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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
Would you believe I went over that post again before actually posting it just to cut out some stuff to make it shorter? Ugh.

Infinitron, how many shekels for your editing skills? :D
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
You have expressed a personal opinion, but in the process you at several points make logical leaps in equating your expectations with fact and wide-eyed belief. Sorry to burst your bubble...
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
You have expressed a personal opinion, but in the process you at several points make logical leaps in equating your expectations with fact and wide-eyed belief. Sorry to burst your bubble...
I searched my post for "fact" and found no mention of such, though. Don't just leave me hanging with just that.

Also not quite sure what you mean by "in equating your expectations with fact and wide-eyed belief" in the first place. English is not my first language, but did you actually mean to imply that I'm equating my expectations with fact AND wide-eyed belief simultaneously?
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
I blame autospell. For a second language your English is excellent! I meant wide-spread belief.

You don't have to say fact to imply it. For instance, expecting more beyond bug fixes after release is not a basic and log held and understood expectation, unless you mentioned to you yourself. We can't create a world view and expect others to conform and shape their business approach around it. People are free to carry an opinion of course but too many present theirs as some understood expectation.

I happen to think Overhype communication has been excellent and honest throughout. I may be disappointed that features we're abandoned, but they were very up front from the beginning and always when they realized they needed to drop something.

In the passage of time during alpha and EA, people chose to hear "will be" instead of "may be", "will" instead of "hope to", etc. This is a natrual humanism, influenced by our own hopes and expectations. It solidifies into belief and expectation some believe to have been concretely promised if not implicitly assumed.

These melt away into liquid shit of butthurt, backstopped by delusions of assumed expectations what should be done. I call it bullshit.
 
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PrettyDeadman

Guest
I do agree that game feels lacking. I don't feel like it's a ripoff since I spend 23 hours with it, but I really hope for a better versions on the game (sequel) which will feature a proper compaign with some unique handcrafted battles/content and or better simulation with larger degree of interactions with game world, maybe some management and more varied combat scenarios.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
They should simulate playground fighting with this engine.
 

Brancaleone

Liturgist
Joined
Apr 28, 2015
Messages
1,005
Location
Norcia
In the passage of time during alpha and EA, people chose to hear "will be" instead of "may be", "will" instead of "hope to", etc. This is a natrual humanism, influenced by our own hopes and expectations. It solidifies into belief and expectation some believe to have been concretely promised if not implicitly assumed.

These melt away into liquid shit of butthurt, backstopped by delusions of assumed expectations what should be done. I call it bullshit.

And all this has nothing to do whatsoever with developers (in general, not talking about specific ones) trying to do everything in their power in order to maximize the emotional investment* of early accessers/beta testers, because how else would you lead people to provide thousands of hours of unpaid testing, free PR, free community work, etc. etc. (all things they would else have to do themselves or pay for if outsourced)?
Sorry, that's the other side of the coin, and you cannot have one without the other: you choose to rely on people's emotional investment in order to make them work for you/fork cash before there's even a commercial product, you are bound to have emotional reactions if things turn out disappointing or unexpected for whatever reason.

A much more mature approach by potential customers, and one which would get rid of most of said liquid shit of butthurt, would be: don't spend a dime on kickstarter, don't get involved on Early Access, don't do any beta-testing, don't provide any good publicity without even knowing the final product. Just wait for the final release, then wait some more for a decent amount of patches, read reviews, read opinions, and only then decide whether part from your hard earned cash.

Now, would you wish Overhype that all their potential fans and customers would choose such a much more mature approach to their second game?


*I'm talking about emotional investment in a broad sense: feeling part of a project, contributing to the improvement of something that has potential, etc. etc.
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
And all this has nothing to do whatsoever with developers (in general, not talking about specific ones) trying to do everything in their power in order to maximize the emotional investment* of early accessers/beta testers, because how else would you lead people to provide thousands of hours of unpaid testing, free PR, free community work, etc. etc. (all things they would else have to do themselves or pay for if outsourced)?
Sorry, that's the other side of the coin, and you cannot have one without the other: you choose to rely on people's emotional investment in order to make them work for you/fork cash before there's even a commercial product, you are bound to have emotional reactions if things turn out disappointing or unexpected for whatever reason.

A much more mature approach by potential customers, and one which would get rid of most of said liquid shit of butthurt, would be: don't spend a dime on kickstarter, don't get involved on Early Access, don't do any beta-testing, don't provide any good publicity without even knowing the final product. Just wait for the final release, then wait some more for a decent amount of patches, read reviews, read opinions, and only then decide whether part from your hard earned cash.

Now, would you wish Overhype that all their potential fans and customers would choose such a much more mature approach to their second game?


*I'm talking about emotional investment in a broad sense: feeling part of a project, contributing to the improvement of something that has potential, etc. etc.

That's an immature, veiled threat to withhold money and support unless they comply with your expectations. Like your 'work' testing during EA entitles you to something. As though without your 15 dollars in alpha their project would have failed. You are doubling-down, listing the reasons why they owe it to you.
 

Brancaleone

Liturgist
Joined
Apr 28, 2015
Messages
1,005
Location
Norcia
And all this has nothing to do whatsoever with developers (in general, not talking about specific ones) trying to do everything in their power in order to maximize the emotional investment* of early accessers/beta testers, because how else would you lead people to provide thousands of hours of unpaid testing, free PR, free community work, etc. etc. (all things they would else have to do themselves or pay for if outsourced)?
Sorry, that's the other side of the coin, and you cannot have one without the other: you choose to rely on people's emotional investment in order to make them work for you/fork cash before there's even a commercial product, you are bound to have emotional reactions if things turn out disappointing or unexpected for whatever reason.

A much more mature approach by potential customers, and one which would get rid of most of said liquid shit of butthurt, would be: don't spend a dime on kickstarter, don't get involved on Early Access, don't do any beta-testing, don't provide any good publicity without even knowing the final product. Just wait for the final release, then wait some more for a decent amount of patches, read reviews, read opinions, and only then decide whether part from your hard earned cash.

Now, would you wish Overhype that all their potential fans and customers would choose such a much more mature approach to their second game?


*I'm talking about emotional investment in a broad sense: feeling part of a project, contributing to the improvement of something that has potential, etc. etc.

That's an immature, veiled threat to withhold money and support unless they comply with your expectations. Like your 'work' testing during EA entitles you to something. As though without your 15 dollars in alpha their project would have failed. You are doubling-down, listing the reasons why they owe it to you.

Which threat are you talking about? As I said previously, I waited to see if they would include the additional combat environments (since it was a deal-breaker for me), they did not, I did not buy their game, end of the story. Am I obliged to throw money the developers' way before they prove their product deserve it? Are developers entitled to my money and support no matter what? I never get involved in EA, and never have, for the reasons I listed above. That's a pretty insane rant you condensed in only a couple of lines. Yes, I'm afraid I 'withold' money all the time from products that don't comply with my expectations (i.e., I don't buy them): it's called 'market', sorry you find it immature. Do you even read what you write?

The annoying part of all this is that with each and every Early Access, there's people with excessive emotional involvement who either go "this is not what I expected, I'll throw a temper-tantrum and try my hardest to demonize the developers", or they go "the developers are my heroes, I will defend each of their choices no matter how stupid, and in order to do that I will try my hardest to demonize the customers". Both categories are equally pathetic, but what's especially laughable is the fact that those who belong to the second group see themselves as the mature and rationale ones, when they are just the equivalent of the tantrum throwers at the other end of the spectrum.

Luckily most of normal people who get involved in EA tend to go either "I invested a lot of time in this and I am overall satisfied with the final product, but I understand the complaints of some people" or "I invested a lot of time in this and I am overall disappointed, but I understand the developers' difficulties, whatever".

End of the story: if developers want to avoid any emotional backlash, it's quite simple, don't exploit future customers' emotional investment, show up with your finished product and let the market judge it. Like with any other kind of product or service. If you want to exploit the future customers' emotional investment, well, be prepared to take the bad with the good, like with anything else in life.
Or do like Elhoim says, and try within the limits of the possible to cater to your audience. And if your audience turns out to be impossible to please, it means you chose the wrong target/market segments, and once again you only have yourself to blame. Again, like with everything else.
 
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Eyestabber

Arcane
Patron
Joined
Jan 15, 2015
Messages
4,733
Location
HUEland
PC RPG Website of the Year, 2015
Anyone else got a 40 MB update today? :D

EDIT:

B356828021F886CFCA5D562232772E5914013F53


1.1.0.1

:D :D :D :D :D :D
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
761
I just come here to mention about some Russians that are doing Russian translation in moon-runes. Supposedly its finished(mostly) but they need to polish it and do stuff. Allegedly some Russian made a tool for 5000 rubles that allow that. Dunno how it pan out but we will see.
Whole thread here.
Bonus points for some Ivans bitching complaining about how devs promise help in fan translation and modding and then give some bullshit excuse about 'messy' code.
Glory to the heroes.
Once again Mother Russia will save us from Teuton bloodthirsty menace.
Problem is that mods if any will come probably in moon runes - such is life under glorious liberators.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
This is just some video some guy uploaded right? There's no website of any sort with any info whatsoever for this game?
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
19,245
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
This is just some video some guy uploaded right? There's no website of any sort with any info whatsoever for this game?
https://dead-monarchy.com/
He has blog forum and everything! Even press kits if you are a member of The Press.
We have to bring this guy here. If he's not already a codexer of course.
I just wanted to point out that first copycat project inspired by Battle Brothers is being done by somebody.
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,078
Good idea. I wouldn't be surprised if he'd actually find some feedback and help here. You know, throwing some bricks at the guys feet so he won't need to do everything himself.
 

YES!

Hi, I'm Roqua
Dumbfuck
Joined
Feb 26, 2017
Messages
2,088
I gave Battle Brothers a try last weekend and it certainly isn't my cup of tea. Its just too much not an rpg and I wasn't a huge fan of the combat. The combat was decent but I think the game would have been a lot better if you could only take 5 or 6 members into each battle but wounds were more significant and took much longer to heal. The perk system wasn't the best and even though the attributes are clearly defined I couldn't quite figure out how the numbers were applied upon level up. Taking 12 people into battle is just a big hassle and ensures I do not see them as my characters as they are made to be fully expendable and replaceable and if you have the cash not kicking out a weaker character and hiring a stronger one is bad. Comradery and Esprit de Corps do not come to any group of fighting men that are so lacking of loyalty to the people they want loyalty from.

I guess it is a good strategy game, but I like rpgs because I want more focus on my characters, I want to create my protagonist at least, and I want content and more to do than except a contract and go fight the group or escort merchant, rinse, repeat. For Strategy Games I much prefer the XCom model where there are tons of things to do between fight missions.
 

Bantichai

Arcane
Developer
Joined
Jun 22, 2017
Messages
332
Location
Australia
Hi guys, thanks for having a look at my project! That's right some random Asian dude in Australia has been working on a game that takes inspiration from Battle Brothers, XCOM and all the other great turn-based RPGs. I wouldn't go so far as to say it's a "copycat" project, as I began development on my game before playing BB but it definitely has influenced my own game in many positive ways. As a gamer, I've always wanted transparency so feel free to add me on steam, "Bantichai". If you look at my games list you'll notice for the most part it's exclusively strategy/turn based games.

I have created a thread here and every now and then I will post an update here as well. I appreciate all the support already guys, I really mean it.

p.s Press Kit is still under construction. In a couple of weeks hopefully I should be able to update a few more in-depth videos, these videos will be voiced as well to make it easier to explain. After that, I should have more substantial information.

Link to forum post = http://www.rpgcodex.net/forums/index.php?threads/dead-monarchy-xcom-battle-brothers-inspired.115896/
Link to website = https://dead-monarchy.com/
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
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Oct 22, 2013
Messages
3,348
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
Where does the bad faith come in?
 

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