Nick
Iron Tower Studio
Hey EvoG,
Our artist are using this technique (SkyLight+LightTracer) every day, but only for preview purposes.
We tried different options when we switched to 3D, including baked lightmaps stuff, but that increases texture size tenfold. Since AoD's primary distribution is download, we must keep the size down, even if that means having inferior graphics.
Multitexturing is not supported in TGE, so that's not an option either.
Of course, we can improve the visuals using baked lightmaps, but a much bigger download size will probably turn off more people than slightly prettier graphics would attract.
Our artist are using this technique (SkyLight+LightTracer) every day, but only for preview purposes.
We tried different options when we switched to 3D, including baked lightmaps stuff, but that increases texture size tenfold. Since AoD's primary distribution is download, we must keep the size down, even if that means having inferior graphics.
Multitexturing is not supported in TGE, so that's not an option either.
Of course, we can improve the visuals using baked lightmaps, but a much bigger download size will probably turn off more people than slightly prettier graphics would attract.