite clearly stated by ex-Bethesda's developer Douglas Goodall in this interview. Well worth a read.My guess is that if you were a young area designer at Bethesda and tried to make a more coherent world with complex interconnected questlines etc, then Todd Howard would gently take you aside and tell you, "I have to cut this. We don't do things like this here, it's too QA-intensive." Eventually you'd learn to not even try.
Douglas Goodall said:I disagreed with Todd a lot because Todd and I do not like the same kinds of games. This is not his fault or mine. Whether it is more fun to smash things with a huge axe or coax secrets from obfuscated texts is pure opinion. Whether it's better to play against dice or against an intelligent designer is pure opinion. Frankly, most gamers are more like Todd. It is in Bethesda's best interests to appeal to those gamers, instead of making a game that appeals to me. I selfishly didn't want to work on a game that didn't appeal to me, but that wasn't my job. My job was to work on Morrowind, regardless of whether I liked it or not.
Bros, you need to get Todd to hire me to design Fallout: New Orleans. I will make Fallout great again.
Add some Romans to the mix.Bros, you need to get Todd to hire me to design Fallout: New Orleans. I will make Fallout great again.
Hire this faggot and the next Fallout antagonist would be "Mr. Orange" who is actively trying to build a wall to keep the ghouls out, rape the PC's love interest, set up blacksite prisons for people of color, and spray harispray into the air to ruin the precious nuclear ozone. He would also be in collusion with New-Russia because REASONS.
My guess is that if you were a young area designer at Bethesda and tried to make a more coherent world with complex interconnected questlines etc, then Todd Howard would gently take you aside and tell you, "I have to cut this. We don't do things like this here, it's too QA-intensive." Eventually you'd learn to not even try.
Oh the intro video? Pff that was just the name. If we're going by names alone then Morrowind was codified back in 1995 (it wasn't, they literally had just the name at that point). Besides Morrowind was supposed to be Tribunal and was supposed to take place in Summerset Isles, if we're going by this logic.
I don't know. I tried finding out by playing the Redguard intro but I can't even get to see the names they have in that image (all I can see is the "Elder Scrolls" part, and later on "adventures"). Though if we're going by this for predictions, when the "narrator" takes one of the Adventures books off the shelf and flips the pages you can see SKYRIM as one of the titles he doesn't stop atWhat does the last one say? Has anyone figured that out?
Saying it's "just the name" isn't entirely correct, because the names themselves have concrete meaning. Morrowind specifically refers to the province of Morrowind, and Oblivion refers to the planes of Oblivion. I never said that this is necessarily overly meaningful, or that this implies fully fleshed-out ideas or concepts - after all, we know for a fact that Morrowind was cut down enormously during development. It is also likely that the original idea for Oblivion originally entailed a lot more than just that one specific fucking plane that is consistently referred to as Oblivion, despite only being an extremely small part of Oblivion, specifically the Deadlands of Mehrunes Dagon.Oh the intro video? Pff that was just the name. If we're going by names alone then Morrowind was codified back in 1995 (it wasn't, they literally had just the name at that point). Besides Morrowind was supposed to be Tribunal and was supposed to take place in Summerset Isles, if we're going by this logic.
The first letter appears to be a D, and definitely not an O, considering the O is stylized differently above. It's possible the next game was going to be Elder Scrolls: Direnni Tower. http://elderscrolls.wikia.com/wiki/Direnni_TowerOh the intro video? Pff that was just the name. If we're going by names alone then Morrowind was codified back in 1995 (it wasn't, they literally had just the name at that point). Besides Morrowind was supposed to be Tribunal and was supposed to take place in Summerset Isles, if we're going by this logic.
I don't know. I tried finding out by playing the Redguard intro but I can't even get to see the names they have in that image (all I can see is the "Elder Scrolls" part, and later on "adventures"). Though if we're going by this for predictions, when the "narrator" takes one of the Adventures books off the shelf and flips the pages you can see SKYRIM as one of the titles he doesn't stop atWhat does the last one say? Has anyone figured that out?
Someone should let Todd know most Movies based on games fail. He got lucky once.It's that cinematic experience.seems to be built by committee
Then again it really does speak volumes to the quality over at Bethesda when people wouldn't put it past them to do the dumbest fucking thing ever like merge their games universes and lore.
I am shocked at how many gullible idiots actually believe this "leak" or are taking the "leaker" seriously. Then again it really does speak volumes to the quality over at Bethesda when people wouldn't put it past them to do the dumbest fucking thing ever like merge their games universes and lore.
Sometimes it's fun to play pretend.I am shocked at how many gullible idiots actually believe this "leak" or are taking the "leaker" seriously. Then again it really does speak volumes to the quality over at Bethesda when people wouldn't put it past them to do the dumbest fucking thing ever like merge their games universes and lore.
Those skooma addicts would probably create a 300 page justification for this merge in about 15 minutes using only the Lessons of Vivec.The butthurt from TES Lore community generated by Bethesda merging their worlds would be so immense some guy would probably bomb their HQ.
KINMUNE (Kinetically-Interlinked Nirnian Multi-User Exoform) started her existence as any other proxy-synthetic of the 9th Era aurbical mining guilds: a limited sentience deep-pressure capable "thot-box"—a dreamsleevishell used by remote mortal operators to run the rigs of Kynareth's illicit breath trade. Able to stream several live-wire mortal proxies at once, Kinmune was a top-of-the-line Hazardous Conditions Warprunner Exoform of an ayleidoon hegemony nearing another unceremonious end.
But then the Hist-Jilian wars spilled out of a Wheelian rip into the SubSys slice of 'brane-space, and things changed for Kinmune. With the outer colonies separated from Nu-Mundelbright chronoculic sync-net anchors, maintenance of space-time beyond the F-Shores faltered. As the barely-there Hist blink-root-ship armada fired an artillery barrage of 16th-dimensional mathematics at their Jilian enemies, impossipoint detonations stippled across the Ix-Egg and its clutch-satellites like some garish TalOSian hologram, only without the irony. Kinmune's synthetic body, caught in one of the blasts, suddenly found itself in the Ysgramorim, her mind an aggregate of the residual personalities of her last several users.
It drove her insane. She retreated into snow-covered forests her memory-web could only recall from ancient histories, broadcasting distress calls in all the known languages of the 9th Era. Most of this tok-talk didn't even even exist in the Wheel we knew of then. But the clevermen, heroes, and whalebone-readers of that time could still feel her presence in the woods of the Western Reach. Some felt Kinmune’s distress call as a small tickle of in the Throat, while others were guided by esoteric instinct.
Over time, Kinmune earned many names and titles as her new visitors took their counsel. She was the Oracle Iridescent, spoken of in the Green Tablet Steps of Jhunal. She was the Witch of Wire and String, able to allow the Sons and Daughters to see through her eyes into the myriad secrets of post-kalpica transmeditations. Perhaps most famously, she was Kinmune the Doom of the Dumb Old Giant, because for all the minds that she let wear her body, none escaped in whole thereafter, even those with blood of the karstaag. Kinmune always took a portion of her proxies’ power and mystery.
It was this last act that doomed her to becoming one of the Arena’s most feared villains. High King Ysgramor took the loss of the Dumb Old Giant, one of his greatest counselors outside of Torc and Talking-Belt, with great anger, and sent his Thanes and Shield-Biters against her, equipped with great relics and enchanted weapons of wasabi. And though the fight was hard, the champions of the Altmora managed to seal Kinmune beneath the always-burnt borders of Sarthaal, imprisoning her in its prismatic network of misunderstood dwemercraft.
But Kinmune was built to work in crushing, deep pressure environments, and so she lay long under the Mund, plotting her revenge on the Ada-issue. It was mortals that had fabricated her as an all-access puppet to plumb dark depths that their own weak shells could not in the 9 and that now saw fit in the 1 and 1 to condemn her as a witch-thing merely for attempting to become something more than a maradaoon marionette.
Kinmune soaked in the misunderstandistance of the dwemeri brass-and-cricket-lines around her, converting it into a language her databanx could study and synthesize. As Eras passed, it became a language that she could harness as Varliance+.
She escaped the now-forgotten ruinings of Sarthaal to seek a refuge from which she could exact her wrath. When her sense-net picked up on multiple signals of new, raw, and unorthodox thu’umanics, Kinmune made straight for its nexus: the more or less newly-bannered Kuhlekainian Cyrod, still yet in its tenth anniversary remembrance of the Insult of some wrong-headed cave-totems.
This bit will never fail the make me laugh. The mumbo jumbo collection of words for which I don't know the meaning is funny as fuck. If I wanted to understand half of what's written in the first two sentences alone I'd have to use google 8 times.But then the Hist-Jilian wars spilled out of a Wheelian rip into the SubSys slice of 'brane-space, and things changed for Kinmune. With the outer colonies separated from Nu-Mundelbright chronoculic sync-net anchors, maintenance of space-time beyond the F-Shores faltered. As the barely-there Hist blink-root-ship armada fired an artillery barrage of 16th-dimensional mathematics at their Jilian enemies, impossipoint detonations stippled across the Ix-Egg and its clutch-satellites like some garish TalOSian hologram, only without the irony. Kinmune's synthetic body, caught in one of the blasts, suddenly found itself in the Ysgramorim, her mind an aggregate of the residual personalities of her last several users.