Zombra
An iron rock in the river of blood and evil
Looks ideal for backlog fodder. Eagerly anticipating a copy from the giftstravaganza thread once it gets put in a bundle 6 months from now.
Harsh (though sadly true in most cases). Hopefully the devs won't make that mistake and devalue the game they spent a few years on.Looks ideal for backlog fodder. Eagerly anticipating a copy from the giftstravaganza thread once it gets put in a bundle 6 months from now.
"devalue the game"Harsh (though sadly true in most cases). Hopefully the devs won't make that mistake and devalue the game they spent a few years on.Looks ideal for backlog fodder. Eagerly anticipating a copy from the giftstravaganza thread once it gets put in a bundle 6 months from now.
Is this more of an rpg or does the player have to focus on building, gathering and stuff like that?
I'll wait for more impressions, then.Is this more of an rpg or does the player have to focus on building, gathering and stuff like that?
It kinda looks like a 50/50 between the two. However, just in case everyone else is wondering. I found out the answer to my question, creatures do not respawn.
I watched a guy for 30 minutes stream it, he spent 20 minutes tending to house and garden and 10 minutes randomly killing mobs. Basically it is a turn based Diablo with crafting and farming.Is this more of an rpg or does the player have to focus on building, gathering and stuff like that?
I watched a guy for 30 minutes stream it, he spent 20 minutes tending to house and garden and 10 minutes randomly killing mobs. Basically it is a turn based Diablo with crafting and farming.Is this more of an rpg or does the player have to focus on building, gathering and stuff like that?
Is it possible to completely ingore the crafting/farming part and just focus on quests and stuff?
Is this more of an rpg or does the player have to focus on building, gathering and stuff like that?
It kinda looks like a 50/50 between the two. However, just in case everyone else is wondering. I found out the answer to my question, creatures do not respawn.
So its basically Underrail with farming? Why doesnt the Codex love it then?I watched a guy for 30 minutes stream it, he spent 20 minutes tending to house and garden and 10 minutes randomly killing mobs. Basically it is a turn based Diablo with crafting and farming.Is this more of an rpg or does the player have to focus on building, gathering and stuff like that?
IMO the problem isn't thirst and hunger per se, but the fact that they increase in real time.That thirst and hunger mechanic is going to drive me fucking nuts.... I can't even read a document I just found....