Tacticular Cancer: We'll have your balls

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Best Might and Magic

Discussion in 'Computer RPG Discussion' started by Humanity has risen!, Apr 6, 2010.

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What is the best Might & Magic game in the series?

Might and Magic: Book I 5 vote(s) 2.3%
Might and Magic II: Gates to Another World 9 vote(s) 4.1%
Might and Magic III: Isles of Terra 18 vote(s) 8.2%
Might and Magic: World of Xeen 56 vote(s) 25.5%
Might and Magic: Swords of Xeen 2 vote(s) 0.9%
Might and Magic VI: The Mandate of Heaven 66 vote(s) 30.0%
Might and Magic VII: For Blood and Honor 46 vote(s) 20.9%
Might and Magic VIII: Day of the Destroyer 5 vote(s) 2.3%
Might and Magic IX 2 vote(s) 0.9%
Might and Magic X 11 vote(s) 5.0%
  1. Ruprekt Barely Literate

    Ruprekt
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    Stuff like drakkhen are worth seeing... but not playing through when there are 9 gold box games, 4 magic candles and 5 quest for glories. Starflight 2 is superb of course.
  2. octavius Erudite

    octavius
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    I actually thought about doing it before reading CRPG Addict's blog, but he showed that it was possible. I have been become more interested in CRPG history (partly thanks to RPGCodex and Matt Barton), and playing them chronologically is a good way of getting a feel of how games developed, something I wasn't very conscious of at the time the games were actually released.
    And I find that it's much easier to decide which games to play when I make a list.
  3. DaveO Scholar

    DaveO
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    MM6 and MM7 are currently tied on the votes. I'd like some posters to break the tie. Of course, the voting is still a bit imperfect when MM9 almost beats the combined votes for MM1 and MM2. :retarded:
  4. Jaesun Fabulous Moderator Patron

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  5. Luzur Good Sir

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    maybe i should mention this, since it is the Might and Magic thread.

    a guy named ludmeister on the Heroes Roudn table has apparently cracked the MM3.CC file, kinda opening up MM3 for modding.

    OH GOD THE POSSIBILITIES!

    heres the thread:

    http://www.celestialheavens.com/forums/ ... hp?t=12402
  6. Jaesun Fabulous Moderator Patron

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    That's pretty sweet Luzur. Nice to hear.
  7. Popamole Barely Literate

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    I played VII first, so I think the nostalgia factor is what really influences my view of it. Probably also influenced my view of VI, and the fact that I actually rank both above III which is objectively better.
  8. theverybigslayer Barely Literate

    theverybigslayer
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    I break the tie! MM6 FTW!

    MM9 is a GREAT GAME!!!!! Not so great as MM1 & MM2,but OMG: it is better than any RPG since 2005
  9. DaveO Scholar

    DaveO
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    MM8 had I Want To Be a Dragon well before DA2. Thanks for breaking the tie between MM6 and MM7!
  10. Sceptic Cipher

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    Does this mean it's possible to fix the Arena bug in MM3 now? :bounce:

    I'm surprised the system was so closed until now though. After al Swords of Xeen started as a fan project, which means the CATware team must've already had the tools to decode the WOX CC files.

    Oldfag necromancy FTW! :bro: :yeah:
  11. Darth Roxor Wielder of the Huegpenis

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    theverybigslayer posts

    codex inclines massively
  12. Humanity has risen! Magister Patron

    Humanity has risen!
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    So I started craving for a step-based RPG. I played Might and Magic III when I was young although I don't remember much of it (it was on Mac). I decided to fire it up again. I and II seem a bit too dated, I especially (I'm just unable to draw maps as we always switch grids and I don't know when that happens).

    III is such a joyous game, I also like how puzzles are everywhere and solving them is vital to the completion of the game. I'm already stuck after completing the first few starting areas. I'll see what I can do.

    I ventured into the Cyclop's dungeon but he is just too hard for me at this point.

    I went into the castle close to Fountainhead and stole all the treasures, except those that were in the throne room.
  13. Redlands Savant

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    1 and 2 can be a blast, quite a bit harder in some ways than 3-5 seemed to be (although maybe after those two I was just in the zone for 3-5?). The combat's quite different and there's not quite as much personality but I enjoyed myself immensely: if you can't map then search as there's online maps. (But as I had no home internet at the time I had to map it myself.)

    If you ensure your DOSBox cycles are low enough, you'll see a message pop up, similar to the "SOLID!" ones that you get when you run into walls; I forget the exact wording but when that happens you've moved between maps. There's also a L1 (I think; it's been a while) spell that tells you your map location in 1, and a minimap skill you can learn in 2 from one of the towns.
  14. Humanity has risen! Magister Patron

    Humanity has risen!
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    How do you reduce Dosbox cycles?

    Also is there a limit to the amount of skills MM3 characters can learn? In MM2 the limit was 2, but I can see that MM3 characters can have more.
  15. Fowyr Liturgist

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    from readme.txt
    CTRL-F11 Slow down emulation (Decrease DOSBox Cycles).
    CTRL-F12 Speed up emulation (Increase DOSBox Cycles).

    There is no limit to amount of skills in the MM3.
  16. DaveO Scholar

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    At a certain point in the game during MM3, you can purchase all of the skills. Some skills are only needed for one or two characters, but others are required for every character(Crusader, for example).
  17. Excidium WOOOOORLD EATEEEEER

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  18. Luzur Good Sir

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    holy shit guys, ludmeister over at Heroes forum has started 2 mosnter spawners mods for World of Xeen and Might and Magic 3!

    http://www.celestialheavens.com/forums/ ... hp?t=12577

    oh god oh god ohgodohogdogohodgho
  19. Lonely Vazdru Pimp my Title

    Lonely Vazdru
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    Unfortunately I'm one of them, so this mod is not for me. :(

    Still, nice to see that these games somehow stay alive.


    WoX... :love:
  20. Excidium WOOOOORLD EATEEEEER

    Excidium
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    What does that mean? Infinite mob respawns? Not sure if want...
  21. Luzur Good Sir

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  22. octavius Erudite

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    The problem with MM2 was that the maps didn't get saved when you exited dungeons. I always figured this was due to technical limitations of the time and not a design decision.
  23. Sceptic Cipher

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    I think so too, and looking at the size of save games in MM3 I'm sure this was the main reason: way too much information to store in memory, not to mention write to disk. TBH I'd be more interested in the opposite mod - one that made the game remember all fixed events in MM1-2, so that the only respawns in an area would be the random encounters (you'd probably also have to keep at least one respawning encounter in Sorpigal, or have to change the experience tables entirely).

    Also, can these modders stop reinventing the wheel and fix the MM3 Arena bug already? :(
  24. Krraloth Learned Patron

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    I want to play M&M 7 but I have this withe flickering every 6 - 7 seconds that makes me go blind, is like having a strobo light in your eyes. Anybody knows how to solve this?

    Win 7 32 bit normal M&M archives version of the game.
  25. DaveO Scholar

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    That strobe light issue sounds like using Hardware acceleration. You could either use software mode or download the latest GrayFace patch at http://sites.google.com/site/sergroj/mm

    P.S. - I wonder who finally voted for Swords of Xeen?

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