Kingston
Arcane
I guess you deliberately skipped Torment.
Let's talk about definition of RPG? Anyway, go say that to Marko, and I need some sleep.Vault Dweller said:No, he plays Baldur's Gate.
Selective reading FTW.Kingston said:I guess you deliberately skipped Torment.
The camera isn't fixed, so do whatever you like.almondblight said:Besides that, I like everything I see, though I second that it would be nice if you could pull the camera back a bit.
Yes. Waste not.Any thought of making a dungeon crawl with this combat engine?
Is there any way to fix the stretched look of the high terrain textures? Damn thing is making my eyes water.
Textures on huge blocks are too low-res.
The ones on the grond and characters are great. Haven't expected such quality.
Spoiler!Vault Dweller said:What do you all think?
http://www.irontowerstudio.com/images/combat00018.jpg
http://www.irontowerstudio.com/images/combat00023.jpg
http://www.irontowerstudio.com/images/combat00027.jpg
http://www.irontowerstudio.com/images/combat00028.jpg
Edit: It's a sad story. The hero dies in the end.
Let's say you you have melee weapons with 4 attack modes in both slots. With Fallout interface (in worst case scenario) you need to make 6 right mouse clicks to switch to the right modes, then make 2 clicks to go to targeting mode, then make 2 clicks to actually attack. That's 10 clicks for 2 actions. All of that could be handled by a right-click menu. You right-click on an enemy, click on the attack type, you're done.Vault Dweller said:Same as in Fallout, but even more mouse clicks though. Way more.
Elhoim said:The engine is messing with them a little. In 3DS they look better...
Vault Dweller said:Same as in Fallout, but even more mouse clicks though. Way more.