*And let's make an ability that gets rid of random fights all together so girls don't get sick of running away all the time and quit
Final Fantasy VIIIEdit
The ability Enc-None (エンカウントなし, Enkaunto Nashi?) can be learned from Diablos for 100 AP after learning Enc-Half.
Final Fantasy VI Edit
Molulu's Charm (Moogle Charm in the SNES and PlayStation releases) is a unique relic found in the Narshe Mines in the World of Ruin. It can be equipped by Mog and prevents random encounters.
Final Fantasy VIIIEdit
The ability Enc-None (エンカウントなし, Enkaunto Nashi?) can be learned from Diablos for 100 AP after learning Enc-Half.
So to get Enc-None you first have to fight a shitload of enemies. And play a quarter of the game until you get the magic lamp. That makes no damn sense if they wanted players to use it to eliminate combat from the game entirely.
Enc-None's origins:
Final Fantasy VI Edit
Molulu's Charm (Moogle Charm in the SNES and PlayStation releases) is a unique relic found in the Narshe Mines in the World of Ruin. It can be equipped by Mog and prevents random encounters.
Here it makes even less sense as a "adventure mode", as Mog is a secret character unlock, and you can only get him and the charm in the latter third of the game.
I just don't think it was the devs intention to cater to girls or whatever through these systems and mechanics, especially when an easy/non-combat/female mode would do it considerably more effectively. They're just poorly designed or for the more casual player to fall back on when needed. Running away has always been a part of the series, but it was to escape death when in a rut. FF1 had it and the game was 90% focused on combat.
100 AP = Breaking/Carding 10 T-Rex in the training center.
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and maybe SMT Nocturne though I'm reluctant after seeing the protagonist.
Why, just look at this fucking shit, his design is beyond retardedand maybe SMT Nocturne though I'm reluctant after seeing the protagonist.
Just kill yourself already.
I don't know about 'wonderful' but the truth is that that if the kind of character design that troubles him, he's going to have... troubles... playing anything more recent than the snes generation (sometimes even those) or even pc98 games.I think the point was that you shouldn't let a character design get in the way of playing a wonderful and truly challenging game.
He's incredibly understated for a JRPG protagonistWhy, just look at this fucking shit, his design is beyond retardedand maybe SMT Nocturne though I'm reluctant after seeing the protagonist.
Just kill yourself already.
I don't know about 'wonderful' but the truth is that that if the kind of character design that troubles him, he's going to have... troubles... playing anything more recent than the snes generation (sometimes even those) or even pc98 games.I think the point was that you shouldn't let a character design get in the way of playing a wonderful and truly challenging game.
Just imagine how triggered he'd get on the Devil Survivor games main character 'design'. Might as well have made the second one female and named her Usagi for maximum cheese. Japan is so weird.
I don't know about 'wonderful' but the truth is that that if the kind of character design that troubles him, he's going to have... troubles... playing anything more recent than the snes generation (sometimes even those) or even pc98 games.
He's incredibly understated for a JRPG protagonist
So I'm the only one who thinks he looks ridiculous? And I WILL try Nocturne... eventually.In game the design comes across even more understated. Play the fucking game or just be done with this whole JRPG thing. It hardly gets any better than Nocturne.
I've beaten the whole Dark Souls trilogy multiple times. One of my favorite franchises. I'm still hoping for Bloodborne PC.Personally I much prefer the Dark Gothic JRPGs with Europe-inspired art direction and would direct newbies to those first, if they weren't anal about it having to be turn-based.
Dark Souls (ARPG)
Symphony of the Night (ARPG)
Vagrant Story (RTw/P)
Koudelka (Turn-based)
Final Fantasy is also notable in that it's only very minimally animu, and every game has a different non-animu theme/setting and art direction.
Nothing irrational about that.i have irrational hatred towards men in shorts.
I've beaten the whole Dark Souls trilogy multiple times. One of my favorite franchises. I'm still hoping for Bloodborne PC.
SotN killed Castlevania
art direction is less important than gameplay and story
What makes it so extremely challenging?Romancing Saga: Minstrel's Song is an extremely challenging open world JRPG for the PS2.