naossano
Cipher
Not an RPG by catking2003
I have been thinking a lot about what this game actually is and finally I come to a conclusion. This is not an RPG as it claims to be but rather a point and click adventure game disguised as RPG. There are certainly many choices but not much freedom. I know this sounds conflicting but it is not. You have the choices to do various quests but there are requirements for succeeding in those quests, most of which require certain levels of this skill or that skill. So in the end, to do and complete quests you are forced to put points in specific skills instead of investing points as you like, just like in an adventure game, you are forced to put items together to solve puzzle and proceed the game.There are also encounters and events that you can not get out alive, no matter what class you choose and what skills/stats you put in, just like that death spot in the adventure game where you will simply die by walking over. They make different stories for different classes which exactly show how lacking the game is. No, you can't solve the same problems with different methods using different classes but you can solve different problems with specific methods using specific classes. No freedom, just branching, the fact that there are more branches does not mean it becomes open ended.
Most other user reviews on GoG are positive but this one quite worrying.
I didn't spend a huge amount of time of AoD yet, but it feels more like other RPG aren't RPG compared with that one than the opposite.
I have been thinking a lot about what this game actually is and finally I come to a conclusion. This is not an RPG as it claims to be but rather a point and click adventure game disguised as RPG. There are certainly many choices but not much freedom. I know this sounds conflicting but it is not. You have the choices to do various quests but there are requirements for succeeding in those quests, most of which require certain levels of this skill or that skill. So in the end, to do and complete quests you are forced to put points in specific skills instead of investing points as you like, just like in an adventure game, you are forced to put items together to solve puzzle and proceed the game.There are also encounters and events that you can not get out alive, no matter what class you choose and what skills/stats you put in, just like that death spot in the adventure game where you will simply die by walking over. They make different stories for different classes which exactly show how lacking the game is. No, you can't solve the same problems with different methods using different classes but you can solve different problems with specific methods using specific classes. No freedom, just branching, the fact that there are more branches does not mean it becomes open ended.
Most other user reviews on GoG are positive but this one quite worrying.
I didn't spend a huge amount of time of AoD yet, but it feels more like other RPG aren't RPG compared with that one than the opposite.