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Decline Activision Bought Candy Crush Devs, King for USD$ 5.9 Billion

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Shadorwun: Hong Kong
One of the biggest publishers of traditional games in the world now also owns one of the biggest mobile publishers.

Call of Duty, World of Warcraft, and Candy Crush Saga — three of the biggest games in the world, all catering to different platforms and financial models — now all belong to Activision after the publisher spent $5.9 billion to acquire King Digital, the company best known for the Candy Crush and Farm Hero games. This means that Activision paid $18 per share, or a 20 percent premium over King’s closing price on October 30, to acquire the mobile behemoth. This purchase should help Activision diversify its business. It was already making a push into mobile and free-to-play, but this move instantly adds a number of high-profile and lucrative hits. Instead of trying to build mobile games that appeal to a global audience, it can just use what King has already created.

This isn’t the only blockbuster deal in the recent gaming history. In March 2014, Facebook acquired the virtual reality company Oculus VR for $2 billion. In August 2014, Amazon bought Twitch for $970 million. In September 2014, Microsoft spent $2.5 billion for Minecraft and its developer Mojang.

But only one other game deal really comes close to this one, and that’s when Activision merged with World of Warcraft publisher Blizzard back in 2008. Estimates put that deal at approximately $18.8 billion.

“The combined revenues and profits solidify our position as the largest, most profitable standalone company in interactive entertainment,” Activision Blizzard chief executive officer Bobby Kotick said in a canned statement. “With a combined global network of more than half a billion monthly active users, our potential to reach audiences around the world on the device of their choosing enables us to deliver great games to even bigger audiences than ever before.”

While Kotick points out that having control of King puts Activision well ahead of its primary competition of Electronic Arts and Ubisoft, he will also let his new microtransaction factory continue to operate as a separate subsidiary. The current leadership of chief executive officer Riccardo Zacconi, chief creative officer Sebastian Knutsson, and chief operating officer Stephane Kurgan will continue to oversee King.

“Riccardo, Sebastian, and Stephane are some of the best minds in the business,” said Kotick. “Activision Blizzard will provide King with experience, support, and investment to continue to build on their tremendous legacy and reach new potential. We share an unwavering commitment to attracting and developing the best talent in the business, and we are excited about what we will be able to accomplish together.”

This is an enormous deal that shakes up the gaming landscape. Prior to this acquisition, both Activision and King were among the 10 biggest public companies in terms of game revenues, according to intelligence firm Newzoo

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The above list of companies tells a pretty clear tale: the companies most capable of developing for multiple platforms stand to make the most money.

Tencent, a Chinese Internet giant, outstrips all other gaming outfits thanks to its investments in game-making tool company Epic and free-to-play competitive PC game League of Legends. Tencent also has a strong mobile business where it runs its own mobile store and publishes games throughout Asia.

Electronic Arts, which is trading near its all-time high at $72 per share, is surging in value because it has slowly built up a similar model. It owns its own game-development tools. It has some of the biggest releases in the world with Madden, FIFA, and the upcoming Star Wars: Battlefront. And it has a fast-growing mobile business that it developed from nearly out of nowhere. Last quarter, EA made $113 million from its mobile business, which accounts for about a quarter of its digital sales.

Activision now has a similar level of diversity. It owns World of Warcraft, the world’s biggest subscription-based massively multiplayer game, and Blizzard’s fleet of free-to-play PC online games like Overwatch, Heroes of the Storm, and Hearthstone: Heroes of Warcraft (which also does quite well on mobile). It has Call of Duty, one of the most successful game franchises in history. It publishes the megapopular online shooter Destiny, which developer Bungie plans to support for a decade. And it has a strong interactive-toy brand in Skylanders.

With King, on top of everything else, Activision now has an obvious way of generating serious cash from all aspects of the gaming business.

Sources:
http://venturebeat.com/2015/11/02/activision-just-bought-candy-crush-saga-publisher-king-for-5-9b/
http://www.destructoid.com/activision-offers-to-buy-candy-crush-dev-for-5-9-billion-318782.phtml
http://www.businesswire.com/news/ho...izzard-Acquire-King-Digital-Entertainment-5.9

Notch should have held and sold his soul company to Kotick. He would have gotten a better deal.
 

Metro

Arcane
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$6 billion fucking dollars for shitty phone games? What in the actual fuck? How did this crap get so popular?
 

Spectacle

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$6 billion fucking dollars for shitty phone games? What in the actual fuck? How did this crap get so popular?
Remember that statistic that gets bandied around, about women making up more than 50% of gamers?
 
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All well and good. Sooner or later King will go the way of Zynga, and then Activision will be forced to sell off the decent IPs they've been sitting on for the past 15 years.
 

commie

The Last Marxist
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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
So apparently Destiny has 25 million players. WTF? I thought it was a total failure?

Just because Codexers console faggots whine about it doesn't mean they don't slurp it up. Check out all the big multi shooters and even 'classic' series like ME on console and you'll find hordes of naysayers, yet when it comes down to it, they take the microtransactions up the arse and love it.
 

BlackAdderBG

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So apparently Destiny has 25 million players. WTF? I thought it was a total failure?

That is most likely not true.If I had to guess on that info(http://www.ign.com/articles/2015/05/05/hearthstone-reaches-30-million-players 6 months ago) and that (http://www.gamespot.com/articles/destiny-reaches-16-million-registered-users-call-o/1100-6425136/ 9 months ago.don't know how they reached 16 mil number as combined are 40) they got max 10-ish mil sales and rest is "expansions".I'll be also surprised if they have more active players than CSGO.If they had 20m+ sales we would know form all the PR that can bring(they still didn't announce any big milestone) and hearing Activision hitting their asses through the roof from joy.
 

Archibald

Arcane
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There is running gag on how Activision boosts about various meaningless, and questionable, Destiny stats yet still has to say how many copies it actually sold.
 

Azalin

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So Activision spent 6 billions for King while Disney spent 4 billions for Lucasfilm?

:hmmm:
 

Lyric Suite

Converting to Islam
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Mar 23, 2006
Messages
56,501
The guy who copyrighted the use of the word Candy in games.

No, the funny part is that they tried to copyright the word "saga", which has nothing to do with the title of the game to begin with. I guess when Candy Crush gets a sequel they are going to try to copyright the number 2.
 

Archibald

Arcane
Joined
Aug 26, 2010
Messages
7,869
Disney also bought Marvel for around 4bil and Pixar for over 7bil. Pixar and Marvel probably have already made all that money back with their movies/animations and Lucasfilm will likely make back those billions in couple of movies too. When will Candy Crush make back those 6 billions?
 

Severian Silk

Guest
I can't get past the levels with the chocolate squares that reproduce. Is there a good strategy for these?
 

Ranselknulf

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I know people who literally spend thousands of dollars on these mobile games.

It's a bizarre addiction I've seen in people, much like the obsessive need to post inane shit on social media. My suspicion is it has something to do with our overstimulated society and people who don't know how to just do nothing for a short time. They can't just spend a moment alone with their thoughts or they will see just how empty and devoid of joy their life really is. They need to be entertained/distracted every second of the day and spending a few bucks on a mobile game is "fun". Those few dollars start to add up after a while.
 

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