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- Jan 28, 2011
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Compromises? Well, Larian did invest a major amount of resources into redoing D:OS's graphics close to the game's release to give it more mass appeal, the kind of thing that is usually frowned upon in these parts.
If they had to compromise their vision to do that is bad, doesn't seem so to me.Compromises? Well, Larian did invest a major amount of resources into redoing D:OS's graphics close to the game's release to give it more mass appeal, the kind of thing that is usually frowned upon in these parts.
I've been a backer since day one (I'll just pat myself on the back for my uncanny clairvoyance) and I never heard about or noticed any substantial or major graphics overhaul.Compromises? Well, Larian did invest a major amount of resources into redoing D:OS's graphics close to the game's release to give it more mass appeal, the kind of thing that is usually frowned upon in these parts.
Are you saying that Sawyer genius was hindered by the non implementation of the keep?
The editor, they had to bargain hard and making non-steam mods was made extremely cimbersome for once, besides M$ didn't send to me the contract with all the clauses, yet I doubt that they didn't have a say on how their IP would be used.
Yet Sven has gone out of his way to do the game, Fargo acts more balanced, not that he has any obligation to take such risks.
Yawn, if that is the same thing for you.
I was explaining the difference, at best they didn't lose sight of the business side, at worst we got PoE.
Funny. Humor me. PoE is a shit game exactly because it's the opposite of what Brennecke pitched. We knew that Sawyer's "midas touch" would inevitably turn everything into shit and that's it. Now imagine if this game was even more sawyerized, holy shit.
Time and time again during preproduction the codex called him on his idiotic decisions, and the critics were proved right, the game is weak and we knew it from the start.
It's not though, at all...PoE is the game Josh always wanted to do, not Obsidian, at least I hope so.D:OS is my fav, but in the interest of objectivity, I don't see why it can't be said about Obsidian and PoE. I just happen to love the kind of game that Larian loves a bit more.
I just beat D:OS on Monday night with my cousin where we ended up playing for 50 + hours online. That is a major net positive that D:OS has over other games, fantastically easy to join a game and play online together, plus the net code and overall stability were solid too.
I actually enjoyed WL2 more personally in the two big KS releases last year, and I also think that game delivered more of what was promised. But I'm biased in that I wanted something that wasn't a "Fantasy:Elves n shit" style rpg to play.
As for POE the combat... just kills it. The combat and the resting decision is fucking awful, I've played about 10 hours now and it's not getting better. It's a damn shame too, because the game looks fantastic, the music and atmosphere, ambiance and choose your own adventure style segments are wonderful.
Anyway, I hope Larian makes D:OS 2 or w/e they are doing, they deserve continued success.
And also taken place in medieval Germany.
And also taken place in medieval Germany.
Full of L1beral spouting memes nobles, strong womyn and Negroes cuz :incloosive:.
I've been a backer since day one (I'll just pat myself on the back for my uncanny clairvoyance) and I never heard about or noticed any substantial or major graphics overhaul.Compromises? Well, Larian did invest a major amount of resources into redoing D:OS's graphics close to the game's release to give it more mass appeal, the kind of thing that is usually frowned upon in these parts.
And also taken place in medieval Germany.
Full of L1beral spouting memes nobles, strong womyn and Negroes cuz :incloosive:.
Where's the fun in enslaving and committing genocide if there aren't any distinct groups to oppress and abuse?
What features?Are you saying that Sawyer genius was hindered by the non implementation of the keep?
It would have been better with fewer features, with the time they were given.
Bullshit, it was a very important feature for the backers of Shadowrun, so much that they choose it over more game content.The editor, they had to bargain hard and making non-steam mods was made extremely cimbersome for once, besides M$ didn't send to me the contract with all the clauses, yet I doubt that they didn't have a say on how their IP would be used.
Who cares about editors? Not even Larian.
I remember the developers openly saying that the more support they got the more they could obtain, no, I won't bother with a link, I am not interested in keeping up with your hissy fits.There's nothing about the content of DMS and Dragonfall that suggests interference.
Going all in and making daily updates on Kickstarter for a month.Yet Sven has gone out of his way to do the game, Fargo acts more balanced, not that he has any obligation to take such risks.
Gone out of his way how?
This is not what we were talking about, besides people hardly progress beyond act 2 in PoE, hohoohohoh.Yawn, if that is the same thing for you.
Hardly anyone cares about post-Cyseal content.
I was explaining the difference, at best they didn't lose sight of the business side, at worst we got PoE.
So what you're saying here is that it's good when people flirt with bankruptcy whenever making products they care about? You should love Curt Schilling then.
Proof of that, I know you will love to incite more drama about Obsidian.Brennecke pitched a successor to a series of games no one at Obsidian gives a particular damn about. You wouldn't have enjoyed PoE even if it used 3.5 OGL rules.
With a female knight called Arschaffe as protagonist.And also taken place in medieval Germany.
Sums up the thread pretty nicely.D:OS is good by virtue of shit that has nothing to do with the actual game.
D:OS could be a nearly perfect game if it was a bit longer and it didn't have stupid fucking Random Loot Generation.
What is wrong with having static loot that feels unique. I was not impressed with the Diablo style itemization.
Other then that.. great game even if it's a bit easy / unbalanced.
With a female knight called Arschaffe as protagonist.And also taken place in medieval Germany.
What features?
Bullshit, it was a very important feature for the backers of Shadowrun, so much that they choose it over more game content.
This alone dismiss your 'argument'.
I remember the developers openly saying that the more support they got the more they could obtain, no, I won't bother with a link, I am not interested in keeping up with your hissy fits.
Going all in and making daily updates on Kickstarter for a month.
This is not what we were talking about, besides people hardly progress beyond act 2 in PoE, hohoohohoh.
I have already wrote in the OP that Larian made the game they wanted despite the risks and this deserves recognition, no, it's not mandatory for all doing it all the time.
Proof of that, I know you will love to incite more drama about Obsidian.
Your typical passive-aggressive bullshitting that doesn't address any of the points the interlocutor made, nice grasping at straws, bye bye, felt good triggering you.What features?
Take a look at the stretch goals.
Bullshit, it was a very important feature for the backers of Shadowrun, so much that they choose it over more game content.
This alone dismiss your 'argument'.
People care about editors when they're as user friendly as NWN's and Bethesda's. HBS's turned out to be not that.
I remember the developers openly saying that the more support they got the more they could obtain, no, I won't bother with a link, I am not interested in keeping up with your hissy fits.
I'm sure whatever they said has nothing to do with what you think it does. Microsoft didn't dictate anything to them regarding mechanics or plot.
Going all in and making daily updates on Kickstarter for a month.
As they say, talk is cheap.
This is not what we were talking about, besides people hardly progress beyond act 2 in PoE, hohoohohoh.
We're not discussing "PoE versus D:OS: which one is more finished and why?" Even Vincke said he felt post-Cyseal content was unfinished, that's why they're spending all this money up to a year later fixing it.
I have already wrote in the OP that Larian made the game they wanted despite the risks and this deserves recognition, no, it's not mandatory for all doing it all the time.
And as I said, so did HBS and inXile and well most people who self/crowdfund.
Proof of that, I know you will love to incite more drama about Obsidian.
The proof is Pillars of Eternity. No Sensukis contributing design on that team.