obediah
Erudite
- Joined
- Jan 31, 2005
- Messages
- 5,051
Vault Dweller said:Numerous/tedious and confusing are the same thing now?obediah said:Vault Dweller said:Where did I say confusing?Good luck justifying a complexity scale where 60 is perfect, but 120 is just too damn confusing.
Complex? Numerous? Tedious?
I was asking. You claim universal ammo a convenience because 120 options is too many to manage. Who can't manage that many? Developer? Gamers? And why can't they manage that many? confusion? complexity? tediousness? engine limitations?
Everything you think is crap is crap? Is that the new definition?It's a lot more palatable to the brain than shooting an arrow out of a crossbow. And of course, all of the possible restrictions must be crap because you thought of one that is crap?
That doesn't make a lick of sense. Just because limiting combinations of poison and metal doesn't make sense, doesn't mean limiting other combinations does make sense.
Games have nothing to do with realism, so if your brain can handle the fact that you can survive after being cleaved with a 2H axe, that you can easily carry 200 pounds of armor and weapons in your invisible backpack, that you don't need to sleep or eat, that you can master electronics in less than a day, than I'm sure your brain won't fall apart when presented with the universal ammo for bows and crossbows concept.
Oh - I forgot. Realism is a dirty word for you. What if we talk about some nebulous collection of qualities in a game world that draw parallels to the world we know or one we can imagine and heighten immersion and player investment by creating a sense of familiarity and encouraging the suspension of disbelief.
Why and how is it a good thing again?* Limit bow and/or crossbow to two types of ammunition
Because it maintains the convenience of 60 choices, while also providing additional differences between a crossbow and bow.
Why? Since you like realism so much, I'm sure you're aware that are hardening techniques for bronze, iron, steel, and a lot of other metals.* one or more metals do not hold the work of a master crafstman, or can not be hardened.
Aw, VD is pouting! Forgive me for not knowing that the arts of master crafting and hardening meteoric metal would be so integral to a world where you can shoot anything out of anything.
THAT makes sense?* certain metals are too heavy to construct a jagged head, or too soft to construct a piercing head.
As far as I know, YES. Do you think there is a reason that the military uses depleted uranium rather than pure gold to pierce armor?
Snark away, but these sorts of limitations is a much more interesting way of reducing the number of combinations than universal ammo. Maybe it's a little too inconvenient for your target audience though.
You didn't answer my question.Where did I say realism? Can't you feel like you totally put me in my place without making shit up?Yeah I know - the realism you embrace is absolutely necessary, and the realism you abstract is soul-crushing tedium. That's just the way it is - not at all subjective and absolutely no chance of triggering insights that force you to revise your criticisms of other developers.
Rather than getting bogged down in whether or not shooting a bolt out of a longbow has anything to do with realism....
I didn't make anything up, I just used a word that you went into a tizzy over rather than responding to my point.
Well, since you're having problems grasping obvious concepts:you can just skip to justifying how universal ammo in AoD is "removing unnecessary complexity", yet doing it in other games, or merging axes and hammers is "dumbing down". For the record, I'm going with they are the same thing and any difference is defined by the personal preferences of the observer.
Let me guess - you'll miscast each decision in a very objective light that shows the other two were definitely wrong, and yours is definitively right.
Merging hammers and axes into one Blunt category in Oblivion serves one purpose - reduces the number of skills because having too many skill is confusing and we want little Johny to master all skills and guilds.
Ah I see. They decided to remove what they saw as unnecessary complexity to make the game more convenient for the player! You believe the feature added enough to the game to justify the complexity.
Merging ALL ammo into one universal ammo in Deus Ex 2 eliminates ammo management completely, replacing it with the ammo bar. It REMOVES a gameplay element to make the game easier.
Ah I see. They decided to remove what they saw as unnecessary complexity to make the game more convenient for the player! You believe the feature added enough to the game to justify the complexity.
Merging arrows and bolts into universal ammo in AoD does NOT reduce skills and does NOT remove a gameplay element. You still have a shitload of different ammo to use/manage. It removes an unnecessary duplication of all ranged ammo.
Ah I see. You decided to remove what you see as unnecessary complexity to make the game more convenient for the player! You believe the feature failed to add enough to the game to justify the complexity.
Neither a crossbowman nor a bowman character will be affected by the universal ammo.
You can't loot or steal items from people? If I shoot some dude with a crossbow in the face with my last universal ammo and then find 10 universal ammos on his body then I've been affected. Maybe you don't feel that justified the different ammo types. Congratulations! as a developer, you get to make all sorts of subjective decisions.
Both characters will have all ammo options. That's the part and the key difference that you're so stubbornly refusing to grasp.
I did grasp that both bows and crossbows will use the universal ammo if that's what you're getting at.
If you need my help with anything else, let me know.
Will do, thanks!