Duraframe300
Arcane
- Joined
- Dec 21, 2010
- Messages
- 6,395
Yeah, so it'll be just like WoT. Bah.
I'm not sure WOT does that IIRC.
Yeah, so it'll be just like WoT. Bah.
These design nuances sound like they’re in line with your desire to recreate these tanks as realistically as possible. How do these latent stats fit into that mold?
Yeah, so, like I mentioned before about taking damage, the damage you receive is filtered through not only those ten stats you see, but about 40 or 42 stats total. It takes into consideration the architecture of the tank. If you can damage their treads, for example, you can prevent them from moving. If you can get behind someone, you can shoot a round right into the vent in the front and totally mess up the gears and such inside.
Yeah, so it'll be just like WoT. Bah.
I'm not sure WOT does that IIRC.
Yeah, so it'll be just like WoT. Bah.
I'm not sure WOT does that IIRC.
Wot has a combination of critical damage and HP. The crits mostly for crippling, rather than doing more HP damage, although if you get an engine fire or your magazine gets hit it's rather bad. The criticals are based on hit location.
Yeah, but the explained thing is the opposite (Hit doing next to no structural/HP damage if it hits something unessecary)/different. The whole damage scenario sounds a lot more complex than how WOT does it especially with that last quote.
Yeah, but the explained thing is the opposite (Hit doing next to no structural/HP damage if it hits something unessecary)/different. The whole damage scenario sounds a lot more complex than how WOT does it especially with that last quote.
WoT has the same thing, it isn't any different.
this is simply not right what you pretend my.com is the dev, a company of mail ru. sorry, i know that switzerland has problems with free speach, but germans don t have. so.. release your game and don t start to lie like WG.. that would be bad marketing, ok ? gruezi
“FORBID WORLD OF TANKS!
I worked there for almost a year. The developers are specifically chosen to be gays. This project is sponsored by the West. When they told me I had to go on a date with the department head (male), I had to quit.
It’s about 80% gays. Our department had less, but the rest have tons. Why do they pick out gays? It is simple. Their hate of normal family life gives them additional stimulation to work. They also use “25th frame” subliminal messaging and subconscious zombifying. The main goal of this game is to drag the male population of this country into the web of addition, and destroy the family as a part of society. Also it gives massive profits from addicted gamers.
I know of suicides because of this game, mostly teenagers. The company knows this and spends massive amounts of money to hide it. I would advise unhappy wives to write to the Belorussian KGB with the goal of forbidding the game on the territory of the CIS.”
RedFox said:Inane_Dork said:Of course I have loads of questions, but I'll try to stick with ones you can publicly answer.
If you can find the time to answer, that'd be awesome. Either way, thanks for your time.
- You showed the game at GDC this year. Did you get any interesting or useful feedback from the media?
- When do you expect you'll have another larger reveal?
- Without saying why, which game system (e.g., vision/spotting) are you most excited about right now?
- What are the top 3 selling points of the game?
- Can you talk about Obsidian's approach to balance and historicity? It's nice when they coincide, but what about when they don't?
- Is a goal with AW to make it approachable for non-enthusiasts of tanks?
- If your competition is any indication, you will have tankers of all skill levels. Is the plan to have different things all of them will find interesting and fun?
- The press we interacted with at GDC were fun to talk to. While I had expected the Co-Op side of AW to garner attention, I'll admit I was surprised at how genuinely excited the press were about that aspect.
- There's a few videos being worked on right now but I don't have ETAs for their completion dates on me.
- I'm most excited about the armor mechanics, especially in terms of add-on armor and what it means for gameplay choices.
- Top 3 selling points? Hm... well, I've never been very good at marketing, but for me, I would say: it's going to be fun to play, it's going to look good, and it's going to showcase some really awesome modern armored vehicles.
- For me, the key to balance verses historical accuracy is that when it comes to hard stats, like projectile velocity and caliber, armor thickness, size of the vehicle, power to weight ratios, etc., we need to be as accurate as we possibly can. Balancing can be focused on areas that don't really come out of a technical manual, like how much damage a shell does to a target and other aspects that have to be quantified in terms of game mechanics.
- We want the game to be approachable without dumbing things down. We feel one way to handle this is to be informative to players about what the stats of their vehicles are and what the game mechanics are. We aim to communicate this information through a clear user interface and good feedback for players. The mechanics themselves can be complex as long as they're presented and explained in a way that is approachable. AW should be approachable for players who enjoy team-based strategic PVP as well as players who just like blowing things up with cannons (that's what Co-Op is for ). Being a tank enthusiast should just make it even better.
- We want the game to be fun for players of all skill ranges. We feel part of meeting this goal will be to provide Co-Op content aimed at players who enjoy the chance to collect and control armored vehicles but who might not find the intensity of PVP to be to their liking.
RedFox said:There will not be Premium Ammo. There will be a range of ammo available for each vehicle based on the time period of the vehicle and the ammunition its cannons actually fired. Different shells will cost different amounts of credits while offering different advantages and disadvantages.KingRooster said:Thanks for all the info!
Will there be something like "Premium Ammo"? (please tell me there won't, it is one of the worst things about that "other tank game")
Edit: ...oh, and if possible please tell us a little more about the game modes and different roles for various classes of vehicles