Tacticular Cancer: We'll have your balls

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Are there any HoMMs worth playing past the third one?

Discussion in 'Strategy Gaming' started by Haplo, Mar 17, 2017.

  1. Malakal Arcane

    Malakal
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    Honestly at a certain point all this III rehashing gets boring. The series could do with some fresh ideas.

    V felt like a clone of III with som extra abilities stacked on top. Either remake it with modern graphics or do something ne, if I wanted to play III I would play III.
     
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  2. Kalin Arcane

    Kalin
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    No.
     
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  3. Haplo Learned

    Haplo
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    :deadhorse:
    Nope.

    I mean sure, you may not like it. But saying it's like III with minor variation is just... wrong.
     
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  4. Malakal Arcane

    Malakal
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    I liked it. Because it was a clone. I mean check the units, most of them is the same with the same abilities.
     
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  5. Haplo Learned

    Haplo
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    Uh huh. No?

    Let's see, Dungeon?
    HoMM3:
    Troglodyte
    Harpy
    Beholder
    Medusa
    Minotaur
    Manticore
    Dragon

    Now HoMMV:
    Scout
    Blood Maiden
    Minotaur
    Dark Rider
    Hydra
    Shadow Witch
    Dragon

    Okay, so they share... 2 units: Minotaur and Dragon. Upgraded Mino Guards have Double Attack in V. Stats aren't the same. So how are these the same?

    Rampart/Sylvan shares 4 units. Inferno 3 units. Necropolis: basically 5. Haven/Castle: 5, but power is changed, especially for Griffins and Monks. Tower/Academy - okay, practically all, apart form the Naga/Rakshasa style change.
     
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  6. octavius Prestigious Gentleman Arcane

    octavius
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    After III the developers could only go wrong.
    Make a game that is too different to III and people will complain. Make a game that is too similar to III and people will complain.
     
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  7. Malakal Arcane

    Malakal
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    Haplo yes but Haven copied almost all units, same with necropolis and some other towns.
     
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  8. thesheeep Arcane

    thesheeep
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    Yup.
    I think the series is more or less in a dead end.

    Of course, you could still do a game that combines good ideas from previous titles, but... I think the past titles have shown that at least the IP owner has no interest in doing that properly.
    Best to let a series die at some point, I'd say.

    Then again, I'd be interested in a new Dark Messiah.
     
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  9. Maggot meme king

    Maggot
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    Codex 2016 - The Age of Grimoire
    [​IMG]
     
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  10. adrix89 Learned

    adrix89
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    HoMM 5 is still in active development with mods although I don't know what are the changes.
     
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  11. tindrli Arcane

    tindrli
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    4 and 5. Everything above is horseshit
     
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  12. Valky Educated

    Valky
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    No
     
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  13. ClaviculaZ Novice

    ClaviculaZ
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    Heroes V undeniably has the deepest gameplay and allows for the most strategical matches. I would go as far as to say that its gameplay is objectively the best out of the series. In my opinion, people dismiss it due to its art direction and horrible taste (with regard to characters, story, creatures etc.). I played V first and III later on and I was blown away by how "pure" the game feels, like lost childhood memories. Also, there's a certain touch of class in it, in comparison to which Heroes V to VII feel like a Skrillex-song interrupting a Mozart concerto. That difference in the general feeling of the game is the only reason which I can see why someone who likes H2/3 would not like H5.
     
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  14. Haplo Learned

    Haplo
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    Yes, I have admitted this. Some are more similar, some are less. In some cases there are HUGE gameplay differences. Gating for Inferno, Bloodrage for Orcs, hit&run combo tactics for Dungeon. Sylvan may play similar at the core, but the Ranger hero abilities opens many interesting options. In the end I guess Haven, Necropolis and Academy game play is the closest to III. Still some interesting differences such as personal unit artifacts for Academy.
     
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  15. Doma Savant

    Doma
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    HoMM II and III are the the obvious classics, but I really like a lot of what IV brought to the table.

    For instance, the fact that units can move on their own and the introduction of the caravan system. No longer do I need to hire 5-6 trash heroes to do a hero-chain from my main castle to the frontline and main hero.
    Also, in the same vein, No more "all units at Day 1 of week". Production is spread out, so that it no longer becomes the "attack on day 7 game".

    The fact that heroes can fight on the battlefield also brings an extra element into the game. I loved playing as the Barbarians and having a freaking beastly warrior just fuck shit up on his own.

    Oh and the soundtrack is fantastic, but that is also the case in II and III.

    Homm II was my first one so its hard to claim a favourite one, but damn I do like me some Homm IV.
     
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  16. Zboj Lamignat Arcane

    Zboj Lamignat
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    Meh. HotA (plus the HD mod) proves beyond any doubt that "more of the same" approach for the series definitely makes sense and you can still squeeze a lot content and improvements from it without changing the formula too much. And it's hand down best HoMM release since AB (so also better than SoD and HC addons for III).

    Regarding the question in op: the standalone TotE addon for V is worth playing, but it's definitely one of the most love/hate games I ever enjoyed, with some great (best in the series!) things and some horrible ones.

    I don't want to get dragged into another IV shitstorm, but imo despite some decent ideas it's simply a bad game.

    VI has one good change (removing randomness from hero development) and is just a festival of hurr and durr beyond that.

    I still did not play VII, but from what I gathered it's already been officialy abandoned in an unfinished state, so...
     
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  17. Jokzore Novice

    Jokzore
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    I know Im gonna catch a stone to the face for this but after its 27 patches and expansion I think VI is just fine. Im not a HOMM purist though, its just something i use to fill the void in between CRPG disasters.
     
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  18. thesheeep Arcane

    thesheeep
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    If it was a fully developed and polished game, it would be better than VI no doubt.
    But yeah, that thing was a stillborn. Nothing of value to see here.
     
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  19. Haplo Learned

    Haplo
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    I was discouraged by the huge hp bloat of units in VI. The art direction went a bit over the top as well. On a side note, it's sad the devs imported assets from this entry, worst graphically, into MMX. Well, at least we got a proper, tactical, turn based MMX, which is more then I could have hoped.

    I was also put off by the unfinished state of VII.
     
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