Meanwhile the RPGCodex's favorite RPG is the storyfaggy one where one of the main draws is that "you can skip most of the combat!!"
Really, there's no one to really blame for our situation than ourselves, and by that I usually mean the late 90s/early 00s kids and teenagers, who felt in love with storyfaggotry instead of actual games.
You know what I'm talking about: adventure games, IE engine RPGs, action RPGs with muh atmosphere and immershun, muh immershun FPSes, jRPGs, survival horror, stealth games and so on.
Sure, those had gameplay and were very fun to play. But you have to be obtuse to not have realized that when Half Life 1 started with a 15-20 minute no-gameplay section where you just walk around and shit, someone would eventually make an entire game out of that. People PRAISED THE SHIT out of that level where you just sit in a fucking tram than walk on some corridors and push a fucking cart, and 15 years later you are reaping what you sowed.
Don't start taking the higher ground because your game has a bit more gameplay than theirs do. Storyfaggotry has become such an issue in RPGs that often-times I get flamed and called a troll on other sites (even 4chan) if I argue that RPGs are not about the story.
Look at the fucking numbers, story-focused RPGs about "muh immersive setting" and other bullshit like Torment, PoE and W2 got millions of kwabucks. Jagged Alliance Flashback by comparison got less than 400k. Look at the thread of the Flashback, see all the butthurt individuals "not trusting the company" or bitching about the possibility of a multiplatform release. Yeah, because inXile was totally not a shady shovelware company before all of this
and because consoles are the last place a turn-based game could sell.
That's really the problem in here, people who actually care about gameplay are too much of a minority and have a stick stuck up their asses. Leaving the hordes of immershun and story faggots to take over.
Look, if we think of adventure games as the basis for story-based gaming, then that shit runs deep, old as the industry itself. Zork was released around the same time Pac Man was. If you ask people what is their favorite Infocom game (well, all 50 that played one of it anyways), they will usually say A mind forever voyaging ... the game which has ONE FUCKING PUZZLE and is all about politics and meaningful themes and shit
If you ask about the population at large about their favorite adventure video game, they're not usually going to say Quest for Glory, or Riven, or some old-school Sierra game (again, I mean my generation, not the one before that) ... they will usually say The Longest Journey or some LucasArts adventure game. Oh, you mean the adventure games with simplified interface and no ability to actually get a game over screen? Yeah.
Don't get me wrong, I'm guilty as fucking charged of this. I remember being so ecstatic about Gothic because I could sleep in it, and people were sitting by the campfire and I could cook meat in some pan
and TLJ is by far my fondest memory of adventure gaming back in those days, and I loved Half Life when I first played it.
You've seen Avellone playing Arcanum and how shit he is at it. That's pretty much the target audience for this type of games, people who want story and "meaning" out of their virtual toys but without the hassle of solving puzzles or combat. It's just the next step from what we praised ourselves when we were younger.