Name
Cipher
Judging from the activity of that official forums I gotta say that these tank games have a far wider audience than those half-measured 3A RPGs Obsidian traditionally work on. Which feels weird.
Wow they actually seem to be passionate about this game.
This could prove interesting in that it's Obsidian's first game where the actual gameplay is absolutely the 100% determiner of the final game quality, with no excuses for anything else.
Wow they actually seem to be passionate about this game.
It's Obsidian.
They would be passionate about a Barbie RPG.
Barbie RPG.
Wow they actually seem to be passionate about this game.
It's Obsidian.
They would be passionate about a Barbie RPG.
Don't fucking give them any ideas Jesus.
It's Obsidian.
They would be passionate about a Barbie RPG.
Don't fucking give them any ideas Jesus.
Just reading people's passion and ideas is productive on my end. Having worked so long and hard on a title so secret, and one that is a step away from Obsidian's expected background, seeing people so excited and curious makes it more fulfilling than you know.
The crew system is getting plenty of love. I think people will be pleasantly surprised with the iteration we chose. Which is a fancy way of saying, 'more information will be forthcoming!'
Base Stingray didn't see the most commercial success in the world, but at least it did better than the original OF-40... On the plus side both had components utilized in other vehicles. Palmaria's chassis is from the OF-40, and the Stingray's turret was used on other AFVs, for example. I love light tanks, myself.
It's Obsidian.
They would be passionate about a Barbie RPG.
Don't fucking give them any ideas Jesus.
I very much would like a Barbie RPG that I could play "ironically" while inwardly enjoying every minute of it.
World of Tanks is as arcade as it gets, and so will this be. Actual realistic tank combat on the modern battlefield is no fun at all, so there won't be ATGMs or AT-mines or drones or attack choppers or ground support planes. I'm guessing that there won't be much of a performance difference between NATO and Soviet tanks, either. AFAIK, WoT "balanced" Allied/Axis/Soviet tanks. Shit shit shit.I wonder how they will handle ATGMs in this, and what level of simulation they will adopt.
but will the tanks have stats and level up?
The only way I'm going to play this game if it has lots of good PVE content.PVE mode DOES have storytelling. PVE in general sounds interesting if they can pull it off.
Edit: Aidan also seems to work on both games.
“We want the PvE mode to be a completely valid way of playing the game,” Obsidian designer Aidan Karabaich said. “It’s not like, oh, well, you play this first, and then you graduate to PvP. If you want to only play PvE, our goal is to have that be a very satisfying experience with full progression available in it.”