Tacticular Cancer: We'll have your balls

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Decline Auction House Online: The Game (Diablo 3) is a MASSIVE decline

Discussion in 'Computer RPG Discussion' started by MetalCraze, Apr 21, 2012.

  1. attackfighter Arbiter

    attackfighter
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    Whoever wrote that is probably insane and therefore not worth listening to.

    Edit: here he proves that he is a retard. First he uses SC2 and not SC1 as an example, which shows that he's some kind of WoW faggot. Secondly SC2 and SC1 are both all about memorization. The way you get good at SC is playing a ton of games until you're so familiar with it that you can play in your sleep. It should be noted that SC pro gamer are all people with great mechanical ability, rather than intellectual ability. You get great mechanics by memorizing shit.

    Also:

    And then he goes on to call himself a hardcore player. Bet he didn't even touch multiplayer.
  2. Whisper Learned

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    I've read it actually.

    Its made big and with plenty smart words to make it convincing. Same as science journals sometimes write reviews which (if you have certain knowledge in certain field of science is total goo, but to uninformed public with average IQ - it looks like author has a point, though they probably forget what was first sentence about when reading second one and cant retell in their own words what they've just read. Aka they've read text but didnt understand what was it about. Though still being convinced that "he has a point" because text is big and with smart words.

    TL&DR he writes about "customization". But only example of it he shows - is that you can change stats and make "choices" only via equip (aka items and gems).

    This guy is main source of local lolworthy comments such as runes "totally" changing skills, etc. Because if your magic missile do 20% more dmg, its totally new skill and alter it in awesome way.
  3. raw Cipher

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    i agree with you whisper
  4. Pika-Cthulhu Scholar

    Pika-Cthulhu
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    That reduced cooldown/dmg boost/duration reminds me of the synergy system that they introduced to D2 with patch 1.10? Put X points in spell C and suddenly skill F,N and L have some kind of bonus to it or something, had stopped playing long before that, would only give it a poke randomly. But at least with snyergy you had the option of spending points into potentially situational skills to use. Slow missiles worked wonders on MSLEB's, creating a carpet of death for the melee guys while you hit strafe and put your best trollface on.
  5. Semper Learned

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    in my book a build is a character in it's finished state. buidling up that character is character development and has nothing to do with the term "build", it's just the path to fork out the way. the same goes with respec. you can't just simply deny the fact that a build ain't a build because you can swap the skills and change them. i don't get all that butt hurt against a single word... OMG, cod has builds. cod is an arpg. tH3 w0rLd w!LL eNd riGhT n0w!!11!bohooo.

    [IMG]

    so that ain't a drastically changed skill?! come on, mr iq above average -.-
  6. Syril Scholar

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    ITT: My diablo is better than yours.
  7. attackfighter Arbiter

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    You can call it whatever you want but it's still shit.
  8. Semper Learned

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    and a fact is a fact, no matter how often you call it shit.
  9. Whisper Learned

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    Increasing maximum Discipline by 10 for 5 seconds for sure drastically change this skill.
  10. thexspr Educated

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    3 are % increase, 1 is bonus atop same effect and only 1 actually changes skill.
  11. Semper Learned

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    yeah, selecting the rune with a minimal effect. you are so clever, momma is proud of you... swapping discipline for hatred as an example would destroy your argument, he?
  12. Whisper Learned

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    I bolded text that you've missed in my post.


    _Most of runes_, bro.
  13. Average Manatee Prophet

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    Anyone writing 10k words on how a game they haven't even played is better than another game is either a Blizzard-paid shill or terminally retarded.
    Spockrock Brofists this.
  14. Semper Learned

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    thx, but i am not your bro. k, then only some runes drastically change the skill. it's still better than d2's later added synergy system. btw your point was this:
  15. Whisper Learned

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    You cant choose which stats to increase, in Diablo 2 you could.
    You cant choose which path of skills to focus, you get every and each skill. Which you can all use, changing them in second (and being clone of another character always, who will have always same skills at that level).
    Runes are also given to you, you dont choose them or earn them, just game gives them to you in fixed manner.


    And about hype with runes, most of them just add bonuses (to damage or duration or cooldown or mana cost), this doesnt change skill drastically.
    Also you can choose them since you get them all and each of them (even if you dont want some rune).
    I think forcing character to "acquire" some knowledge or skills that they dont want - is bad design. I play fire mage, i dont want cold spells to be given to me. They are just cluttering my spell selection. Why the fuck you are forced to get them anyway?

    My question:
    Would it change game for worse if you could choose which skills to get and which to not?
    Freedom of choice, anyone.
  16. Semper Learned

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    you already said this a thousand times. diablo was and ever will be a simple arpg. what's your problem again?
  17. Black Prophet

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    Fallout 3 sucks.
    Hellraiser and Grunker Brofist this.
  18. Whisper Learned

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    Decreasing amount of choice - further dumbing game down for casuals.

    p.s.

    I will try to explain.

    I am playing now Avernum. I've made some mistakes in building my fighter from start and then later in skill selection - so game is harder for me. But this is consequence of my choice. I dont want magic button to respec into awesome character, since this would make my initial starting choice meaningless.

    Why plan and think over options if you can change them in second? D3 removes thinking about choices you make. Why would you if you can correct one you made in next second?

    If you choice do not have any consequence (bad or good) - this choice have no weight. There are 0 consequences in new D3. Choices in character build are meaningless.


    TL&DR: I want choices in character development in D3. Choices come with consequences. If you dont have consequences for choice - choice have no weight.
  19. Semper Learned

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    it's a hack'n slash. those are made for casuals...

    ps: you don't have to explain what you already said a thousand times.
  20. Whisper Learned

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    It doesnt mean it should be more and more dumb, i mean casual friendly, easily accessible, you name it.

    D2 wasnt that dumb as D3.
  21. Semper Learned

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    for sure it was this dumb and simple, BUT there was an option to make it even dumber. you could pump all your points into energy and play your totally fun and unique char with awesome majestic c&c... look, ima baba with lots of manna manna now bow down, great evil. ima bare knuckel champ!!1
  22. Captain Shrek Dumbfuck! Patron

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    So a game has to be smart enough to accommodate all the retards who could not play it in the first place, right? I think you understand D3 target audience better than you think.
  23. abija Learned

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    The only problem is you compare it with some imaginary D2 that had amazing skill choices and depth. Look at http://diablo.wikia.com/wiki/Bow_and_Crossbow_Skills, with the exception of strafe everything there is basically a rune effect. Yet apparently building a new char just to maximize one of those skills was oh so much fun.
    Even funnier is how everyone agrees Diablo games are just for simple dumb fun yet some argue it's better for such a game to have "builds" based around using only a couple of skills and require hundreds of hours of play to develop. Screw jumping in game to use a variety of skills for 30 mins while blasting dumb monsters, better grind for 6 hours for that hammerdin that's gonna be oh so much fun when the build is done.
  24. Semper Learned

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    we're talking about diablo and not an abstract topic about game design.
    there was never a time in the whole series where the development of your character was complex. you've had to be really dumb to make wrong choices. in case of diablo i spent my points blindly and was bored to click through this shit. that has nothing to with the amount of time i played but because it was that simple. now this is gone and i am totally fine with that. so you don't like? who the fuck cares?!

    that doesn't mean that i support dumb systems. in fact i hate it when a complex rule system is watered down for accessibility and a bigger audience.
  25. Captain Shrek Dumbfuck! Patron

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    That is the point. If it was not useful (lets not call all this "Complex") earlier they should have made it useful and not remove it. But I tire of this argument. it has been made several times already in the same thread.

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