Whipporowill
Erudite
Awesome. I'll do some criticizing in a few moments - some text layout stuff that you might want to consider. Just want to read it through first.
They are more like optional professions.Llyranor said:"7 distinctive gameplay styles"? Classes?
Now: http://www.irontowerstudio.com/index.htmMajor_Blackhart said:When is the site coming up?
There are several themes. One is exploration of a post-apocalyptic world: crumbling towns, devastated areas, abandoned facilities, lost knowledge and purpose, powerful relics of another age, and a new society, no longer bound by the artificial rules of civilized worlds.
Another theme is exploration of the past. We've taken an important event in the past related to the present, and run it through a game of Broken Telephone, where details are changed and added as the story passes through many storytellers and generations. Now the player is given a chance - it's optional - to piece the original story together, by comparing different accounts and looking for earlier records, trying to separate the truth from the myth.
elwro said:PS. I like the font.
I guess that was the voice of the new generation. Dude! What's with all the text? Can't you like use some pictures or icons? Voice-over? Cartoons?Whipporowill said:*Skills - seriously, some kind of skill icons or screenshot would help to break off the monotony of a long page.
You can thank Section8 for using them smart words with obscure meanings (scroll down a bit)Whipporowill said:1. To conclude from evidence or premises.
2. To reason from circumstance; surmise: We can infer that his motive in publishing the diary was less than honorable.
3. To lead to as a consequence or conclusion: "Socrates argued that a statue inferred the existence of a sculptor" Academy.
4. To hint; imply.
I'd say #3 is what VD's aiming for.
Vault Dweller said:I guess that was the voice of the new generation. Dude! What's with all the text? Can't you like use some pictures or icons? Voice-over? Cartoons?Whipporowill said:*Skills - seriously, some kind of skill icons or screenshot would help to break off the monotony of a long page.
It has been. It was discussed here:Volourn said:Ok, I got one criticism...
When did the word 'the' enter to the tile? It makes it weaker and I much prefer AOD; not TAOD.
The Age of Decadence isn't as 'cool' as Age of Decadence. I'm talking the web page title; not neccesarily the game title has been changed.
Volourn said:When did the word 'the' enter to the tile? It makes it weaker and I much prefer AOD; not TAOD.