Duraframe300
Arcane
- Joined
- Dec 21, 2010
- Messages
- 6,395
Anthony Davis As alwaus
Anthony Davis As alwaus
Anthony Davis As alwaus
So just to be clear, a lot of the stuff he says is missing is more accurately stated as "turned off". He played a "non-progression" version of the build where everything, dealers, upgrades, currency, etc - was all turned off.
He is right, the levels do look amazing. The urban level he mentioned is newer, and still has iterations to go. The good thing, is that Crytek has a lot of automatic scaling implemented for details and levels of visual fidelity. You can turn the game down to medium and it will still look stellar. For example, on max settings the level might have 4 million vegetation objects loaded - whereas on medium it might be half that or even less.
I can't talk about it - but he is correct, we are currently throwing around some ideas for refactoring the artillery plays and the options other players have to deal with it.
His Cons are also accurate. We are currently iterating over our server arbitrated movement system - I don't know what version of the build he is playing but it has to be at least 6 weeks old. Anyway, when we initially turned on server arbitrated movement, there was a lot of lag and popping. We have since refactored the system and seen a LOT of improvements. We still have a lot more work to do of course, that's the nature of a game like this, you never stop working and improving it.
Part of the technical challenge - is that our auto-cannon weapons are much more like a real auto-cannon, in that I can just lean on the button for 200 rounds. Each round of course is modeled and networked - so on a game with 15 AFVs vs. 15 AFvs (worst case scenario), you can have (potentially) thousands of RMI calls per frame, even when batched. This is something that WoT didn't really have to deal with because of their era, and in the edge case vehicles (like the premium combat car) they can fudge it. Anyway - we got a great networking and gameplay team and they are handling it.
Anyway, I'm super happy some people are starting to see the game!
And the War Thunder servers seem to ignore 4/5 hits if you keep firing without pausing. I've noticed it in ground vehicles and people are saying it also happens in air combat.
Now that the cat is out of the bag, I can't say I'm terribly excited by AW any more.
- Everyone always knows when they are spotted and when they are being targeted
- Artillery is the same shit as WoT
- Hitpoints, just like WoT
- Little skill involved in hitting and penetrating tanks
- Same clusterfuck of random matches as WoT and WTGF (no cohesion, no co-ordination)
Frankly the concept of zero-armour tanks with hitpoints doesn't really resonate with me. I can see the point from gameplay balance perspective, but it just ruins the whole ideal of "tanks tanking it out". I mean, if you shoot an armoured Lada Niva with a 100+ mm gun...
So what you're saying is that we should wait with judging the game until you come through with invites so we can try it ourselves? Sounds reasonable.
BTW I'm hoping you're making some kind of pre-game lobby where you can pick your vehicle. It would remove a lot of frustration from begin stuck with wrong tank on wrong map, or something stupid like all arty team on city map.
I filled out arty survey. I don't think removing artillery from the field and replacing it with of site barrages is actually good idea. Sure it will work well enough but it's easy way out. What it will also remove is ability to sneak up on arty and murder the crap out of these bastards. Seriously scouts would lose a lot of their purpose. I think somewhat in-between system could work well. Normally arty will fire short area targeted barrages but will have ability to do single aimed shots at targets actively lighted up by scouts. You know kind of make it more of a team effort.
I don't know what you mean here. We haven't announced anything about how we will do matchmaking - and this is just random people playing a random PVP map. They aren't platooning yet nor are they in battalions. Are you complaining because the people don't seem to be organized? Please clarify what this complaint is about.