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Battle Brothers Pre-Release Thread

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
hohoho...

i7kj938.png

Good man! Mock up?

:troll:
 
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SirSingAlot

Arbiter
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Nov 27, 2014
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750
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in front of my keyboard, obv
uh oh, a battle between brothers to determine who actually is Santa and who is his Little Helper?

bring it on


edit:
how are sales going on steam so far?
i mean the codex's incline is worth more than selling a game to the plebs, obv.
beeing EA and actually not having a graphic whoring appeal, the reviews are all bretty guud on steam but that doesnt actually equal satisfying numbers for the developers
 
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Self-Ejected

Ulminati

Kamelåså!
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Nah. Bought it 7 times. Like when I did the same for underrail and have those away on codex
 

Metro

Arcane
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Aug 27, 2009
Messages
27,792
Nah. Bought it 7 times. Like when I did the same for underrail and have those away on codex
I generally shy away from games still in development so I don't care if I don't get one but... don't hand them out to the usual fucking beggars. You know who they are!
 

Zed

Codex Staff
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Codex USB, 2014
geif one to me i am poor polack and the last time i play game is fallout fuor :(((
 
Self-Ejected

Ulminati

Kamelåså!
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No worries metro. So far, a non-codexian fellow kerbal enthusiast, karwelas and jaesun have been enriched.

I don't know who the usual Beggars are besides konjad. I only visit giftstravaganza when I have stuff to hand out :P
 

Alienman

Retro-Fascist
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Nah. Bought it 7 times. Like when I did the same for underrail and have those away on codex

Don't you have to wait several weeks to be able to transfer them?

Anyway, nice thing to do. I guess Santa is danish :)
 

rapsdjff

Overhype Studios
Developer
Joined
Jan 31, 2014
Messages
330
- No ability to scroll the screen by moving the mouse pointer to the sides? Please implement this, it should be (and usually is) a given for 2D isometric games that are not locked on a single character.
See the 'Controls' panel of the options menu.

how are sales going on steam so far?

i mean the codex's incline is worth more than selling a game to the plebs, obv.

beeing EA and actually not having a graphic whoring appeal, the reviews are all bretty guud on steam but that doesnt actually equal satisfying numbers for the developers
About 14k sales on Steam so far. This allowed us to move on to working full time on the game earlier this year and to steer the game in a slightly more ambitious direction in regard to the worldmap gameplay. So pretty satisfying. Still means limited resources and being on a tight schedule to get the game done in a timely manner, and some tough decisions on what can and can't make it into the game.

Nah. Bought it 7 times. Like when I did the same for underrail and have those away on codex
:salute:
 

rapsdjff

Overhype Studios
Developer
Joined
Jan 31, 2014
Messages
330
This week's progress update.

Map-factions-blog-header.jpg

Dev Blog #63: Progress Update – Map, Faction Leaders
Time is flying by as the settlement screens get finished and we move on to work on the actual map part of the worldmap. Let’s take a closer look!

What’s been happening?
The settlement screens are done for now, so we’re moving on to polish the worldmap assets. Just like the settlement screens, those, too, had initially been done with placeholder images and are now receiving their final look. Below you can see how the central buildings of settlements, the same ones you previously saw on the settlement screens, look on the worldmap now.



At the same time we’re implementing more faction mechanics and contracts. All factions in the world of Battle Brothers now have a number of characters leading them – family members in the case of noble houses, and influential citizens in the case of settlements. Although those characters don’t have the depth as in a true rpg, we do feel that giving faces to the factions really helps to have them come alive.

As factions give out contracts, you’ll be dealing with individual characters that negotiate with you and to whom you report after all is said and done. You’ll potentially be working with them on several contracts, and they can also become part of contracts themselves. You may be escorting them, you may fight alongside them on the field of battle, or you may even be hired to kill them after having worked with them for some time – in which case they’ll permanently depart from this world, just like your conscience.



The above shows part of the new ‘Factions & Relations’ screen where you can at any time get an overview of the factions in the game, their leading characters, and your relation to them. Factions, too, come with a bit of procedurally generated backstory depending on their traits and values, in order to give you an idea of who it is you’re dealing with. If we find the time, we’ll also add some more clothes and hats suitable for nobility.
 
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Eyestabber

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PC RPG Website of the Year, 2015
You may be escorting them, you may fight alongside them on the field of battle, or you may even be hired to kill them after having worked with them for some time – in which case they’ll permanently depart from this world, just like your consciousness.

As always... :incline::love::hype:
 

Jimmious

Arcane
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Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Seriously though, this game is making all the features, that everyone else always claims they are either a)too expensive or b)take too much time , seem so natural and obvious that it makes me sad to think how many times devs have told us such crap.
I mean procedural campaigns with contracts and people of interest that can also be killed etc...These are magnificent stuff
 

Lios

Cipher
Joined
Jun 17, 2014
Messages
425
Managed to play some more.
Nearly felt sad when my veteran wardog who had survived quite a few battles got slaughtered by an orc berserker. And pulling a Thermopylae against undead in a forest. That felt...inspiring. I went to work later and I was strangely energetic.As if the game fed me sexual energy, which is exactly what it does because it treats you as a mature human being. The new updates are the arousal before fucking a new exciting woman for the first time and you fantasize perfection :bounce::bounce:
 

rapsdjff

Overhype Studios
Developer
Joined
Jan 31, 2014
Messages
330
The ocean makes its entry.

docks-blog-header.jpg

Dev Blog #64: Oceans and Sea Travel
Ever wondered why there is no big body of water in the world of Battle Brothers? Well, wonder no more because now there is! And you can even fast travel from port to port for a small fee to cut down on those long pilgrimages. Let’s check out the details!

Ocean and Coast Lines
A while ago we talked about how we want to reshape the geography of the world of Battle Brothers. How we’ll have both land and sea for an actual continent and smaller islands off the coast. In short, a more believable and varied looking world to play in. If you missed the original announcement back then, you can read up on it here. With this in mind, our focus turned towards the ocean and the coast this week.



Creating a coastline that fits well into our hex-based tile system, looks nice and integrates seamlessly with all kinds of different terrain we now have was a surprisingly nerve-wracking endeavour for our artist. After a long process of trial and error, and experimenting with a wide range of brushes and textures, we now have an actual shoreline along the coast where ocean meets land. With that established we can go further to add various details, like driftwood and rocks, to make the coast look more varied. At the same time we’re looking into animated waves for the ocean in order to make the worldmap feel more alive than before.

Fast Travel by Sea
Not only makes the ocean for more interesting geography, it also makes for natural barriers for travel. In fact, some settlements on islands off the coast can’t even be reached by foot. To make these accessible, and to cut down on travel time across the world in a way that integrates well with the setting, we’ve added fast travel by boat this week.



Coastal settlements, whether a small fishing village or a mighty castle by the sea, come with docks which can be accessed from the settlement screen. Here you’ll be able to browse through available routes and board a ship for a small fee (depending on distance and the number of men in your employ) to fast travel to another settlement with sea access.

IndieDB Indiegame of the Year: Vote for us!
The well known website IndieDB is hosting their Indiegame of the year voting 2015 right now and Battle Brothers already made it into the top 100! The voting continues until the 20th of December so all of you have the chance to cast a vote for us. Please head over to IndieDB and throw a vote our way – and while you are at it, tell your friends about it. You can follow this LINK or just click on the IndieDB widget below. Thanks so much for supporting us!
 

Trash

Pointing and laughing.
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About 8 meters beneath sea level.
Another awesome update. Am very much looking forward to seeing how the new map will look like. I'm not entirely sold on the idea of various locations surrounding villages and towns in an artistic sense although I do like the idea of them as a gameplay aspect. In simple terms, they do seem to look a little bit off to me. Not really appearing as a whole. Then again, medieval villages did have outlying mills, farms, quarry's and so on.

Will you guys be introducing 'camp followers' together with the new map and contract system? I'm really looking forward to more depth to my mercenary outfit's management. Regarding islands and sea travel. The island with the settlement you show is tiny. Can't really imagine a lot of valid quests regarding threats there. Unless you got sea raiders they will probably be never bothered by roving bandits or clans of orcs. Will the available quests there represent this? On sea travel, Darklands had a couple of short text adventures that dealt with encounters while traveling by boat. River pirates, accidents, storms and so on. Perhaps something to keep in mind? You don't really need to add lots of content to make travel by sea a slightly more involved affair.

Anyway, can't wait for the update. Voted for you guys, the world needs some incline. Do wonder though, with early next year do you mean really early or more of a 'perhaps the first quarter' kind of thing? I got a real bad itch for this.
 
Self-Ejected

Ulminati

Kamelåså!
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rapsdjff
If pirate background for recruits isn't in, I will be very upset! ;)
 

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