After almost 150 hrs put into this game, I do think it's fun and has a solid core but overall it is poorly designed and the balance patch can't come soon enough.
First, it feels rushed. Yeah it looks amazing, but the whole lobby/ranked systems feel halfway done with many non-sensical decisions. One example are the squares. Why are they visible? I keep getting insta-declines, even from pink squares, just because I have a red square. The combo challenges are lame and super easy.
As far as gameplay goes super dash is the scrubbiest mechanic to ever be put in a fg. Full screen tracking dash, that rotates you 180 degrees in a second, beats out most normals and randomly switches sides? Yeah 2h is a counter, but only on the ground, if you jump your opponent can easily come to you. Vanish being + on block is dumb. Let me just spend 1 bar, which is nothing in this game, to reset my pressure or teleport to you for free.
Every character plays the same. There is almost no variation in combos across the cast. Damage is also very standardized across the board and scaling too. Starting with a crouching medium is the best starter damage-wise for everyone. Which shouldn't be the case as a character like Cell has an insane crouching medium that will hit easier then a trash c.m. from Yamcha. Super meter builds very fast. Having it available for constant vanishes or specials at end of strings is a non-issue. 2h is a universal anti-air for everyone and it's very easy to anti air people with it, as it was designed to counter super dash, further homogenizing the cast. Characters all seem to play the same, some are just straight up superior versions of others.
Vegeta assist. I have no problem with strong assists, but this assist is the only one that is so good. It's like a mini hellzone grenade. It keeps them locked down, has a good angle, is easy to convert of and obscures vision with smoke. No other assist is even remotely close. Vegeta is also one of the only three characters with a dp... No wonder he's in every top team.
Auto combos are way too fast and for some reason have tracking... This is not an uncommon thing to happen in a game: I jump over an opponent who presses buttons. His character moves forward and I think I can punish him, but he instantly turns around and does the next hit in the string and hits me. Go into training an choose Bardock. Look at the distance he travels if you just spam l, and how fast he changes animations. It's terrible and promotes mashing. I have never seen so many people in a fg who mash light. Even on wakeup.
Anyway, it's still a fast and fun game but it just gets kind of stale. I was watching top 8 of a japanese tourney this morning and almost everyone was playing the same characters. Doing the same combos over and over again with all of them. It's not a problem for anyone to do 60-70% dmg combos. I also find it funny how all the saiyans are basically very easy to play and most of them are high or top tier. They also all seem to have a sliding crouching medium that has quite a bit of range and is fast. Then you look at the humans and they all have slow ones, that keep them almost in the same place. And then I remember an interview where the producer basically said ''of course we will take power levels into account'' and realize japs are retarded like that.