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Aesthetically pleasing early 3D (<= 1998) computer graphics.

Nutmeg

Arcane
Vatnik Wumao
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I present some examples, and encourage repliers to add more:

lluutor

q6cp97y

konebwq

nq6j3av
 

Nevill

Arcane
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Messages
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Shadorwun: Hong Kong
Ah, yes, LBA. Though to be fair, only the second part, the Twinsen's Odyssey, was truly 3D, and it cost it a bit of its charm. Still a cool game all the same.
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Was Dark Earth any good? It looks fantastic!
 

Astral Rag

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Joined
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Messages
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22cc8cf7b918abd6e5b9c8f75267df41eb8fa13b.jpg

+ other LG games
Quake1cover.jpg

+ other id games

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egwzt3.jpg


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Was Dark Earth any good? It looks fantastic!

Sorry, I deleted my previous post.

Doesn't it, I liked DE a lot back then. I remember I enjoyed exploring the game's fairly open world. I recently reinstalled it on a virtual machine but haven't really replayed it. It still looks and sounds good though. If you enjoyed or could stomach the combat found in games like AitD, Bioforge and Ecstatica you will probably be able to enjoy DE. It's also not a very long game IIRC.
 
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Nevill

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Shadorwun: Hong Kong
There also was a game 'Time Commando', early 3D models in a 2D environment. Don't know if that counts.
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deuxhero

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Location
Flowery Land
Super Mario 64 still looks passable, largely because the same things that made Mario work in extremely limited pixel count work well with flat textures, few polygons and limited lighting.
The OTHER N64 launch title, Pilot Wings 64, I'd actually say looks GOOD and could pass for a relatively recent budget title/minigame with some basic touchups (uncompressed textures, modern resolution and maybe some more polygons on the humans).
 

grudgebringer

Guest
This is fucking brofisting thread...

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and yeah trespasser looks superb
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Nevill

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Shadorwun: Hong Kong
I would hesitate to add pseuso-3d games with sprite models here. For example, Myth and Myth 2 are one of the first successful takes on 3D tactical strategy games, yet the lion's share of their aesthetical charm comes from sprite graphics, beautiful art in cinematics and briefings, and superb music and narration, none of which have to do anything with 3D.

I assume the point of this thread is to show how many things may be conveyed even with a low polygon count and SD textures if the art direction is right.

I think Homeworld deserves a mention, even though it is technically 1999.
homeworld2011-03-312147jo0.png


The mechs in Mechwarrior 2 didn't look half-bad.
mercs1.jpg


Though of course, Mechwarrior 3 improves on that significantly. But that is 1999 again.
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Overall, 1999 is when the games became detailed enough that you would not want to tear your eyes out even if the style wasn't anything to write home about. I guess limiting it to 1998 to keep things interesting was a smart move on OP's part.
 
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H-K

Learned
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Oct 14, 2011
Messages
81
Location
Sweden
Gex: Enter the Gecko:

Gex_3D_shot.jpg


Carmageddon 2:

carmageddon-2-carpocalypse-now_9.jpg


Sin:

Sin.jpg


Dark Forces II:

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Robo Rumble:

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All released in 1998 and not overly reliant on sprites.
 
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Nevill

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Shadorwun: Hong Kong
Vangers. Voxel graphics. Don't know if pleasing, but certainly unique.
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Incubation.
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Nutmeg

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Vatnik Wumao
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Messages
20,135
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Nevill,

Vangers is genuinely interesting from a technical perspective, and I think it looks great. Thank you.

H-K, deuxhero, Nevill, men,

Don't worry whether the game is all 3D or 3D backgrounds with sprites or 2D backgrounds with 3D characters.

The reason I made this thread wasn't to get an overview of the technial capabilities of various rendering programs and procedures of the time, but rather to see the intersection of these newly emerging capabilities with artistic talent.

For example, in my screenshot of Final fantasy tactics you can see how a low polygon, flat shaded terrain is given a water color look by clever use of low resolution textures. In my screenshot of Metal gear solid, you can see nearest neighbor filtering employed with high noise textures to give a very frosty, abrasive aesthetic. Quake (of which there are some beautiful shots in the screenshots thread) achieves a similar effect by similar means.
 
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