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Baldur's Gate Baldur's Gate: Siege of Dragonspear Pre-Release Thread

pippin

Guest
If we didn't get The Black Hound, why would we want Beamdog's BG3?
There's no point of milking the BG franchise even more. You could be a WotC executive wanting to make more money out of crap with the D&D logo on it, but even then, it's quite clear it wouldn't have the reach a profitable project should.
Which is sad, because there are people who would buy anything with a D&D logo actually. You could profit from that potential to resurrect more interesting aspects of the IP like Dark Sun.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,800
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Dark Sun Shattered Lands was already pretty good. Lots of good examples of level design - eg. the amount of ways you can escape the Gladiator pits.
 

gromit

Arcane
Joined
Jan 31, 2005
Messages
2,771
Location
Gentrification Station
I just found this out, Baldur's Gate was supposedly going to be ported to the Dreamcast.
http://www.ign.com/games/baldurs-gate/dc-12490

I still don't understand the reasoning of porting games to platforms that they don't belong on.
Me neither, but Dreamcast had a mouse, a DirectX layer, and a 640x480 native res. Talk about a cheap and easy way to expand into the Japanese market... I'm more surprised it never came out, than it being planned.
 
Joined
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
Me neither, but Dreamcast had a mouse, a DirectX layer, and a 640x480 native res. Talk about a cheap and easy way to expand into the Japanese market... I'm more surprised it never came out, than it being planned.
Well, I guess if you bought those peripherals. I kind of forgot that they existed lol. For me it was just the controllers w/various attachments and 56k dial-up modem.
 

Namutree

Savant
Joined
Jun 3, 2015
Messages
250
I'd be happy to see beamdog (or anyone else) make a new IE game, but not a BG3. Screw that.

If they did make a new IE adventure I think it'd be neat if it had more of a sandbox adventure quality like BG1 except taken ever further. That way each IE series would have it's own unique twist. IWD would be the dungeon crawling specialist, Planscape Torment would be the story specialist, this new IP would be adventure specialist, and BG would be a mix of them all.

Such a concept appeals to my sensibilities .
 

Shammy

Learned
Joined
Aug 21, 2015
Messages
200
Location
California
I'm cautious about Dragonspear since, as folks have said previously, Beamdog hasn't proven themselves to be the greatest writers when it came to their EE additions. Granted Avellone gave it some Ave-provolone approval, but one man can't be the end all be all when it comes to critique. Worst case scenario, it turns out to be a really mediocre fan-made DnD adventure.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,998
I'm cautious about Dragonspear since, as folks have said previously, Beamdog hasn't proven themselves to be the greatest writers when it came to their EE additions. Granted Avellone gave it some Ave-provolone approval, but one man can't be the end all be all when it comes to critique. Worst case scenario, it turns out to be a really mediocre fan-made DnD adventure.
Worst care, it still ends up better then SCL and probably about PoE quality :D
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,852
Worst care, it still ends up better then SCL and probably about PoE quality :D
Its better than poe by virtue of combat alone. writing doesnt need to be 2deep crap, it only needs to be good enough to get you to adventure and have a good time doing so.
 

Shammy

Learned
Joined
Aug 21, 2015
Messages
200
Location
California
Its better than poe by virtue of combat alone. writing doesnt need to be 2deep crap, it only needs to be good enough to get you to adventure and have a good time doing so.
True enough, but doesn't mean it has to be so basic as to only move the adventure forward. Some effort would be nice, ya know?
 

Bester

⚰️☠️⚱️
Patron
Vatnik
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Sep 28, 2014
Messages
11,101
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USSR
They can still ruin it by voicing it with their battlefield microphones and idiotic accents like they did in BP2.
 

Melcar

Arcane
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Oct 20, 2008
Messages
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Merida, again
You really don't want these fuckers toying with the IWD2 engine, they can barely work with ie without introducing a shit ton of bugs.
IWD:EE was pretty good from the first release. Granted, that game saw the least amount of "new" content compared to the BGs.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,087
Location
Azores Islands
IWD:EE was pretty good from the first release. Granted, that game saw the least amount of "new" content compared to the BGs.
If I'm not mistaken, IWD2 take on 3rd edition rules and the very different Ui, would be very different from what beamdog has worked on previously and is working on currently in terms of ie.

Not sure they have the capacity or the will to take it on, nonetheless it would be interesting to see Sawyer throw a fit about his precious half baked masterpiece.
 

ArchAngel

Arcane
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Messages
19,998
If I'm not mistaken, IWD2 take on 3rd edition rules and the very different Ui, would be very different from what beamdog has worked on previously and is working on currently in terms of ie.

Not sure they have the capacity or the will to take it on, nonetheless it would be interesting to see Sawyer throw a fit about his precious half baked masterpiece.
I would be cool if they finished IWD2EE and added other 3e stuff. I remember it had problems here and there.
 
Joined
Aug 19, 2015
Messages
29
Location
Europe
Have the people of Beamdog recovered the CD containing all the graphical assets of Baldur's Gate?

Without that, how do they intend to create an entire campaign? They did not even want to make an HighDefinition remake because they could not find the CD a few years back.

-Abū al-Qāsim Muḥammad
 

Sinatar

Arbiter
Joined
Jan 25, 2014
Messages
569
IWD:EE bombed pretty hard compared to the other EE's, that combined with the amount of extra work getting the 3E rules working would take ensures that IWD2:EE is never happening.
 
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ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,998
IWD:EE bombed pretty hard compared to the other EE's, that combined with the amount of extra work getting the 3E rules working would take ensure that IWD2:EE is never happening.
Considering the resources they invested into making IWDEE I doubt 68k is bad. And there are still many Steam sales to come.
 

Infinitron

I post news
Staff Member
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Messages
97,442
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
BG2:EE came out a year after BG1:EE and IWD:EE came out 11 months after BG2:EE, so at the very least, you're looking at linearly decreasing sales for roughly the same amount of development time for each game.

Maybe having more time for sales is part of that but I don't think that can fully compensate for Beamdog's diminishing returns.

The question is, what happens if Siege of Dragonspear comes out and sells the same amount as IWD:EE.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,998
Probably the end of IE games and their EE versions. It will go back to modders or oblivion.
 

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