Tacticular Cancer: We'll have your balls

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Decline Auction House Online: The Game (Diablo 3) is a MASSIVE decline

Discussion in 'Mainstream AAA+ RPG Discussion' started by MetalCraze, Apr 21, 2012.

  1. Jaesun Fabulous Moderator Patron

    Jaesun
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    I never liked D2. I never even finished it (and I own it). And I;m not into multiplayer either. I still like and play the first Diablo. It's pure basic simple fun.

    I will more than likely pass on this as well. Seems moar like DiWOWblo.
  2. herostratus Liturgist

    herostratus
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    Yeah and they started declining when someone started to care about a diablo game. Just fucking stop it you goddamn decliner.
  3. The Public Enemy Educated

    The Public Enemy
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    How did this generate 6 pages already? You faggots really enjoy playing by the local runt's rules, don't you?

    Anyway, I kind of agree with him, not because of his points - if anything, D3 might be a gameplay incline over D2, because it'll be more than just a single-skill spam - but because I can't get excited about it. I don't understand the hype surrounding the game at all, which is mostly just generated by bandwagon mentality. You have to give points to the Codex for getting over that.

    This game will do nothing new at all, it looks entirely like a soulless item grind. The worst thing to me is simply the classes. None of them look interesting, except the ol' Barb I suppose. I mean, Witch Doctor? What does tribal imagery has to do with a christian gothic atmosphere? Yeah, I'm racist. I'm also a homophobe apparently, because the Wiz and the DH look like faggots. I'm sure you gents enjoy those worldly attributes, so there you go. And the monk? Okay, but where's my damn paladin? I'm sure a lot of people think these things I've said too
  4. Morgoth Arcane

    Morgoth
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    Why the fuck do people even care when I make some random remark?

    Lacking soul? No, no... You can shit on Diablo 3 and critisize other aspects all you want, but lack of soul is not it's problem. The Diablo atmo is there, that is it feels like an addiction engine. Normally I get bored by banal shit click-fests within minutes, but D3 actually makes you want to play more the deeper you get into it. Unlike Torchlight, which I played ~30 min, then quit, for good.

    Mission accomplished Blizzard.
  5. DakaSha Cipher

    DakaSha
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    Actually I call it the first in the series... If you can't grasp why that is relevant I can't help you.

    But I'll humor you anyways: Yes. It was incredibly simplistic and it is overrated as far as "RPG"'s go.
    However tt was incredibly atmospheric and most of all something NEW.
    Diablo 3 isn't any of that and just shits on the things that made Diablo 2 a decent game ("For-what-it-is" TM)


    lolololoooooooooooolololol

    looooooooolololloolololololol
    Spockrock Brofists this.
  6. Cynic Arbiter

    Cynic
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    Honestly how can this game even be considered part of the "decline" or "incline" it's not even a fucking RPG it's a goddamn action game / treasure hunt simulator. It's not some deep, epic journey with C&C it's a mindless, materialistically driven adventure in the world of OCD.

    Stop being fucking retarded and pretending it should be something else. It's a fucking point and click action game. With bit better AI/harder difficulty, it's definitely going to be fun with some friends...

    Or is the point really that you don't have any friends to play with? Is that why you are sad?
    Gold, sser, fizzelopeguss and 1 other person Brofist this.
  7. Syril Scholar

    Syril
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    I'm a mature person and will not get dragged down into an tit for tat emotional engagement on codex :rpgcodex:
  8. Teepo Learned

    Teepo
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    Hopefully it won't be as short as the Starcraft 2 campaign.
  9. FeelTheRads Arcane Patron

    FeelTheRads
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    Que? I was honestly asking you what you found so good about it, because I haven't found anything and I doubt I'm gonna back in.
    Did I sound too aggressive perhaps? I usually go "U R RETARDED" when I'm aggressive.
  10. bonescraper Arbiter

    bonescraper
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    [IMG][IMG][IMG][IMG]

    Wrong forums, pal?
    Dexter, Hellraiser, Churrasco and 5 others Brofist this.
  11. Morgoth Arcane

    Morgoth
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    If the Codex whines about it endlessly, you know the game does something right.
  12. Teepo Learned

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    Oh yeah that "Sometimes less is more and fixing = removing, didn't you think of that ever ?" quote was priceless.

    Throwing out cliches like they are candies. Some times less = more and 2 birds in a bush are worth 1 in the hand. And another thing: some times shallower = deeper you ever consider that you stupid subhuman communist primate FUCK?!

    Just food for thought: cliches are meaningless unless you actually try to explain what you're saying. How is less more? Less = less.
    CSM, Spockrock and attackfighter Brofist this.
  13. fizzelopeguss Arcane

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    Megatons were dropped, faggots blasted to ashes and dust.
    anus_pounder and Cynic Brofist this.
  14. hoverdog dog that is hovering

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    Spockrock Brofists this.
  15. Cowboy Moment Cipher Patron

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    You're saying this as if only complex games can be dumbed down. Ubisoft managed to dumb down Prince of Persia, a platformer with a combat minigame. If it's not an interactive movie yet, there's always a way to make it easier and simpler. If it's still fun for you, great, but don't act like it hasn't happened.

    Or is the point really that you're just butthurt about the Codex criticizing Blizzard? You know there's a ton of butthurt involved when Codexers start making these gamefaq-like "why so much hate?" posts.
    Hellraiser and bonescraper Brofist this.
  16. Revenant Savant

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    I see you are not familiar with roguelikes. If roguelikes are considered RPGs, Diablo is also a RPG.

    About the lack of the skill tree, I think maybe people rage too quickly. Don't skill runes function exactly as points sunk in the skill tree, albeit with even more customization options? The only thing that's missing in the new system is the 1 point prerequisites in the old skill tree, which were not a splendid design decission to begin with. And one will no longer have to "offer red need yellow" to get a skill reset, which is an incline in convenience.

    The lack of attributes is a major decline, though. Using the "build via items" argument can bring you to a conclusion that every FPS has stats, because a better weapon does more damage.

    Also, Syril is a retard.
    Hellraiser Brofists this.
  17. buzz Educated

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    RPG Codex: Paying respects to the classics like Diablo 2 and Fable:TLC for over a decade.
    :salute::salute::hero::salute::salute:

    :confused:
  18. raw Cipher

    raw
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    :lol:

    i see it as codex duty to mark the decline. that even games like diablo can still decline is testament to the neccessity of this topic.
    CSM, anus_pounder, sah and 2 others Brofist this.
  19. Cynic Arbiter

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    I gives a fuck about Blizzard, I haven't played a game of theirs since Black Thorne which, while I thought was cool, is not really what they do now.

    I never played a roguelike and wouldn't consider them rpgs at all, aren't they just survival games with stat progression or something?

    Is this really dumbed down? What deep mechanic did they remove? Choosing which stats to upgrade? Who gives a fuck in a game where you only care about 2 or 3 anyway? ID scrolls? Again, in a game which is ENTIRELY about getting new loot every microsecond, anyone wishing for ID scrolls is just a retard.

    Skill trees I can understand, but it seems like the rune system does have a good amount of customization potential about it.

    What really would have been good would have been if you can somehow get incredibly rare items that add further to the rune type system, like you got a rare spear for the witch doctor that turned the grope hands into flaming hands of hell death or something, and this effect was slightly different for each rune. Perhaps you could only equip one such item at a time. This would make the customization much deeper but would obviously have required a lot more work.
  20. MetalCraze Dumbfuck! Dumbfuck!

    MetalCraze
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    Nah - he has Wasteland cover as his avatar - that must mean he is very oldschool and hardcore gamer.
    attackfighter Brofists this.
  21. evdk comrade troglodyte Patron

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    Or that he's one of the retards spamming inXile forums with request for ingame romances.
    Spockrock Brofists this.
  22. Syril Scholar

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    Skyway wanted to stir shit and shit stirred he did. Too bad this thread won't reach 20 pages or will it.
  23. Nostradumbass Scholar

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    best post itt.


    tru.dat
  24. sser Arbiter

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    Less actually is better in this case. I mean, I didn't like Diablo 2 so maybe I'm jaded, but D2's stat system and skill system were both absolutely horrible and to consider either of them to be some gameplay design worth crying over is retarded. Could they have just improved those two things? Sure. But just between those two games the sequel already has a better system. There are more abilities to use and they actually have -- gasp -- real use! I mean, with a level 10 Monk I was constantly using all four of my abilities in combat. In D2 I could play the entire goddam game using one or two skills; that's not good game design. I can already tell D3's gameplay mechanics focus on what the game is made for: the combat. That's what it is. A hack and slash, beat 'em up with interesting abilities to use. And I think, judging by the rune system (and if you use the "Elective" way of doing things), the cross-sectioning of abilities is already ten times more interesting than D2. There are going to be so many more viable 'builds' in this game than in D2 and if you want a game where you beat shit up, then what's the problem?
  25. sgc_meltdown Magister

    sgc_meltdown
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    Diablo 3 is a specialist skinner box built around getting loot. With the no permanent character changes stuff you'll get many players having one of each class, and different equipment needs for each one at any one time. Add that all up into the player's things to grind for list. Now when they change their builds, they'll need to get different loot to perfect those. Or just to experiment. Or shit, just for looks or exclusivity alone. You know what mmo player motivations are like.

    All the changes have been made to reduce the chance of player frustration with the game and to facilitate their continued grinding. I hear the ones talking about needing to be able to take their own path with characters: But character stat and skill choices aren't random drops, contemplating them doesn't encourage the kind of play duration the designers want here. You're supposed to be out in play, living action-mmo : the forevering. Optimisation quest.
    Now online, so they can tweak the loot itself, thereby making sure individual demand for more numbers stay active, making sure that they stay in Diablo 3 magic slot machine land.

    The last factor standing in the way of this continuous system is the absence of instant gratification, not present in Diablo 2. And that's why the auction house was created. When the attention span or projected timesink becomes too much, instead of quitting now you have the alternative: Loot ebay. It might even become the game in itself for many, buying not to use, but to sell again. For other players, this additional connection validates even time spent getting suboptimal loot, because now you can sell them for that guaranteed chance of better loot. The black market is now next to the casino.

    diablo 3: hack and slash las vegas
    Cynic, Hellraiser and Cowboy Moment Brofist this.

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