Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

AoD combat beta impressions

Silellak

Cipher
Joined
Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
I agree, it is hard to play a game these days without AA. But, if the engine doesn't support it, not much we can do now, and as long as I can force it in the driver settings, I'm happy.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Interesting information about one of the first interesting rpg's in ages is divulged and all the codex of today does is discuss the graphical options. Fucking hell. :lol:
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,377
Location
Djibouti
the attention to detail is very humbling. I loved walking around the district and marveling the diversity of the architecture (fallen towers, statues, pillars, archways etc.). Oscar did a phenomenal job there. The place doesn't just pretend to be the remains of a post-apocalyptic culture, it is all that and more.

You know, I had a very cool picture in my head when I was reading this

But then I remembered it will look like that :smug:

2009_0056.jpg
 

Gwendo

Augur
Joined
Aug 22, 2004
Messages
989
Graphics surely are not the most important. But they can't be ignored. But hey, I loved Knights of the Chalice.

But I guess that having low resolution in a 3D or a 2D game, is different.

Anyway, it's good to know that the combat demo will be something more than a COMBAT demo. :)
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
9,924
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Garage Games are selling a gaming engine that does not support AA. You must be kidding.
I refuse to believe this, seriously...

I mean, it's not not a problem at all with Ogre (the engine), and that is open source!
Wtf?!

It won't kill the game, or hurt very much at all, but it's so weird o.O
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,871,728
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Jason said:
Demo or GTFO
(tits also good)

Sounds fair to me. VD posts a picture of his nipple piercing(s) and Codex stops bitching about the demo release date. Deal?

On more serious note, what happens to items when you drop them (as looting is tied to corpses apparently)? If you shatter a shield, will it just vanish or will the pieces remain on the ground?
 

Krash

Arcane
Joined
Nov 26, 2008
Messages
3,057
Location
gengivitis
I used to be a bit worried as I've always preferred party-based RPGs (cuz of moar tacticts), but the amount of options for the characters sounds really nice. I just hope it doesn't end up like fallout where aimed shot to the head was the golden standard.

Lookin' forward to playing AoD in a decade or so :)
 

Fat Dragon

Arbiter
Joined
May 24, 2007
Messages
3,499
Location
local brothel
Didn't Vince say a few days back that the demo will be released in a couple weeks if everything goes smoothly with its development? So damn close now, I want to play this game so bad. The combat sounds really fun. And difficult too, I don't think I've read about many of the beta testers managing to win all fights yet. :)

Also,
Double Ogre said:
AOD RAPED MY BABY I HATE YOU VINCE GODDAMN IM ONE BUTTHURT MOTHERFUCKER!!!11
 

Double Ogre

Scholar
Joined
Feb 4, 2009
Messages
765
Fat Dragon said:
Didn't Vince say a few days back that the demo will be released in a couple weeks if everything goes smoothly with its development? So damn close now, I want to play this game so bad.
A couple weeks? HA!
Vince said:
The combat sounds, the save system (the brave testers are playing it in the ironman mode), and the tweaks/bugs/issues.
Oscar said:
And screen resolutions.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
Gwendo said:
Graphics surely are not the most important. But they can't be ignored.
The game looks pretty good. I highly doubt that you'll be disappointed.

Haba said:
If you shatter a shield, will it just vanish or will the pieces remain on the ground?
Vanish forever. It's the elven magic.

Double Ogre said:
My God, the amount of hype this amateur mishmash generates is unbelievable.
Yeah... A member of this site posted his impressions after playing the demo. OUTRAGEOUS!!!

Re: mishmash - cute. You get bonus points for that.

Fat Dragon said:
Didn't Vince say a few days back that the demo will be released in a couple weeks if everything goes smoothly with its development? So damn close now, I want to play this game so bad. The combat sounds really fun. And difficult too, I don't think I've read about many of the beta testers managing to win all fights yet. :)
Nobody beat the demo yet.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
Galsiah's impressions:
http://www.irontowerstudio.com/forum/in ... l#msg33341

It's long, so here is a few quotes for the tl;dr crowd.

"Brief general impressions:
I was generally pleasantly surprised by the graphics, artwork, animations etc. The environment looks pretty good, and the animations lend it some life (I like the guard-scratches-right-leg-with-left-leg one). Things are largely static, and there's currently no music/sound, but there's certainly the potential for atmosphere. I wasn't paying much attention to the graphics anyway, so I'll move on.

The interface is generally smooth and intuitive - just needs some tuning in places. Perhaps there's more scrolling than necessary in the merchant screen, but nothing that I found annoying. The camera controls are fine for combat, but they can get a bit tricky at the moment when walking along narrow alleys next to tall buildings.

In general I'm impressed with the way things work out. There aren't any clear exploits - the AoOs for withdrawal from combat prevent most cheap tactics -, and I've changed my opinion more than once on the viability of different builds/tactics. It's an engaging, addictive challenge.

...

As Tuomas and Hazelnut have made clear, the difficulty is really tough at the moment. Obviously it'll be simpler once there's a non-ironman option, but probably no walk-in-the-park either. I've spent most of my time playing high-AP dodge characters, which makes early fights relatively easy, but can put you at the mercy of criticals later on.
Apparently the criticals are going to be toned down a bit, so this might be less of an issue later.

The variety of fights is interesting, but also makes it hard to adopt any clearly optimal build strategy - which is good. That goes both for skill allocation, and for item acquisition: gold is in short supply, so a weapon bought for one fight will probably have to serve through three. It's still very welcome to get the Arena Master's take on each opponent before you commit to facing him - it's possible to decide on items as appropriate, or allocate any defensive points immediately if they're ranged opposition.

Surviving a string of fights is hard. E.g. my 6DR armour made the fight against the three barbari quite simple, without needing a high dodge skill, but when the next fight consists of getting power-attacked by a trident, 6DR is nothing like as useful (but in retrospect, a helmet would have been)."
 

Fat Dragon

Arbiter
Joined
May 24, 2007
Messages
3,499
Location
local brothel
Tad bit off topic but how are combat encounters paced in the full game? What I mean is, will a combat focused pc more often find himself fighting tough 1-on-1 battles, or standing his ground against more than one guy?
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
Both. Depends on your own preferences and skills, really. For example, in one of the early quests (shown in the let's play thread) you'll be offered several ways to get an audience with a local lord. You can either do one of two quests for the NPC in charge of the House guards (there are multiple "enemies" in both quests: raiders and rival House forces, you can handle both quests without fighting, but if you choose the combat path...), find alternative ways not involving that NPC, or challenge him. He's a very good fighter, so it won't be easy, but the option is there.

The game never forces you to stick with one path, even if all you do is fight, so you can pick whatever you like.

In unrelated news, suibhne has just posted his impressions in the same thread.
 
Joined
Feb 19, 2008
Messages
6,992
Is the non-combat route going to require a highly specialised (ie. completely gimped combat wise) character and is it not always obvious if a character is going to attack you or not depending on your dialogue responses?
 

Fat Dragon

Arbiter
Joined
May 24, 2007
Messages
3,499
Location
local brothel
The game never forces you to stick with one path, even if all you do is fight, so you can pick whatever you like.
Sounds great then. Really tough duels against a skilled warrior are the kinds of encounters I enjoy a lot, more than group battles so it's nice to know that the game will have plenty of chances for that.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
Satori said:
Is the non-combat route going to require a highly specialised (ie. completely gimped combat wise) character ...
Depends on many factors.

...and is it not always obvious if a character is going to attack you or not depending on your dialogue responses?
Again, it's hard to explain.

You can do something that will get you attacked and most likely killed in another place regardless of your dialogue responses, but such situations are the direct consequences of your actions. I'm sure that there would be people who would say "well, I didn't know that they will take betraying their faction so seriously", but if you think about your choices, you will be able to avoid combat more or less easily. The game doesn't force you to fight, but your actions might.
 

Jora

Arcane
Joined
Mar 14, 2003
Messages
1,115
Location
Finland
Double Ogre said:
My God, the amount of hype this amateur mishmash generates is unbelievable
It doesn't feel like a mishmash at all. It feels very cohesive.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom