Double Ogre
Scholar
- Joined
- Feb 4, 2009
- Messages
- 765
thesheeep said:Yeah, I can easily agree with that.
thesheeep said:Yeah, I can easily agree with that.
Haba said:Year after year, shitty dumbed down POS console port after another, RPGCodex's mind has... broken. Unable to appreciate anything anymore, it continues its torturous existence, fueled on hate and hate only.
Silellak said:The Ticktockman said:While obediah was a little bitch about it, I kind of liked his main point: if you're looking to minimize the number of different "ammo" types, please cut something else. I don't care what. Make some clever excuse why one of the metal types can't be used for projectiles, or get rid of one of the other modifiers. Then you can have arrows and bolts without having too many different ammo types to deal with.
Again, all I'm saying is that while it's a minor detail, it's one of those niggling details that could really bug a person playing the game. I personally would be happier to have arrows and bolts, but, say, no meteor ammo (or something else).
The End
I disagree. Combining arrows and bolts into a single ammo type has little-to-no effect on actual gameplay, while removing an entire type of ammo would have a much more significant effect, and the only trade-off for that loss of a gameplay element would be that "a few people would feel better."
So, you're suggesting to cut meaningful options to give room to meaningless options? Wouldn't you rather have a full range of ammo options than know that the game has both arrows and bolts? Visually they'd look the same in game anyway. I doubt that anyone can say "what a minute! this projectile you've just fired from your crossbow is clearly an arrow! what's going on here?". The icons show the heads, so you can't look at the icons and say whether it's a bolt or an arrow:The Ticktockman said:if you're looking to minimize the number of different "ammo" types, please cut something else. I don't care what.
Exactly. The mind boggles.Silellak said:Combining arrows and bolts into a single ammo type has little-to-no effect on actual gameplay, while removing an entire type of ammo would have a much more significant effect, and the only trade-off for that loss of a gameplay element would be that "a few people would feel better."
It's fun to custom-tailor your ammo and carry different ammo for different "game", carefully choosing the right ammo for every shot. Knowing that bows and crossbows use different ammo isn't as much fun in my book.The Ticktockman said:Like I said before, it's nowhere close to a deal-breaker, but it just feels like it could be handled in a more "realistic" way. Yes, things like HP and carrying weight are unrealistic, but those are examples of abstractions that are used to benefit gameplay and make it more enjoyable. Players like unrealistic things in their games when it makes them more fun to play...
That's where the abstract thing kicks in. You don't pull arrows out of a quiver. In fact, the game has no quiver slots. You equip a bow or a crossbow and draw the ammo directly from the inventory. The ammo icons look universal and won't affect your immersion. Right-clicking on the bow gives you access to all ammo options.Here's a thought exercise: Imagine pulling an arrow out of a quiver and placing it in your crossbow and then firing. If you're anything like me (and there's a fair chance you aren't), the mental image just doesn't compute. Now think about throwing a fireball from your bare hands. My mind can easily create a pretense for a ball of fire coming out of my hands and says "cool!".
thesheeep said:The thing is just that there have been arrows and bolts in every single RPG since... ever (at least all that I played and that had ammo).
So why exactly would Ctrl-C/Ctrl-V-ing the whole ammo list be bad?Vault Dweller said:So, you're suggesting to cut meaningful options to give room to meaningless options? Wouldn't you rather have a full range of ammo options than know that the game has both arrows and bolts? Visually they'd look the same in game anyway. I doubt that anyone can say "what a minute! this projectile you've just fired from your crossbow is clearly an arrow! what's going on here?". The icons show the heads, so you can't look at the icons and say whether it's a bolt or an arrow:The Ticktockman said:if you're looking to minimize the number of different "ammo" types, please cut something else. I don't care what.
Vault Dweller said:... 3 or 4 people think that it's a huge issue or something.
I doubt that saying "3-4 people" is blowing it out of proportion.The Ticktockman said:Vault Dweller said:... 3 or 4 people think that it's a huge issue or something.
Try not to blow it out of proportion...
And OgreOgre, but he has a huge issue with anything that involves AoD.... nobody has a "huge issue" except for obediah.
I see them as minor, which is how you described them as well (minor complaint). I understand your position and preference, but I still think it was the right decision.If you don't agree with those reasons...
What is this conclusion based on?mathboy said:If combine them to get from 120 to 60 items to click past in the inventory, there's something seriously wrong with your user interface.
We all? It looks like "we all" is 3-4 people, especially if we count Ogre, who always feels somewhat bothered by something AoD related.Seymour said:...seeing as we all feel somewhat bothered by it ...
We don't have any containers in the inventory. They were never planned. Adding them, the interface elements, the mechanics, etc would take some time. We don't mind tweaking things and adding what's necessary, but in this particular case it doesn't appear that we've made a horrible mistake by merging bolts and arrows into universal ammo and only several people are affected by this decision.Would making quivers and, uh, bolt-quivers be that much of a programming pain on the ass? Like a container ammo...
Vault Dweller said:And OgreOgre, but he has a huge issue with anything that involves AoD.
Do you have sexual fantasies about me, Vinnie?Vault Dweller said:especially if we count Ogre, who always feels somewhat bothered by something AoD related.
Jasede said:There's no real need for rational arguments here;
From either side.thesheeep said:Jasede said:There's no real need for rational arguments here;
And after four pages of thread, only few of those are apparent.
Stereotypical Villain said:"Andhairus was hit by a Dragon Dildo Bolt in the face and leg oh god itz heavan."