Minimaps are shit.
morrowind has one.They should be hated though, it ruins exploration, ruins immersion, ruins navigating using landmarks and your brain. Instead you just stare at the minimap and watch your dot move towards whatever shit you need. I'm all for it in a MOBA or FPS or something but for an RPG it is one of the most terrible things. Even the super dumb Elder Scrolls games don't have a minimap.
Even the super dumb Elder Scrolls games don't have a minimap.
They should be hated though, it ruins exploration, ruins immersion, ruins navigating using landmarks and your brain. Instead you just stare at the minimap and watch your dot move towards whatever shit you need. I'm all for it in a MOBA or FPS or something but for an RPG it is one of the most terrible things. Even the super dumb Elder Scrolls games don't have a minimap.
That being said, toggling off the minimap is only a button press/click away and if a player doesn't want to use it, he or she doesn't have to. And if they do, they can.
Worked on a new enemy over the past few days, lovingly referred to as the 'Ripricane'. He turned out a little more menacing than I had planned, but can you really have too much menace?
Quest compass is bad, but still better than a minimap.
How? What you are saying makes no sense. All the downvotes for that comment, I don't think any of you get it.Quest compass is bad, but still better than a minimap.
This one takes the cake for most retarded statement of the decade.
You still had to explore.
I think to defend minimaps shows a lack of understanding. Have you ever played a huge open world RPG with no map at all? Because that is the best way. At least with the quest compass thing you are still focused on the screen, looking at landmarks, trying to get your bearings. It only really pops up nearby locations which are mostly visible anyway, it just tells you what they are. Minimap is worse because you see the entire area, which way you are heading, all the landscape nearby and all points of interest nearby. It is dumb, ruins exploration, and distracts from looking at the actual game world and being absorbed by it and figuring things out yourself. I think in your desperate need to defend all things Morrowind over all things that came after it, you failed to realise this one important and obvious thing, minimaps are shit.Quest compass is the worst, most decline feature ever implemented in any game ever. It's not "better than" anything. Minimaps aren't that terrible - in Morrowind it was okay since you never saw much on that tiny minimap and, most importantly, the minimap never directly pointed you to your quest location. You still had to explore.
Quest compass is the worst thing to ever have been invented in gaming. No contest. To call a minimap, which in some genres is even a good feature, worse, is utterly and completely imbecilic and shows a lack of understanding about game design.
So why not just have a compass...?Depends on the size of the minimap. Morrowind's is so tiny, all it really does is show you the direction you're facing, like a compass:
I never used the thing as anything other than a compass because it's useless as anything else.
Being so small that it is mostly useless does not make it ok. If you can't see much on it then there is no point having it. And if you can see mobs, locations, and landscape, then it is dumb and is ruining exploration. There is really no legitimate argument for having a minimap in an RPG.So when we're just talking about this kind of minimap, there's nothing wrong with it.
It is a crutch because running through an area once and revealing everything does not mean you know it well. It should take time and maybe multiple visits to explore an area and get to know it. The minimap ruins the value in learning your surroundings. You shouldn't need this explaining to you, especially if you played Gothic.Additionally, the larger map you get inside your inventory screen: only shows you those parts of the map that you have already discovered. It only shows you a black fog where you haven't been yet. You can't use that as a crutch for exploration, either.
Bullshit, the map and minimap you just showed me harms exploration and offers an easy way to navigate. And the quest compass just shows the direction to nearby locations. It is basically the same as a minimap only it doesn't show any landscape.Morrowind is a game that greatly encourages exploration in several ways. They don't offer you an easy way to find your way through the world, like a quest compass would...
So you are trying make an argument that I was "retarded" to hate minimaps by saying yes all minmaps are shit except for one game? That makes you retarded. And that one game is just as bad as anything else because of what I said in the second paragraph.See, by saying that a minimap allows you to "see the entire area, which way you are heading, all the landscape nearby and all points of interest nearby" you show that you're thinking about a very specific kind of minimap. The kind of minimap most MMOs have, or that utterly mediocre Kingdoms of Amalur game (which was supposed to be an MMO anyway).
Why does it need the minimap at all? Gothic 2 was easy to navigate....The truly perfect exploration in a first or third person RPG would marry elements of Gothic 2 with elements of Morrowind and take out in-game tracking of the player's map position altogether, instead forcing him to guess his location based on a detailed hand-drawn map and the landmarks he can see around him.
So you call me retarded yet you are the one desperate for things to be made easy. Gotcha.Morrowind's beautiful hand-drawn paper map, combined with the almost infinite view distance of the Morrowind Graphics Extender, combined with Gothic 2's very distinctive layout and landmarks that would make determining your map position completely without markers relatively easy.
Why does it need the minimap at all? Gothic 2 was easy to navigate....The truly perfect exploration in a first or third person RPG would marry elements of Gothic 2 with elements of Morrowind and take out in-game tracking of the player's map position altogether, instead forcing him to guess his location based on a detailed hand-drawn map and the landmarks he can see around him.
So you call me retarded yet you are the one desperate for things to be made easy. Gotcha.Morrowind's beautiful hand-drawn paper map, combined with the almost infinite view distance of the Morrowind Graphics Extender, combined with Gothic 2's very distinctive layout and landmarks that would make determining your map position completely without markers relatively easy.
All the downvotes
So uh... how do you guys feel about fast traveling? Asking for a friend...
So uh... how do you guys feel about fast traveling? Asking for a friend...
Minimaps are useful - here it nicely showed the consolish corridor-based level design, reminding me not to buy. Thanks minimap! :D