Jarpie
Arcane
- Joined
- Oct 30, 2009
- Messages
- 6,610
It's true that a great deal of the amiga software was technically inferior, but there are reasons for it besides the the obvious. The default computer model had few available memory, and games were made for running on floppies and floppy speed lead to all the lags, interrupts when playing music etc because games were made to stream from floppy into small buffers, ie: lesser common denominator bullshit.
There are workarounds, which are pretty amazing. For example this section of this tutorial shows the different between a WHDLoad prepared game with a 'precache' setting (hacked to run on amiga hd and to not copy to buffer) vs the floppy:
I used to be amiga user for ages since 1991, I know all that, geeze. Amiga 1200 and 4000 etc had lot more memory and they already had accelerator cards in early-ish 90s which had 68030 processors...oh, and they also had HDs. Commodore did fucking shit job pushing A1200 to the developers and to make people buy them. Games utilizing more powerful CPUs and more memory came too late to make anykind of difference. Amiga already had JSTLoad and WHDLoad back in the late 90s IIRC.