Cowboy Moment
Arcane
- Joined
- Feb 8, 2011
- Messages
- 4,407
You guys should look into reddit.com, it's a website where your sense of humor would be greatly appreciated.
Can't wait for this sucker to come out. Can't get me enough Lovecraftian horror games. These games don't have any quick replay value though, you beat them and have to shelve them for a few years before you give 'em another go.
It's not really out of place, despite all of the hype his faceless space gods get, a large portion of his stories revolve around old buildings/castles/cities filled with human degenerates/mutants/zombies. They usually only have the backdrop of his more familiar cosmic elements.
That and strange dreamscapes, but no one ever really talks about those when they say they were inspired by Lovecraft.
Oui.Pigs squealing in 10 different languages.(will launch with 9 languages in addition to original English)
Watched a gameplay video recently, they seem to be liking the direction their game took after Amnesia. Mostly environmental puzzles and a complete lack of combat, when you see something you run like a coward.
Their first game, even if it had it's problems, had a combat system. You could fight most of the monsters and it was logical. It seems they received a great amount of criticism for the combat system and instead of improving it they removed it completely in Penumbra 2 if I remember correctly.
This "streamlining" process is no different from what Bethesda did in Oblivion, removing "not needed" skills or merging them. From my point of view this is decline of Frictional Games(even though this game is made by another company I think) and I won't touch another game from Penumbra/Amnesia franchise if they don't implement combat or improve the puzzles/riddles.
You could fight most of the monsters and it was logical. It seems they received a great amount of criticism for the combat system and instead of improving it they removed it completely in Penumbra 2 if I remember correctly.
...interactivity or horror of A:TDD.
Wow, that fast? Though I guess Amnesia wasn't particularly long... and it didn't even interest me enough to finish. Christ, tried to find a YouTube walkthrough but every one has the fucking player in a video stream in the upper corner. Why are people so obsessed with seeing reactions. Ermagerd itz err gerrrblin!!!!
...interactivity or horror of A:TDD.
Didn't have that much, quite frankly.
In AMFP you can only touch and carry things that are relevant to progress. And since there is no inventory all of the "puzzles" are solvable without much wondering around, because everything is just a few steps away.
Do you still have to refill your lantern at least?