Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,024
The fuckers simply can't be trusted. That's why nobody buys their games.
I know you're being sarcastic, but if I remember correctly, the video was delayed because flashback wanted to do some additional tweaking. I that's not professionalism, I don't know what it is...John Yossarian said:Damned unprofessional and unethical indie devs.jeansberg said:So how 'bout them combat videos?
M0RBUS said:I know you're being sarcastic, but if I remember correctly, the video was delayed because flashback wanted to do some additional tweaking. I that's not professionalism, I don't know what it is...John Yossarian said:Damned unprofessional and unethical indie devs.jeansberg said:So how 'bout them combat videos?
If you mean that you could render the character models in the same 3d positions they are now, but always draw them graphically in front of the grid, you'd get problems. For example, if the grid is significantly higher than the character, drawing the character in front of the grid would leave it appearing to be between two squares (you can see this to a small degree here - if the characters were drawn over the grid, the PC's front foot would appear to be in the wrong square). The severity of the problem would depend on the surrounding terrain, and the camera angle.GhanBuriGhan said:I am not a programmer, but couldn't one just set a flag or something so that character models always render over the gridplane object? It's no big deal though, if that's the way it is, it's the way it is.
galsiah said:If you mean that you could render the character models in the same 3d positions they are now, but always draw them graphically in front of the grid, you'd get problems. For example, if the grid is significantly higher than the character, drawing the character in front of the grid would leave it appearing to be between two squares (you can see this to a small degree here - if the characters were drawn over the grid, the PC's front foot would appear to be in the wrong square). The severity of the problem would depend on the surrounding terrain, and the camera angle.GhanBuriGhan said:I am not a programmer, but couldn't one just set a flag or something so that character models always render over the gridplane object? It's no big deal though, if that's the way it is, it's the way it is.
It'd be nice if this could be improved, but I can't think of any simple solution that'd be without its problems - other than having entirely flat terrain in all combat areas (I know nothing about Torque btw, and my idea of how things work now might be entirely wrong). The current solution is at least functionally clear - that has to be the priority. Since the grid is obviously not part of the game world, it's not too important that it look "right" - though it'd be nice, of course.
You can thank whoever complained about too many clicks to pick an attack mode. Nick (Flashback) took it personally and now he's on a mission to fix it with some drop down menu. I can only hope that it won't fuck up the aesthetics of the interface and won't cause tons of issues that would take another week to fix. Still, he's a true patriot who believes that we should take seriously all that crap you guys post here.M0RBUS said:I know you're being sarcastic, but if I remember correctly, the video was delayed because flashback wanted to do some additional tweaking. I that's not professionalism, I don't know what it is...John Yossarian said:Damned unprofessional and unethical indie devs.jeansberg said:So how 'bout them combat videos?
Vault Dweller said:You can thank whoever complained about too many clicks to pick an attack mode. Nick (Flashback) took it personally and now he's on a mission to fix it with some drop down menu. I can only hope that it won't fuck up the aesthetics of the interface and won't cause tons of issues that would take another week to fix. Still, he's a true patriot who believes that we should take seriously all that crap you guys post here.
Let's not reward Flashback's terrorism and motivate him to start fucking around with more things just because he has skills to do that.Ismaul said:What he said.
Since you put so much effort in allowing multiple tactical combat options, it's worth it to make them conveniently accessible. It would be a shame if those options became tedious to select, maybe to the point that some won't even bother. Tedium is never fun.
But it's for the greater good!Vault Dweller said:terrorism
Freedom fighting!Vault Dweller said:Flashback's terrorism
Vault Dweller said:I can only hope that it won't fuck up the aesthetics of the interface
What? He can do that after the video! :evil:Vault Dweller said:You can thank whoever complained about too many clicks to pick an attack mode. Nick (Flashback) took it personally and now he's on a mission to fix it with some drop down menu.
No.Claw said:What? He can do that after the video! :evil:
sam0t said:Hello, fresh meat from F3 forums.
I heard about this game from the F3 forums and came to see whats what. I was bit turned off byt the official site screenshots but these updated combat screens made my mouth water, excelent looking stuff!
Guess I´ll read the forums for few days and see whats this game is about, somehow I was expecting a post apolyptic game, but hey I like any fantasy setting just the same.