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Best game manual?

someone else

Arcane
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Steve gets a Kidney but I don't even get a tag.
Darklands manual is good to read but I think the best manual I read is Sim Ant. It teaches you about ants, and it is also haha funny. What other good manuals are there?
 

sgc_meltdown

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SimCity 2000's manual is pretty fucking tits for something that talks about urban planning
in fact all the maxis manuals from that era are solid gold

Darksun: Shattered Lands manual, very helpful with full monster manual pages for critters
I think Homeworld's had a bunch of lore in it
 

Fens

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Burntime had an awesome manual which was about 1/3 game instructions and 2/3 treatise on nuclear fallout
 
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sACRIFICE.

It was a manual detailing the units and strats of the 7 deities, written in character as if they were mentoring the player like a master would mentor an apprentice. Cool to read and entertaining even if you aren't looking for help.
 

Sceptic

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Divinity: Original Sin
If feelies count, then any of the Infocom games. Possibly Bureaucracy.

If not, I'll have to go with Stonekeep's. It included a 126-page novella FFS! Also Redguard's for the absolutely awesome Pocket Guide to the Empire.
 

Bruticis

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Falcon 4.0. The manual duals as home defense weapon to be used on intruders.
manual4_01.jpg
 

spectre

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Arcanum manual was pretty good. It sucked as a reference book (I recall looking for 5 minutes for that goddamn skill training effects table), but it was a p. good read nonetheless.

Darklands and Fallout were also p. cool indeed.

Shame the age of proper manuals is over. All we can hope for is a 10 page how-to-install and options button does what?
 

Bruticis

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Wasn't BG2 (or was it IW2) spiral bound and pretty decent? I can remember browsing the local Software Etc stores for games. If I had 2 games that looked promising and I couldn't decide between the two, I bought whichever one was heavier (made some seriously shitty purchases that way too, Breach 3 for example).
 

Sceptic

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Divinity: Original Sin
Bruticis said:
Falcon 4.0. The manual duals as home defense weapon to be used on intruders.
Heh, yeah most Microprose simulators had hefty manuals. Falcon 3's was also like this, as was F19's.
 

Bruticis

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Sceptic said:
Bruticis said:
Falcon 4.0. The manual duals as home defense weapon to be used on intruders.
Heh, yeah most Microprose simulators had hefty manuals. Falcon 3's was also like this, as was F19's.
And don't forget the cool keyboard overlays...I bet newfags have never even seen a real keyboard overlay.
 

Fens

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Bruticis said:
Sceptic said:
Bruticis said:
Falcon 4.0. The manual duals as home defense weapon to be used on intruders.
Heh, yeah most Microprose simulators had hefty manuals. Falcon 3's was also like this, as was F19's.
And don't forget the cool keyboard overlays...I bet newfags have never even seen a real keyboard overlay.
consoles don't have those
 

visions

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The best I've read is Darklands. Arcanum and Betrayal at Krondor were also quite enjoyable.
 

Ruprekt

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Master of Magic with the seperate spell book.

Anything from Origin.

Arcanum.

Starfleet Command ringbound manual.

Elite "The Dark Wheel" and Frontier.


... Actually most game packages used to contain something awesome.
 

felipepepe

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I have a little of a trauma of game manuals, here in Brazil they are horribly mutilated. Baldur's Gate 2 was reduced from a huge corebook to a little 60-page booklet. And the translation....well, let's just say they understood the "Drow" Race as if was "DrowN", thus they are refered "aquatic elves"....

But my imported Civilization II had a bigass manual that every world leader should read and learn from it.
 

PorkaMorka

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Dominions 3 is up there, 280+ pages of spiral bound goodness, documenting most everything, with some good sized design notes as well. I think it might be the manual I've re-read the most.

They supported the game heavily after release though so some tables eventually became partially obsolete.

D&D games do need to have thick manuals but I can't give them too much credit with all that copy pasted material.
 

kingcomrade

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My favorite manual is the Sonic 3 manual. I was grounded from the Sega for a month after I bought it and didn't get to play it, so I read the manual over and over for a month. This was when I was 21
 

deuxhero

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Modern manual?


Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army and to a lesser degree, its sequel. The manual writers had some fun, putting everything in the game's 40s/50s slang.
 

Texas Red

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spectre said:
Arcanum manual was pretty good. It sucked as a reference book (I recall looking for 5 minutes for that goddamn skill training effects table), but it was a p. good read nonetheless.

The description of the races is very memorable. It's quite amazing how Troika combined such cliched fantasy races with the themes of the industrial revolution to a humorous and original result.

When I found out about Arcanum about 5 or 6 years ago, there was not one active torrent on the web. It's really great that this has changed.
 

Renegen

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For me, it's either Fallout 1&2 or Baldur's Gate 1&2. The Fallout manuals were just so well done, they pretended to be wasteland survival guides. Inside, you had the list of every perk, all the skills and you got to really plan your character. Baldur's Gate was my first introduction to D&D and luckily the games had extremely complete manuals with the rules for character creation, progression, combat, spell casting, all the items in the game, every spell. I would sit in the bus on the way home from school reading the manual and planning what spells to take.
 

felipepepe

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kingcomrade said:
My favorite manual is the Sonic 3 manual. I was grounded from the Sega for a month after I bought it and didn't get to play it, so I read the manual over and over for a month. This was when I was 21
How does one becames grounded at 21?
 

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