Jokzore
Arbiter
- Joined
- Mar 18, 2017
- Messages
- 623
I've decided to play through the BioShock series recently and it made me wonder, why do I like it so much? I'm not much of an FPS fan and even if I were BioShock isn't much of an FPS. Unsatisfying, easy and sometimes down right poor gameplay is the first thing the series critics bring up, so clearly that's not why I'm drawn to it. The first reason that sprung to mind was ''well, its a good story'' , but that cant be the reason because I like the series as a whole yet I despise time travel and alternate dimensions bullshit, its complicated, its a chore to follow and trying to understand it is usually not worth the effort since it just reveals plot holes and brings up more questions than it answers. This train of thought eventually lead me to the classic answer '' characters, ambience and the world'' and if I were in the youtube comments or on twitter, merely saying that these things are ''good'' would satisfy most people and earn me infinite likes and blowjobs, but that doesn't actually say anything ... does it? What makes them good and why do they stand out from everything else?
The answer I finally settled on was: ''It's believable''. Bioshock is a sci-fi/steampunk action-adventure video game with elements of horror sprinkled on top and as such it has a fair share of bullshit and plotholes any nitpicker could easily point out. However, overall the world Irrational crafted and the people they populated it with, their personalities, ambitions, interactions and history all felt *believable*. Exploring Rapture I felt like this is something that could actually happen, this is the way I'd expect people to (re)act to certain things. I can picture a scenario like Rapture happening irl.
This is something Bioshock shares with The Witcher series, Temeria felt authentic. Would you trust a kooky-demon-conjuring-nerd, his garden of man eating plants and his spectral hound to be your neighbor? The man is a walking WMD! There's a reason we used to burn witches. There's a reason real people tried to hunt and kill vampires, not fuck them. Also, finally someone decided to punch those pompous treehugging bastards off their high horse!
Just to hammer the point lets do a comparison of some worlds i find believable vs the norm:
Andrew Ryan(BioShock) a visionary and genius. He was forced to destroy or pervert everything he dreamed of, everything he believed in and everything he built. Driven by desperation and madness he transforms into the very thing he fought so hard against. Now compare his story of ambition and pride, his eventual downfall and tragic end with The Harbinger(Mass Effect) or Ronan(Guardians of the Galaxy). They're evil for evil sake, villains for villain sake, they just woke up one morning and decided they want to see the world burn.
Witcher/VTMB vampires - otherworldly monstrosities , driven by an insatiable lust for blood and power, constantly scheming and plotting. They wary in intensity and ''evilness'' but at the end of the day they are all scary monsters and none of their plans end well for mortals(the way things should be!). Now lets compare that to Twilight vampires, overgrown pixies driven by an insatiable lust for a girl with the physique and personality of a street lamp, except not as bright.
Protagonists, i think a picture sums it up perfectly
TL;DR sci-fi/epic-fantasy movies and games just don't feel believable and suspension of disbelief can only carry me so far.
The answer I finally settled on was: ''It's believable''. Bioshock is a sci-fi/steampunk action-adventure video game with elements of horror sprinkled on top and as such it has a fair share of bullshit and plotholes any nitpicker could easily point out. However, overall the world Irrational crafted and the people they populated it with, their personalities, ambitions, interactions and history all felt *believable*. Exploring Rapture I felt like this is something that could actually happen, this is the way I'd expect people to (re)act to certain things. I can picture a scenario like Rapture happening irl.
This is something Bioshock shares with The Witcher series, Temeria felt authentic. Would you trust a kooky-demon-conjuring-nerd, his garden of man eating plants and his spectral hound to be your neighbor? The man is a walking WMD! There's a reason we used to burn witches. There's a reason real people tried to hunt and kill vampires, not fuck them. Also, finally someone decided to punch those pompous treehugging bastards off their high horse!
Just to hammer the point lets do a comparison of some worlds i find believable vs the norm:
Andrew Ryan(BioShock) a visionary and genius. He was forced to destroy or pervert everything he dreamed of, everything he believed in and everything he built. Driven by desperation and madness he transforms into the very thing he fought so hard against. Now compare his story of ambition and pride, his eventual downfall and tragic end with The Harbinger(Mass Effect) or Ronan(Guardians of the Galaxy). They're evil for evil sake, villains for villain sake, they just woke up one morning and decided they want to see the world burn.
Witcher/VTMB vampires - otherworldly monstrosities , driven by an insatiable lust for blood and power, constantly scheming and plotting. They wary in intensity and ''evilness'' but at the end of the day they are all scary monsters and none of their plans end well for mortals(the way things should be!). Now lets compare that to Twilight vampires, overgrown pixies driven by an insatiable lust for a girl with the physique and personality of a street lamp, except not as bright.
Protagonists, i think a picture sums it up perfectly
Amanda Ripley-Alien Isolation (2014)
VS
Sara Ryder-Mass Effect:Andromeda(2017)TL;DR sci-fi/epic-fantasy movies and games just don't feel believable and suspension of disbelief can only carry me so far.