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Baldur's Gate & Baldur's Gate II Mod Thread

xrm1

Educated
Joined
Jun 8, 2006
Messages
86
You don't have to use BWP presets at all.
 

Zeronet

Learned
Joined
Apr 16, 2012
Messages
250
I'm sure is covered somewhere in the 30 pages, but do these all work with the EE editions? I bought them on sale because having Baldurs Gate on steam was easier than installing it from my ancient boxed copies.

If you paid double the price just so you don't have to do the work of putting in a CD (or, uh, buying the originals on GOG), wouldn't installing mods be too much work for you?

Grunker L1NPC is awesome, yes. I actually don't like the idea of changing NPCs' classes too much, though, probably only because I'm so used to them now.

One of these days I should do a 4-monk party.

Not really. I just like having things in my steam library, it's organised.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,764
You don't have to use BWP presets at all.
How do you extract soundsets, copy files and install non-numbered components automatically?

edit: can you automatically include and decline the components you don't want to install, time after time, without any input? I don't see the relevancy, other than one lets you hit buttons for what you want to install, while the other is completely automatic.
 
Last edited:

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
I'm sure is covered somewhere in the 30 pages, but do these all work with the EE editions? I bought them on sale because having Baldurs Gate on steam was easier than installing it from my ancient boxed copies.
I know Refinements, for one, hasn't been ported to BGEE, unfortunately.
Then again, I don't need the EE edition.

EE is a money grab, nothing more. Using primarily resources from free mods to fix the game while introducing new bugs with some shitty new characters and a new banal boring extra feature.
 

xrm1

Educated
Joined
Jun 8, 2006
Messages
86
You don't have to use BWP presets at all.
How do you extract soundsets, copy files and install non-numbered components automatically?

edit: can you automatically include and decline the components you don't want to install, time after time, without any input? I don't see the relevancy, other than one lets you hit buttons for what you want to install, while the other is completely automatic.
It's not as fine grained as doing everything manually, you get the same options you'd have if you used the WeiDu setups and some additional compatibility ones.

If you want control over individual files and are familiar with the inner workings of every BG2 mod it's probably not for you. It does saves your config so you don't have to repeat the process should you want to modify it later.
The big deal for me is that it also downloads and extracts everything, setting up a new BGT install with BWS only takes a couple minutes.
TBEXBfW.png
 
Joined
Apr 19, 2008
Messages
3,059
Location
Brazil
Divinity: Original Sin
setting up a new BGT install with BWS only takes a couple minutes.

Wainting for it to install, on the other hand... takes hours.

Actually, I've used the last BWP setup and it installed flawlessly... after the 3rd time. The 1st and 2nd times it gave me lots of errors, but that was because of BG2 not being an actual fresh install, so it was my own fault.

Well, I just installed mostly the recomended mods.

Maybe now I finish the whole "trilogy".
 

Hegel

Arcane
Joined
May 12, 2009
Messages
3,274
I usually go for the full install, Asian mods included (protip, they are a bugged mess, don't install them), it takes around 3 hours with an SSD. There are some nice mods out there, the psionic mod, the wild mage mod, some cool npcs (the illithid one, beyond the law), bard and rogues modifications, a major rework of summons and divine spellcasting. The loot and xp tables are fucked up though, by the end of modded BGI you'll be overleveled and equipped but you can always gimp yourself, moreover some mods are really tough which balances things out (Naskell mines are something you can't rush anymore, Irenicus' dungeon has been reworked and the duergars can now summon fiends and planetars).
If you want a shot at epic level stuff try the planar sphere mod and Vecna. Those are shit lorewise and have some really overpowered loot but are quite challenging.
 

Aenra

Guest
Could still use some pointers.. Has anyone here tried LolFixer?
There's a dedicated thread here if you're curious: http://www.shsforums.net/topic/52508-lolfixer-thread/
Repository at: https://github.com/omni-axa/Lolfixer

When first i heard of it, it was too early on its stage, so eschewed it. Thought i'd give it a try this time around, fairly modest mod compilation and yet the number of errors was staggering..would have pasted within spoiler, but the log won't fit! Am too early in my playthrough to have any empirical data (smoother,faster,less errors) to compare it with other fixers. Yet. If anyone has any comments, do share them please? :)

Mods in order of install:
01 - GoG complete version (non EE)
02 - ToBEx
03 - Ascension
04 - Oversight
05 - BGII Fixpack
06 - 1PP (latest, sans helmets, shields, elies animations)
07 - Quest Pack
08 - Wheels of Prophecy
09 - Assassinations
10 - BGII Unfinished Business
11 - Spell Revisions
12 - SCS (the 2 in 1 latest version)
13 - BGII Tweak Pack
14 - aTweaks
15 - LolFixer
16 - Bigg's Generalised Biffing
(no widescreen. It actually looks better default..for me)

edit: Originally had 'Revised Battles', itself an improvement of 'Improved Battles'. Wanted to try 'Tactics' out in its stead, since the new SCS version (with its included ToBEx-dependent changes) makes 'Revised Battles' redundant. Along with SCS it's a bit too anal for my tastes however, so sticking to SCS on its own. Which is still anal, but i find me provided the lubricant.
 
Last edited by a moderator:

uaciaut

Augur
Joined
Feb 18, 2013
Messages
505
Kind of on the edge about installing the "Revised armor and shields" component of refinments. Basically it makes all armor/shields usable by anyone with thievery skill penality and % cast failure increase. Can't find a readme online so i'll paste the numbers:

-Wizardly spellcasting and Thieving abilities in armor is now permitted - with penalties, of course.

-Tables (all values are incremental in case there is already an effect modifying the statistic, so EG
in the shield section "AC Bonus: 0" means to leave unadultered the original SOA/TOB bonus, 1 would
mean another point of AC):


ARMORS:
EN - Enchantment level
DR - Damage Resistance bonuses (Slashing/Piercing/Blunt/Missile) (%)
DEX - Dexterity penalty
Mov - Movement Rate penalty (%)
SF - Wizardly Spellcasting Failure increase (%)
TS - Thieving Skill penalty (PickP/OpenL/FindT/MoveS/Hide) (%)

Leather Armor
EN DR DEX Mov SF TS
+0 0/0/0/0 00 00 15 0/0/0/0/0
+1 5/0/0/0 00 00 10 0/0/0/0/0
+2 5/5/0/0 00 00 10 0/0/0/0/0
+3 5/5/5/0 00 00 05 0/0/0/0/0
+4 5/5/5/5 00 00 05 0/0/0/0/0
+5 10/5/5/5 00 00 00 0/0/0/0/0
+6 10/10/5/5 00 00 00 0/0/0/0/0

Studded Leather
EN DR DEX Mov SF TS
+0 5/0/0/0 02 00 20 15/10/10/10/5
+1 5/5/0/0 01 00 15 15/10/10/5/5
+2 5/5/5/0 01 00 15 15/5/10/5/5
+3 5/5/5/5 00 00 10 15/5/10/5/0
+4 10/5/5/5 00 00 10 15/5/5/5/0
+5 10/10/5/5 00 00 05 15/5/5/0/0
+6 10/10/10/5 00 00 05 10/5/5/0/0

Hide
(please note that, due to settings in the standard files, Hide armors add 10/10/10/20/0 to these values)
EN DR DEX Mov SF TS
+0 5/5/5/0 02 10 25 15/10/10/0/15
+1 5/5/5/5 01 00 20 15/10/10/0/10
+2 5/5/10/5 01 00 20 15/10/5/0/10
+3 10/5/10/5 00 00 15 15/5/5/0/10
+4 10/10/10/5 00 00 15 15/5/5/-5/10
+5 10/10/10/10 00 00 10 15/5/5/-5/5
+6 10/10/15/10 00 00 10 15/0/5/-5/5

Chain
EN DR DEX Mov SF TS
+0 10/10/0/5 03 10 35 35/20/20/40/30
+1 15/10/0/5 02 10 30 35/15/20/40/30
+2 15/10/0/10 02 10 30 35/15/15/40/30
+3 15/10/5/10 01 00 25 35/15/15/35/30
+4 15/15/5/10 01 00 25 35/15/15/35/25
+5 20/15/5/10 00 00 20 30/15/15/35/25
+6 20/15/5/15 00 00 20 30/15/15/30/25

Splint
EN DR DEX Mov SF TS
+0 15/10/0/5 04 20 40 50/20/20/55/40
+1 15/10/0/10 03 10 35 50/20/20/50/40
+2 15/10/5/10 03 10 35 50/15/20/50/40
+3 20/10/5/10 02 10 30 50/15/15/50/40
+4 20/10/10/10 02 10 30 45/15/15/50/40
+5 25/10/10/10 01 00 25 45/15/15/50/35
+6 25/15/10/10 01 00 25 45/15/15/45/35

Plate
EN DR DEX Mov SF TS
+0 20/10/5/15 05 20 50 75/45/45/80/70
+1 20/15/5/15 04 20 45 70/45/45/80/70
+2 25/15/5/15 04 20 45 70/40/45/80/70
+3 25/15/5/20 03 10 40 70/40/40/80/70
+4 25/20/5/20 03 10 40 70/40/40/80/65
+5 30/20/5/20 02 10 35 70/40/40/75/65
+6 30/20/5/25 02 10 35 70/40/40/75/60

Full Plate
EN DR DEX Mov SF TS
+0 30/10/5/30 06 30 50 95/65/65/95/90
+1 30/15/5/30 05 20 45 90/65/65/95/90
+2 30/15/5/35 05 20 45 90/60/65/95/90
+3 30/15/5/40 04 20 40 90/60/60/95/90
+4 30/20/5/40 04 20 40 90/60/60/95/85
+5 35/20/5/40 03 10 35 90/60/60/90/85
+6 35/25/5/40 03 10 35 90/60/60/90/80

Elven Chain
EN DR DEX Mov SF TS
+0 10/10/5/5 01 00 00 10/5/5/0/0
+1 15/10/5/5 00 00 00 5/5/5/0/0
+2 15/10/5/10 00 00 00 5/0/5/0/0
+3 15/10/10/10 00 00 00 5/0/0/0/0
+4 15/15/10/10 00 00 00 0/0/0/0/0
+5 20/15/10/10 00 00 00 0/0/0/0/0
+6 20/15/10/15 00 00 00 0/0/0/0/0

Special armors (all values are incremental as well, and override (*not* add) to the ones in the base category.

Ankheg Plate Mail
EN DR DEX Mov SF TS
+2 25/15/5/15 02 10 45 70/40/45/80/70

Blue Dragon Scale
EN DR DEX Mov SF TS
+2 35/20/10/40 04 25 45 90/60/65/95/90

Drow Adamantite Chain +5
EN DR DEX Mov SF TS
+5 30/20/15/15 00 00 00 0/0/0/0/0

Drow Elven Chain +3
EN DR DEX Mov SF TS
+3 20/15/15/15 00 00 00 5/0/0/0/0

Drow Full Plate
EN DR DEX Mov SF TS
+5 40/30/10/40 01 05 35 80/50/50/80/70

Missile Attraction +2
EN DR DEX Mov SF TS
+2 5/5/5/-25 01 00 15 15/5/10/5/5

Mithral Chain Mail +4
EN DR DEX Mov SF TS
+4 20/20/5/15 01 05 25 35/15/15/35/25

Mithral Field Plate +2 (Bruennor's)
EN DR DEX Mov SF TS
+2 30/20/5/20 04 20 45 70/40/45/80/70

Red Dragon Scale
EN DR DEX Mov SF TS
+2 25/15/10/15 02 15 35 50/15/20/50/40

Shadow Dragon Scale
EN DR DEX Mov SF TS
+2 10/10/10/5 00 00 15 15/5/10/5/5

White Dragon Scale Mail
EN DR DEX Mov SF TS
+2 20/15/10/15 02 15 35 50/15/20/50/40

Shuruppak's Plate
EN DR DEX Mov SF TS
+3 30/15/5/40 02 10 40 90/60/60/95/90


SHIELDS:

Bucklers:
AC bonus: 0
No bonus at all versus Missile and Blunt (original game was: Missile and Piercing)
Movement penalty: 0
DEX penalty: 0

Small Shields:
AC bonus: 0
Extra AC bonus vs. missiles: 0 (original game was: no bonus at all vs. Missile)
Movement penalty: 0
DEX penalty: 0

Medium Shields:
AC bonus: 0
Extra AC bonus vs. missiles: 1
Movement penalty: 0
DEX penalty: 0

Large Shields:
AC bonus: 1
Extra AC bonus vs. missiles: 1
Movement penalty: -10%
DEX penalty: -1

Shield of the Falling Stars +1, +4 vs. Missiles:
Becomes called +1, +3 (same effects as standard Large Shields)

Large Shield +2 (no unique name) (SHLD19 and SHLD30)
AC bonus: 1
Extra AC bonus vs. missiles: 1
Movement penalty: 0
DEX penalty: 0

Fortress Shield +3
AC bonus: 1
Extra AC bonus vs. missiles: 0
Movement penalty: 10%
DEX penalty: -1

Darksteel Shield
AC bonus: 1
Extra AC bonus vs. missiles: 2
Movement penalty: 0
DEX penalty: -1

Mostly concerned that this won't affect item added by mods and may conflict with other shit, anyone had any experience with it?
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,764
I usually go for the full install, Asian mods included (protip, they are a bugged mess, don't install them), it takes around 3 hours with an SSD. There are some nice mods out there, the psionic mod, the wild mage mod, some cool npcs (the illithid one, beyond the law), bard and rogues modifications, a major rework of summons and divine spellcasting. The loot and xp tables are fucked up though, by the end of modded BGI you'll be overleveled and equipped but you can always gimp yourself, moreover some mods are really tough which balances things out (Naskell mines are something you can't rush anymore, Irenicus' dungeon has been reworked and the duergars can now summon fiends and planetars).
If you want a shot at epic level stuff try the planar sphere mod and Vecna. Those are shit lorewise and have some really overpowered loot but are quite challenging.
If anyone cares, and has looked at my .bat file in the earlier post; this is the antithesis of the mods I install. I try for a vanilla feeling, difficult battles and non-cheese gear/spells/writing (SCS is obviously my patron saint). I'm not picking on you Hegel, you merely provide contrast that highlights a point that I never made in my original post. It's a philosophical difference; rather than turn gear up to 11 and battles up to 12, enhance battles until they're as difficult as possible with vanilla-ish gear. Otherwise you're in an arms race of modders' cheese.

Stuff of the Magi, The Vault, Exnem's Vault, FR and ROV, Vecna's bullshit, Worm's Ion Stones, all the BIG mod (anvil and whatever, TDD, DSotSC, etc etc) and a huge proportion of the content mods are guilty of poor writing and bad itemization. So are the Kensai Ryu tactics battles (acid Kensai? get the fuck out of here!). If you find yourself nodding in agreement to my first paragraph, stay away from those. Otherwise, munchkin away. For those few content mods that ARE good, and especially if you're using BGT, check out SimDing0's experience fixer to reduce quest and creature exp to ~75%. aTweaks (I think, perhaps Rogue Rebalancing) has an improved XP curve for lockpicking/scroll-writing that won't bust the leveling-curve at the start of BG1 in a BGT game.
 

mastroego

Arcane
Joined
Apr 10, 2013
Messages
10,250
Location
Italy
Kind of on the edge about installing the "Revised armor and shields" component of refinments. Basically it makes all armor/shields usable by anyone with thievery skill penality and % cast failure increase. Can't find a readme online so i'll paste the numbers:

-Wizardly spellcasting and Thieving abilities in armor is now permitted - with penalties, of course.

-Tables (all values are incremental in case there is already an effect modifying the statistic, so EG
in the shield section "AC Bonus: 0" means to leave unadultered the original SOA/TOB bonus, 1 would
mean another point of AC):


ARMORS:
EN - Enchantment level
DR - Damage Resistance bonuses (Slashing/Piercing/Blunt/Missile) (%)
DEX - Dexterity penalty
Mov - Movement Rate penalty (%)
SF - Wizardly Spellcasting Failure increase (%)
TS - Thieving Skill penalty (PickP/OpenL/FindT/MoveS/Hide) (%)

Leather Armor
EN DR DEX Mov SF TS
+0 0/0/0/0 00 00 15 0/0/0/0/0
+1 5/0/0/0 00 00 10 0/0/0/0/0
+2 5/5/0/0 00 00 10 0/0/0/0/0
+3 5/5/5/0 00 00 05 0/0/0/0/0
+4 5/5/5/5 00 00 05 0/0/0/0/0
+5 10/5/5/5 00 00 00 0/0/0/0/0
+6 10/10/5/5 00 00 00 0/0/0/0/0

Studded Leather
EN DR DEX Mov SF TS
+0 5/0/0/0 02 00 20 15/10/10/10/5
+1 5/5/0/0 01 00 15 15/10/10/5/5
+2 5/5/5/0 01 00 15 15/5/10/5/5
+3 5/5/5/5 00 00 10 15/5/10/5/0
+4 10/5/5/5 00 00 10 15/5/5/5/0
+5 10/10/5/5 00 00 05 15/5/5/0/0
+6 10/10/10/5 00 00 05 10/5/5/0/0

Hide
(please note that, due to settings in the standard files, Hide armors add 10/10/10/20/0 to these values)
EN DR DEX Mov SF TS
+0 5/5/5/0 02 10 25 15/10/10/0/15
+1 5/5/5/5 01 00 20 15/10/10/0/10
+2 5/5/10/5 01 00 20 15/10/5/0/10
+3 10/5/10/5 00 00 15 15/5/5/0/10
+4 10/10/10/5 00 00 15 15/5/5/-5/10
+5 10/10/10/10 00 00 10 15/5/5/-5/5
+6 10/10/15/10 00 00 10 15/0/5/-5/5

Chain
EN DR DEX Mov SF TS
+0 10/10/0/5 03 10 35 35/20/20/40/30
+1 15/10/0/5 02 10 30 35/15/20/40/30
+2 15/10/0/10 02 10 30 35/15/15/40/30
+3 15/10/5/10 01 00 25 35/15/15/35/30
+4 15/15/5/10 01 00 25 35/15/15/35/25
+5 20/15/5/10 00 00 20 30/15/15/35/25
+6 20/15/5/15 00 00 20 30/15/15/30/25

Splint
EN DR DEX Mov SF TS
+0 15/10/0/5 04 20 40 50/20/20/55/40
+1 15/10/0/10 03 10 35 50/20/20/50/40
+2 15/10/5/10 03 10 35 50/15/20/50/40
+3 20/10/5/10 02 10 30 50/15/15/50/40
+4 20/10/10/10 02 10 30 45/15/15/50/40
+5 25/10/10/10 01 00 25 45/15/15/50/35
+6 25/15/10/10 01 00 25 45/15/15/45/35

Plate
EN DR DEX Mov SF TS
+0 20/10/5/15 05 20 50 75/45/45/80/70
+1 20/15/5/15 04 20 45 70/45/45/80/70
+2 25/15/5/15 04 20 45 70/40/45/80/70
+3 25/15/5/20 03 10 40 70/40/40/80/70
+4 25/20/5/20 03 10 40 70/40/40/80/65
+5 30/20/5/20 02 10 35 70/40/40/75/65
+6 30/20/5/25 02 10 35 70/40/40/75/60

Full Plate
EN DR DEX Mov SF TS
+0 30/10/5/30 06 30 50 95/65/65/95/90
+1 30/15/5/30 05 20 45 90/65/65/95/90
+2 30/15/5/35 05 20 45 90/60/65/95/90
+3 30/15/5/40 04 20 40 90/60/60/95/90
+4 30/20/5/40 04 20 40 90/60/60/95/85
+5 35/20/5/40 03 10 35 90/60/60/90/85
+6 35/25/5/40 03 10 35 90/60/60/90/80

Elven Chain
EN DR DEX Mov SF TS
+0 10/10/5/5 01 00 00 10/5/5/0/0
+1 15/10/5/5 00 00 00 5/5/5/0/0
+2 15/10/5/10 00 00 00 5/0/5/0/0
+3 15/10/10/10 00 00 00 5/0/0/0/0
+4 15/15/10/10 00 00 00 0/0/0/0/0
+5 20/15/10/10 00 00 00 0/0/0/0/0
+6 20/15/10/15 00 00 00 0/0/0/0/0

Special armors (all values are incremental as well, and override (*not* add) to the ones in the base category.

Ankheg Plate Mail
EN DR DEX Mov SF TS
+2 25/15/5/15 02 10 45 70/40/45/80/70

Blue Dragon Scale
EN DR DEX Mov SF TS
+2 35/20/10/40 04 25 45 90/60/65/95/90

Drow Adamantite Chain +5
EN DR DEX Mov SF TS
+5 30/20/15/15 00 00 00 0/0/0/0/0

Drow Elven Chain +3
EN DR DEX Mov SF TS
+3 20/15/15/15 00 00 00 5/0/0/0/0

Drow Full Plate
EN DR DEX Mov SF TS
+5 40/30/10/40 01 05 35 80/50/50/80/70

Missile Attraction +2
EN DR DEX Mov SF TS
+2 5/5/5/-25 01 00 15 15/5/10/5/5

Mithral Chain Mail +4
EN DR DEX Mov SF TS
+4 20/20/5/15 01 05 25 35/15/15/35/25

Mithral Field Plate +2 (Bruennor's)
EN DR DEX Mov SF TS
+2 30/20/5/20 04 20 45 70/40/45/80/70

Red Dragon Scale
EN DR DEX Mov SF TS
+2 25/15/10/15 02 15 35 50/15/20/50/40

Shadow Dragon Scale
EN DR DEX Mov SF TS
+2 10/10/10/5 00 00 15 15/5/10/5/5

White Dragon Scale Mail
EN DR DEX Mov SF TS
+2 20/15/10/15 02 15 35 50/15/20/50/40

Shuruppak's Plate
EN DR DEX Mov SF TS
+3 30/15/5/40 02 10 40 90/60/60/95/90


SHIELDS:

Bucklers:
AC bonus: 0
No bonus at all versus Missile and Blunt (original game was: Missile and Piercing)
Movement penalty: 0
DEX penalty: 0

Small Shields:
AC bonus: 0
Extra AC bonus vs. missiles: 0 (original game was: no bonus at all vs. Missile)
Movement penalty: 0
DEX penalty: 0

Medium Shields:
AC bonus: 0
Extra AC bonus vs. missiles: 1
Movement penalty: 0
DEX penalty: 0

Large Shields:
AC bonus: 1
Extra AC bonus vs. missiles: 1
Movement penalty: -10%
DEX penalty: -1

Shield of the Falling Stars +1, +4 vs. Missiles:
Becomes called +1, +3 (same effects as standard Large Shields)

Large Shield +2 (no unique name) (SHLD19 and SHLD30)
AC bonus: 1
Extra AC bonus vs. missiles: 1
Movement penalty: 0
DEX penalty: 0

Fortress Shield +3
AC bonus: 1
Extra AC bonus vs. missiles: 0
Movement penalty: 10%
DEX penalty: -1

Darksteel Shield
AC bonus: 1
Extra AC bonus vs. missiles: 2
Movement penalty: 0
DEX penalty: -1

Mostly concerned that this won't affect item added by mods and may conflict with other shit, anyone had any experience with it?

I have had Refinements installed for ages.
IIRC that component already recognized the most common item mods at release, and more were added later.
Then from the changelog, V. 3.20 I read:
"Armor Revision is now compatible with many more item mods, also thanks to code made by Caedwyr and CamDawg. Needs testing, and item descriptions might be suboptimal."

I suppose as long as you install it after item mods, you should be fine (perhaps I should add that I personally don't have that many item mods, but the ones I have appear to be fine).
This component will change the way you look at armors.
For instance, a character who relies heavily on DEX will only want to wear one of the rare armors with no DEX penalty. A character who doesn't have much use for DEX might want to go full tank mode with Tower Shields and gain a lot of protection.

Keep in mind that if you also install SCS you will want to follow David's suggestion concerning the install order (his mod takes notice of the presence of the new HLAs, for instance).
 
Last edited:

Aenra

Guest
Ok. Finally sorted. For anyone like me (long time since last playthrough, long number of mods that have changed/disappeared), this .pdf guide could be of considerate help:

http://www.shsforums.net/files/file/534-big-world-english/

Personally loving it. They have detailed descriptions of all the mods out there, listing all dependencies/conflicts for each and every combination possible. Which means it is of use to you even if you have decided to forgo BP. Like i have. Never a fan of multi packs :)

warning: non-ADHD friendly, 362 pages
 

uaciaut

Augur
Joined
Feb 18, 2013
Messages
505
http://i.imgur.com/4NPH0Xr.jpg

Apparently no option for the classic (or in my case GoG) version, and when i go to the next step and i select my installation folder i get an "unexpected folder structure please select the folder containing the baldur.exe" message, any clue how to fix this?
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,764
a good illustration of why manual is preferable to automatic..
 

uaciaut

Augur
Joined
Feb 18, 2013
Messages
505
Documentation is always good, it was kind of dumb on my part to select enhanced edition though, appears to work just fine if i select big world project

edit: apparently i NEED to select BG1 install folder as well even though i only want to mod bg2.

Ok. Finally sorted. For anyone like me (long time since last playthrough, long number of mods that have changed/disappeared), this .pdf guide could be of considerate help:

http://www.shsforums.net/files/file/534-big-world-english/

Personally loving it. They have detailed descriptions of all the mods out there, listing all dependencies/conflicts for each and every combination possible. Which means it is of use to you even if you have decided to forgo BP. Like i have. Never a fan of multi packs :)

warning: non-ADHD friendly, 362 pages

This seems to be what i was lookiing for btw, didn't notice till now. Even if i don't do automatic after all (i'm still learning how it actually works), documentation alone is p awesome.
 

Wintermute

Augur
Patron
Joined
Jul 29, 2008
Messages
294
Location
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A Beautifully Desolate Campaign
http://i.imgur.com/4NPH0Xr.jpg

Apparently no option for the classic (or in my case GoG) version, and when i go to the next step and i select my installation folder i get an "unexpected folder structure please select the folder containing the baldur.exe" message, any clue how to fix this?

Um, aren't these the options for classic (aka original Baldur's Gate):
BWS: BiG World Project (detailed customization)
BiG World Install.bat (fixed and well-tried)


As for GOG compatibility, perhaps these threads might help:
http://af.gog.com/forum/baldurs_gate_series/bwp_with_gogany_help?as=1649904300

http://www.shsforums.net/topic/54867-updates-for-bwp-installpack-and-bp-balancer/
 
Last edited by a moderator:

Aenra

Guest
Wish i could help uaciaut but i never bothered with the EE. Sorry man :(
Best of luck though, and if Wintermute's links help you out, do be kind and post the steps you followed back here?
Bound to be someone else with the same issue in the future.
 

uaciaut

Augur
Joined
Feb 18, 2013
Messages
505
Big World Setup turned out to be pretty intuitive, my main issue was that i kept confusing big world project with big world setup when they're not exactly the same thing.

Still kind of annoyed that i HAD To install the trilogy mod when i don't plan on playing bg1

setting up a new BGT install with BWS only takes a couple minutes.

Wainting for it to install, on the other hand... takes hours.

Didn't for me, the component that takes the longest to install is SCS and it takes about as much if i install it manually as well, so i see no disadvantage w/ using BWS. In fact i'm not tempted to install some BG1 mods as well for a full trilogy playthrough D:


Edit: Is there a mod that adds the new NPC's from BG2:EE into the classic version? They can't be as bad as most other NPC mods can them?


Edit2: Fuck it i'm going for a full playthrough, what mods should i install for BG1?
 
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Aenra

Guest
Addendum:
If like me (i say that a lot, sorry) you fancy playing as lawful/neutral/chaotic evil but naturally find the experience lacking:

http://weidu.org/valen.html
for an NPC to join you. Make sure you rtfm in regard to consequences (other NPCs will leave your party [which would have happened anyway]).
Personally recommending this, the one and only NPC-related mod i bother with. Too much fucking romance elsewhere. And drama(TM)

http://www.pocketplane.net/mambo/index.php?option=content&task=blogcategory&id=107&Itemid=82/
as long as you install it last (just before wscreen/fixers/biffing) AND read the .pdf guide linked above, it will work fine. Now you can RP any of the 3 evil alignments. Proper. And enjoy some consequences while you're at it. Not recommended if you liked cheesing it, ie default's style of playing

Goes without saying that to complement the above you will also need to have picked the (optional, so always choose the "[A]sk me about each one" WeidU option) Balance Good and Evil quest reward XP from the Tweaks.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
"Edit: Is there a mod that adds the new NPC's from BG2:EE into the classic version? They can't be as bad as most other NPC mods can them?"

NPC mods suck and so do EE NPCs. Why do you Bio?
 

uaciaut

Augur
Joined
Feb 18, 2013
Messages
505
Addendum:
If like me (i say that a lot, sorry) you fancy playing as lawful/neutral/chaotic evil but naturally find the experience lacking:

http://weidu.org/valen.html
for an NPC to join you. Make sure you rtfm in regard to consequences (other NPCs will leave your party [which would have happened anyway]).
Personally recommending this, the one and only NPC-related mod i bother with. Too much fucking romance elsewhere. And drama(TM)

I've played around with Valen a bit a few times before, concept is actually pretty good but execution is not that good, she turns out to be overpowered as fuck. Weimer tries to tone this down by throwing some actually hard encounters at your party if you use her (like he did with Sola), but she p much destroys everything else. At least she's not the south-park goth kid wannabe that Sola is.

There are a few good NPC mods, but the NPCs from BG2:EE are not among them.

Idk i would expect the EE NPC's too still be better than most other NPC mods. I'm probably gonna go with Alora, Isra, Iylos and Ninde this time and test them out.

"Edit: Is there a mod that adds the new NPC's from BG2:EE into the classic version? They can't be as bad as most other NPC mods can them?"

NPC mods suck and so do EE NPCs. Why do you Bio?

Because you touch yourself at night.

But also because i'm kind of bored of Edwin, Viconia and Korgan at this point and i want to to try out more classes/kits. Especially with new HLA's from refinements.


Anyone have a clue if "Item revisions" conflicts with "Item upgrades" or "Ruad". Can't seem to find an indication that this would be the case, but Revisons readme states that they basically replace some items with the new versions of them so this should technically mean that Cromwell/Caespenar won't see the items they are looking for to upgrade, no?
 

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