Mac_Orion
Stygian Software
kurve and rakiaHookers and blackjack!
kurve and rakiaHookers and blackjack!
Yeah, this is pretty much my main gripe with Underrail this far. Very, VERY early in the game we get to see Bisson (Psychokinesis teacher in SGS) using his Psychokinesis to help dealing with the rubble blocking the train tracks; that was actually a pretty good example for the players to know, "Oh, you can use psionics (or maybe even other skills in general) to interact with the environment that way". To my chagrin, there's NOTHING like that, even in Deep Caverns. Sure, there was some environmental interaction with STR and AGI, but there's too little can be found in the game.Getting some extra dialogue or info from NPCs when you have high enough Thought Control. Could even be made as a check against NPCs resolve. Always bugged me that I cannot fully use Thought Control in a subtle manner even though it is my favorite mental discipline.
Quite some time ago Styg mentioned that Cyberware and body implants were planed for underrail but scrapped due to time restraints and such , also it was said that they might be introduced in content update , now its the time to deliver
reduce timer for super steel. i found out about it way too late and now making super steel means keeping the game running for hours on background, that's really not cool.
Personally, I really wouldn't mind this. Having access to it right after finishing up on a Core City's faction questline (despite the said questline(s) being somewhat too short for my taste) felt just right.
- Make the house available early on.
Personally, I really wouldn't mind this. Having access to it right after finishing up on a Core City's faction questline (despite the said questline(s) being somewhat too short for my taste) felt just right.
- Make the house available early on.
The real problem, however, like many has said in the other thread, was that it was placed way too far into the area, going to it felt so tedious from merchant levels and the train station.
Now that I think about it, you can hold off from even joining any of the Core City's factions, so you can literally restrict access to the house far past mid-game. It would have been much better to allow possible access to the house immediately when you ask around the residential area, or maybe at least as soon as you become a faction's official the house should've been available for purchase, instead of having to finish up an entire questline.I disagree. The house comes late in the game and the player cannot create any emotional investment at this point. If you have the house earlier, you can improve the house while you improve your character. It wouldn't be an exaggeration to say that he could implement faction quests related to your house, for instance, the house could be attacked from another faction in retaliation for your actions.
Exactly my second point.He can fix this easily by adding an elevator next to the door of the house.
Now that I think about it, you can hold off from even joining any of the Core City's factions, so you can literally restrict access to the house far past mid-game. It would have been much better to allow possible access to the house immediately when you ask around the residential area, or maybe at least as soon as you become a faction's official the house should've been available for purchase, instead of having to finish up an entire questline
Exactly my second point.He can fix this easily by adding an elevator next to the door of the house.
The problem is that "housing-core machanic" for RPG sounds strange. It isn't Elona after all.Housing is only well implemented if you take it seriously as a core mechanic.
Ehh, but how would you do that? Adding simple stuff to expand the apartment? Maybe, but I don't see how can you turn it into a full-fledged house.he house should be available right at the south gate station. It's only logical. You already have an apartment. You could just build upon that.
Dunno about housing being "core mechanic" or if it will fit the setting, but the house in Core City already included the possibility of having bonus to Crafting, which IS a core mechanic.
Even though I never really manage to get the house fully completed yet, the way it is now felt way too tedious to manage, and then it became such a huge surprise for everyone when they get down to Deep Caverns only to find out they left useful stuff in the house.. The way I see it, aside from my suggestion so it wouldn't be too tedious, there's certainly room for improvement in its implementation.
Besides, having it in Core City is the most logical, AND strategic one to have since it's the only access to Upper Underrail you can get from and to a place where you can store your stuff. That is, aside from your locker in the Institute (and maybe Fort Apogee, if there's any).
I talking about those games for children where you nee to dress up barby.Regarding the “this doesn’t fit the setting” argument, I don’t know what are you guys talking about. We are way past that. You start the game with your personal apartment, collects huge sums of money doing quests and have abundant technology to use.
Just play Elona+ - it has all you need.What we need is something like the stronghold of NWN2, a place that is alive, reacts to the player improvement and entices our sense of ownership and power. Something that makes you feel like a king of your own castle. The house could have your own security guards, people paying your visits to discuss their problems and delivering quests, a personal courier to deliver an update and being attacked by other factions or the random thief. You could even employ some special characters such as Joe the beautiful to work for you in specific tasks.
Well, feels exactly like atmosphere of Underrail's world, isn't it?The house feel like a huge achievement, but it feels empty and lifeless.
I talking about those games for children where you nee to dress up barby. This game is not about that, or housing of all sort, and focus on that in game brings feeling that tthis is that dress-your-barby game.
The house feel like a huge achievement, but it feels empty and lifeless.
Well, feels exactly like atmosphere of Underrail's world, isn't it?
This. Additional source of Prednisone Solution would be really useful after finishing main quest.Less fishing or alternative methods for end-game biology recipes
This. Additional source of Prednisone Solution would be really useful after finishing main quest.Less fishing or alternative methods for end-game biology recipes
I'd also like to be able to continue research on XAL and eventually turn it into AL.
This. Seriously, right next to those guys working the liquid metal are people supposedly working on administration/accounting/listing/whatever it is on the table right in front of transition area to the first map of Foundry and what are they doing? Nothing. Not even the default animation for lockpicking/hacking/recharging that we always see with our character. It's..... weird.4.) More profession animations like that chemist does in the mines in Foundry or the guys working the liquid metal