I'm disappointed that the contract work isn't RPG related, but how can any of you fault Obsidian?
I'm going to make an assumption throughout this post, and that is:
they had to take this work to avoid more workforce reductions. Why do I think that?
Because they are making a shitty F2P tank game. There is an element of faith in this, I don't have any proof (maybe someone who's a better OE stalker does), but based on their self-professed core talents and desire to make certain types of games, I don't believe they cherry-picked this project out of anything other than necessity.
But why is everyone outraged? Would you prefer they fire people? Are the people they hire of so poor quality that churning through fire-hire-fire-hire cycles could be a
good thing for the company? I view this is a way to pay the bills. Crucially, they haven't stopped developing RPGs. If all of their announced projects where shit (i.e. not PoE), I would be concerned. But that isn't the case. This allows them to continue operating without labor force reductions, and hopefully be more selective about future projects.
There are also some upsides to this work. The people who work on this project are going to gain experience in the engine tech, scripting and all the different skill sets that will need to be developed to successfully implement WoT. Sure, tank balancing and F2P monetizing philosophies aren't something any of us want in future OE games; but the scripting, problem solving, engine familiarity etc continue after the contract is over. This project will level-up some of their novice devs / coders / artists to be more competent. Also, they must have submitted a budget to the Russians which included personnel and timeline estimates. If they're smart, they over-budgeted both for time and people. As some people finish their obligations on WoT, or experience prolonged down-time, they will be able to contribute to other (hopefully) RPG projects while still being paid by the WoT contract. And they don't have to fire people.
I think one of the biggest problems is that of perception. Other than PoE, they don't have anything announced (right?). If we see more OE RPGs announced in 2014, we know that this let them keep their workers and continue to pitch projects
we care about. If PoE ships and they don't have another RPG project announced, then all the
shit is warranted, but right now what we're seeing is just ruthless pragmatism. Sure, I wish they could develop The Wire RPG, AP2, their Aliens game and an isometric Fallout. But they aren't independently wealthy and haven't been hired to make those things.
Lets see what happens.
Oh, and lol @ tanks.