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Auction House Online: The Game (Diablo 3) is a MASSIVE decline

Cynic

Arcane
Joined
Feb 22, 2011
Messages
1,850
Honestly how can this game even be considered part of the "decline" or "incline" it's not even a fucking RPG it's a goddamn action game / treasure hunt simulator. It's not some deep, epic journey with C&C it's a mindless, materialistically driven adventure in the world of OCD.

Stop being fucking retarded and pretending it should be something else. It's a fucking point and click action game. With bit better AI/harder difficulty, it's definitely going to be fun with some friends...

Or is the point really that you don't have any friends to play with? Is that why you are sad?
 

Syril

Liturgist
Queued
Joined
Nov 1, 2011
Messages
1,385
I'm a mature person and will not get dragged down into an tit for tat emotional engagement on codex :rpgcodex:
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Why the fuck do people even care when I make some random remark?

Que? I was honestly asking you what you found so good about it, because I haven't found anything and I doubt I'm gonna back in.
Did I sound too aggressive perhaps? I usually go "U R RETARDED" when I'm aggressive.
 

bonescraper

Guest
Sometimes less is more and fixing = removing, didn't you think of that ever ?

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Wrong forums, pal?
 

Teepo

Scholar
Joined
Jun 24, 2011
Messages
892
Oh yeah that "Sometimes less is more and fixing = removing, didn't you think of that ever ?" quote was priceless.

Throwing out cliches like they are candies. Some times less = more and 2 birds in a bush are worth 1 in the hand. And another thing: some times shallower = deeper you ever consider that you stupid subhuman communist primate FUCK?!

Just food for thought: cliches are meaningless unless you actually try to explain what you're saying. How is less more? Less = less.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
848
Location
Equality Street.
Honestly how can this game even be considered part of the "decline" or "incline" it's not even a fucking RPG it's a goddamn action game / treasure hunt simulator. It's not some deep, epic journey with C&C it's a mindless, materialistically driven adventure in the world of OCD.

Stop being fucking retarded and pretending it should be something else. It's a fucking point and click action game. With bit better AI/harder difficulty, it's definitely going to be fun with some friends...

Or is the point really that you don't have any friends to play with? Is that why you are sad?

Megatons were dropped, faggots blasted to ashes and dust.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
Honestly how can this game even be considered part of the "decline" or "incline" it's not even a fucking RPG it's a goddamn action game / treasure hunt simulator. It's not some deep, epic journey with C&C it's a mindless, materialistically driven adventure in the world of OCD.

Stop being fucking retarded and pretending it should be something else. It's a fucking point and click action game. With bit better AI/harder difficulty, it's definitely going to be fun with some friends...

Or is the point really that you don't have any friends to play with? Is that why you are sad?

You're saying this as if only complex games can be dumbed down. Ubisoft managed to dumb down Prince of Persia, a platformer with a combat minigame. If it's not an interactive movie yet, there's always a way to make it easier and simpler. If it's still fun for you, great, but don't act like it hasn't happened.

Or is the point really that you're just butthurt about the Codex criticizing Blizzard? You know there's a ton of butthurt involved when Codexers start making these gamefaq-like "why so much hate?" posts.
 

Revenant

Guest
Honestly how can this game even be considered part of the "decline" or "incline" it's not even a fucking RPG it's a goddamn action game / treasure hunt simulator. It's not some deep, epic journey with C&C it's a mindless, materialistically driven adventure in the world of OCD.
I see you are not familiar with roguelikes. If roguelikes are considered RPGs, Diablo is also a RPG.

About the lack of the skill tree, I think maybe people rage too quickly. Don't skill runes function exactly as points sunk in the skill tree, albeit with even more customization options? The only thing that's missing in the new system is the 1 point prerequisites in the old skill tree, which were not a splendid design decission to begin with. And one will no longer have to "offer red need yellow" to get a skill reset, which is an incline in convenience.

The lack of attributes is a major decline, though. Using the "build via items" argument can bring you to a conclusion that every FPS has stats, because a better weapon does more damage.

Also, Syril is a retard.
 

buzz

Arcane
Joined
Apr 1, 2012
Messages
4,234
RPG Codex: Paying respects to the classics like Diablo 2 and Fable:TLC for over a decade.
:salute::salute::hero::salute::salute:

:?
 

Cynic

Arcane
Joined
Feb 22, 2011
Messages
1,850
I gives a fuck about Blizzard, I haven't played a game of theirs since Black Thorne which, while I thought was cool, is not really what they do now.

I never played a roguelike and wouldn't consider them rpgs at all, aren't they just survival games with stat progression or something?

Is this really dumbed down? What deep mechanic did they remove? Choosing which stats to upgrade? Who gives a fuck in a game where you only care about 2 or 3 anyway? ID scrolls? Again, in a game which is ENTIRELY about getting new loot every microsecond, anyone wishing for ID scrolls is just a retard.

Skill trees I can understand, but it seems like the rune system does have a good amount of customization potential about it.

What really would have been good would have been if you can somehow get incredibly rare items that add further to the rune type system, like you got a rare spear for the witch doctor that turned the grope hands into flaming hands of hell death or something, and this effect was slightly different for each rune. Perhaps you could only equip one such item at a time. This would make the customization much deeper but would obviously have required a lot more work.
 

Syril

Liturgist
Queued
Joined
Nov 1, 2011
Messages
1,385
Skyway wanted to stir shit and shit stirred he did. Too bad this thread won't reach 20 pages or will it.
 

Nostradumbass

Scholar
Joined
Sep 23, 2009
Messages
1,886
Location
chasing ass & leg Dick: multiheaded
How can you decline from Diablo 2? Diablo 2 was bad as well. Lawn mowing simulator. People are talking about massive decline like the series hasn't been bad since the first expansion of the first game.
What's hilarious is that even though he's right that D3 sucks, his reasoning is completely retarded. That's classic skyway. I especially like how he complains about the lack of difficulty as if Diablo 2 had any difficulty. The only thing I've ever died to ever in all the time I played Diablo 2, back when I had skyway level taste, was 1-2 second instagibs from stuff I didn't resist enough.
He complains about the skill tree, as if it's really that different from picking one of the three or four optimal builds from a guide online and doing that, like EVERYONE did in Diablo 2. Don't bullshit me about this experimental build you did that was really awesome, I know you're lying.

One thing that bothers me about the game is that despite looking like a game that came out a decade ago, it runs pretty poorly.

What did you guys really expect? Go back and play Diablo 2 without nostalgia and it's a pretty boring game. Diablo 3 isn't a big deviation, it's just more honest about its mechanics.

best post itt.

Stats are on the equipment, my guess is they intend for the gear to make the build, and you select your skills to compliment said gear. Rather than a laser tight focus on skill points and stat dumping, which appeals to aspergian theory-crafters and no one else.


tru.dat
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,687
Less actually is better in this case. I mean, I didn't like Diablo 2 so maybe I'm jaded, but D2's stat system and skill system were both absolutely horrible and to consider either of them to be some gameplay design worth crying over is retarded. Could they have just improved those two things? Sure. But just between those two games the sequel already has a better system. There are more abilities to use and they actually have -- gasp -- real use! I mean, with a level 10 Monk I was constantly using all four of my abilities in combat. In D2 I could play the entire goddam game using one or two skills; that's not good game design. I can already tell D3's gameplay mechanics focus on what the game is made for: the combat. That's what it is. A hack and slash, beat 'em up with interesting abilities to use. And I think, judging by the rune system (and if you use the "Elective" way of doing things), the cross-sectioning of abilities is already ten times more interesting than D2. There are going to be so many more viable 'builds' in this game than in D2 and if you want a game where you beat shit up, then what's the problem?
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
Diablo 3 is a specialist skinner box built around getting loot. With the no permanent character changes stuff you'll get many players having one of each class, and different equipment needs for each one at any one time. Add that all up into the player's things to grind for list. Now when they change their builds, they'll need to get different loot to perfect those. Or just to experiment. Or shit, just for looks or exclusivity alone. You know what mmo player motivations are like.

All the changes have been made to reduce the chance of player frustration with the game and to facilitate their continued grinding. I hear the ones talking about needing to be able to take their own path with characters: But character stat and skill choices aren't random drops, contemplating them doesn't encourage the kind of play duration the designers want here. You're supposed to be out in play, living action-mmo : the forevering. Optimisation quest.
Now online, so they can tweak the loot itself, thereby making sure individual demand for more numbers stay active, making sure that they stay in Diablo 3 magic slot machine land.

The last factor standing in the way of this continuous system is the absence of instant gratification, not present in Diablo 2. And that's why the auction house was created. When the attention span or projected timesink becomes too much, instead of quitting now you have the alternative: Loot ebay. It might even become the game in itself for many, buying not to use, but to sell again. For other players, this additional connection validates even time spent getting suboptimal loot, because now you can sell them for that guaranteed chance of better loot. The black market is now next to the casino.

diablo 3: hack and slash las vegas
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
Grinding MK3: Grindwish

Also guys with the auto-character thing now more players will be able to reach higher difficulties than they would and...grind some more to optimise their characters in said difficulties.

Anyone who plays weird quirky builds should already know that they are not the lowest common denominator here and are therefore being let go for far more proftable restructuring reasons.
 

evdk

comrade troglodyte :M
Patron
Joined
Mar 31, 2004
Messages
11,292
Location
Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Yeah, it's still Digital Crack: The Game, but I enjoyed this more than D2 low level play. On the other hand this is not worth the €60 or whatever usury amount Bobby's charging for it.
 

KevinV12000

Arcane
Joined
Jul 7, 2006
Messages
749
Location
Some Lame-ass International Organization
I just played 90 mins for the first time. I played a Demon Hunter. Not only was I never hurt or in danger, no undead even came close to me. Once I acquired the defensive skill Caltrops at 4th level, I was even further removed from danger. The music isn't as good, the mood isn't as scary/evil, the boss mobs are not frightening or even much different than the ordinary mobs, the writing and voice-overs are terrible. I cannot believe this is a Blizzard game. Even when I don't like a Blizzard game, I still find much to admire in it even though it's not my cup of tea.

But this....wow, this plays like a parody of console decline. It's almost as if the devs are making fun of the audience.
 

Father Walker

Potato Ranger
Joined
Apr 13, 2011
Messages
1,282
Hm, I was expecting it to be worse, to be honest. Got to level 5 and it was pretty fun to run around and kill stuff. The only thing which is a deal-breaker for me are pings. I live in potatoland, have good Internet connection and have pings around 200-250 ms. They are wrong, if they think I'm going to pay 60E in order to play it in "single player" mode with such pings :decline:
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
I gives a fuck about Blizzard, I haven't played a game of theirs since Black Thorne which, while I thought was cool, is not really what they do now.

I never played a roguelike and wouldn't consider them rpgs at all, aren't they just survival games with stat progression or something?

Is this really dumbed down? What deep mechanic did they remove? Choosing which stats to upgrade? Who gives a fuck in a game where you only care about 2 or 3 anyway? ID scrolls? Again, in a game which is ENTIRELY about getting new loot every microsecond, anyone wishing for ID scrolls is just a retard.

Skill trees I can understand, but it seems like the rune system does have a good amount of customization potential about it.

What really would have been good would have been if you can somehow get incredibly rare items that add further to the rune type system, like you got a rare spear for the witch doctor that turned the grope hands into flaming hands of hell death or something, and this effect was slightly different for each rune. Perhaps you could only equip one such item at a time. This would make the customization much deeper but would obviously have required a lot more work.

Try playing the Path of Exile Beta. That game has its own share of problems, but character building and customization aren't one of them.

Less actually is better in this case. I mean, I didn't like Diablo 2 so maybe I'm jaded, but D2's stat system and skill system were both absolutely horrible and to consider either of them to be some gameplay design worth crying over is retarded. Could they have just improved those two things? Sure. But just between those two games the sequel already has a better system. There are more abilities to use and they actually have -- gasp -- real use! I mean, with a level 10 Monk I was constantly using all four of my abilities in combat. In D2 I could play the entire goddam game using one or two skills; that's not good game design. I can already tell D3's gameplay mechanics focus on what the game is made for: the combat. That's what it is. A hack and slash, beat 'em up with interesting abilities to use. And I think, judging by the rune system (and if you use the "Elective" way of doing things), the cross-sectioning of abilities is already ten times more interesting than D2. There are going to be so many more viable 'builds' in this game than in D2 and if you want a game where you beat shit up, then what's the problem?

You were constantly using all of your abilities as a Monk? Why would you use the defensive one? My Monk is level 11, and thus far I don't think I've touched my keyboard ever. No potions, no 1-4 skills, just the abilities bound to my mouse buttons. In comparison, my level 14 Templar in PoE would consistently use all 8 of his keybound skills, occasionally swapping another one in.

Anyway, when they tried the same thing (streamlining away the "non-choices") in WoW, they ended up with significantly less viable builds. So I wouldn't hold my breath for it to work in D3.
 

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