Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,024
Jesus. Duh!
Gnidrologist said:What is ''moral authority''?
You obviously know nothing. Most Buddhists maybe aren't interested in Jesus, but a lot of them are.Brother None said:"Moral authority" generally means "I like this guy's morals". I don't think Buddhists would be particularly interested in Jesus as a moral authority, but whatevz.
Vault Dweller said:No. You'll have plenty of opportunities to say "fuck you" and double cross people left and right, but I what's the point to start the game as a "merchant" and refuse the first quest and be thrown out immediately? Really? Like I said, if you don't like the setup of the merchants guild, start a new game. In my opinion, the vignettes do a good job explaining you what each guild is about.
I don't think the Merchant Guild is going to kill an obstinate member for refusing a quest, although they might kick you out.elander_ said:I think what Lumpy was trying to say is that it would be interesting to see their reaction. A big part of the fun in playing rpgs is to anticipate someones reaction and be suprised with it. Instead of denying that choice you could have the merchant guild master call a few tugs and end up your life right there for refusing. Of course he could call the tugs first then make it clear to you that if you refuse again you will get it.
It's the opening vignette - you have to do it before anything else. AFAIK, you'll be instantly teleported to your destination anyway (OMG fast travel), so you won't have much of a choice.elander_ said:What if you accept the quest and then ignore it and go about your life? Is the merchant guild going to wait forever for your character to complete it or will he punish you if you take too long?
Lumpy said:I don't think the Merchant Guild is going to kill an obstinate member for refusing a quest, although they might kick you out.
elander_ said:Lumpy said:I don't think the Merchant Guild is going to kill an obstinate member for refusing a quest, although they might kick you out.
I think they could depending on how much authoritarian the merchant guild is with is pawns. A new pawn defying authority can't be handled just by kicking him out in this case. Others might think they could do the same and get an easy way out.
Vault Dweller said:A standard argument of religious folks. "If you can't understand that Jesus loves you, then I can't argue with your anymore!!!"
Disconnected said:(insert that idiotic picture here)
That's cute. You do realize there is no reliable evidence of historical existence of Jesus? Moreover, even if a dude named Jesus Christ once lived somewhere in Judea, there exist no accounts of his life that might be considered even remotely reliable. You might as well use examples from Star Wars to prove your point. "Most Imperials didn't feel guilt when Grand Moff Tarkin destroyed Alderaan, but a lot of them did!"Mareus said:Jesus is a moral authority and if you fail to comprehend that, then I really have nothing more to say on the matter.
Jedi_Learner said:
Mareus said:
Vault Dweller said:Not really.Azrael the cat said:All Mareus has done is ask a legitimate question, make a very legitimate criticism and a few fairly easy to implement suggestions about how the game could be improved.
Would you file "I should be able to stay in the vault and figure out how to fix the water chip instead of being forced to go and look for one" under constructive criticism?He criticised the game for not offering a choice in a situation where a choice would be good for roleplaying.