Lol, so much development time and resources, and yet they can't figure out how to make PvP work? What the fuck have they been doing all these years?
I honestly have to wonder. I mean, yes, Blizzard games are exceptionally polished, but developers with a tenth the resources of Blizzard could put out a game a year at the rate they go. I guess when you don't have fear of being fired and no hard release date, plus a blank check for a budget, it's easy to keep fucking with things knowing that you're only adding to the game's hype in the process. I mean, I guess World of Warcraft and StarCraft II took away some resources, but it's absurd how much time and money they just piss down the drain.
Blizzard actually has pretty small development teams:
"The team devoted to
StarCraft II consisted of only about 40 developers in 2008,
[34] including twelve people who worked on the original
StarCraft.
[58] The team consists of four or five managers, 12-14 programmers, 8-10 artists and the rest consist of designers. It has its own internal leadership structure.
[59] A "couple" of ex-progamers are part of the team, working on balance issues such as
mutalisk micromanagement
[28] and creating strategies against each other.
[45] By June 2009 the team had expanded to about 50 members
[60] and by August it had expanded to 60 members.
[61]"
Just because they are swimming in money it doesn't mean that they spend it, just look at all the people claiming that WoW success is good because Blizzard will make more other games for that money vs reality, or at Valve.