Hory
Erudite
- Joined
- Oct 1, 2003
- Messages
- 3,002
OK so why does the game look like a no-lights, textured mesh viewport from 3ds max?
Everything is so white and artifical, like playing Quake 2 in software mode.
As a person with some 3d modelling experience I can tell you that a few lights can make a world of difference.
It's not about graphics whoring, it's about doing simple changes for huge improvements.
So please do everyone a favor and bring this up with the 3D artists.
I don't know if you have day/night cycles or not (not that I like them), but you could replace "the world where daytime has no shadows" with an "almost at dusk" setting.
It would go well with the decadence setting (color-wise too - orange/brownish).
I see there are hanging lanterns in the game world, why not use them? Torque can probably handle them.
Without meaning any offense to the 3D devs, I have to say that right now the game looks very unprofessional. Not low-budget. What I mean is that it doesn't include some of the basic elements that 3D games should have.
Oh and the interface isn't very pleasant either (especially the color... and some antialiasing for the font would be an improvement too).
Hope my criticism was constructive. Looking forward to AoD.
Everything is so white and artifical, like playing Quake 2 in software mode.
As a person with some 3d modelling experience I can tell you that a few lights can make a world of difference.
It's not about graphics whoring, it's about doing simple changes for huge improvements.
So please do everyone a favor and bring this up with the 3D artists.
I don't know if you have day/night cycles or not (not that I like them), but you could replace "the world where daytime has no shadows" with an "almost at dusk" setting.
It would go well with the decadence setting (color-wise too - orange/brownish).
I see there are hanging lanterns in the game world, why not use them? Torque can probably handle them.
Without meaning any offense to the 3D devs, I have to say that right now the game looks very unprofessional. Not low-budget. What I mean is that it doesn't include some of the basic elements that 3D games should have.
Oh and the interface isn't very pleasant either (especially the color... and some antialiasing for the font would be an improvement too).
Hope my criticism was constructive. Looking forward to AoD.